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Kenshi.weather

Some territories have weather that harms or hinders your characters.

Weather happens in Kenshi quite often and can have certain Weather Effects. These Weather Effects can damage characters, or simply detract from their Statistics. Skeletons and animals are never affected by weather. Weather Effects can be affected by changing Seasons.

Acid Rain[]

AcidRain1

Acid Rain is a form of weather that occurs in polluted zones. In addition to wearing clothing which protects from Acid Rain, characters can build tents in order to hide from it. Entering any building will also protect characters from Acid Rain.

Acid Rain protection does nothing to protect from swimming in acidic water. When traveling through the Deadlands, Iron Valleys or Black Desert characters which need Acid protection will also need shoes, because the ground itself is acidic and will burn your legs if they are unprotected.

Characters which do not need Acid Rain protection are Hivers, Skeletons, and all types of Animals. Complete protection is not required (80% is enough for you to regenerate faster than the damage it deals) but characters will complain vocally until you have a protection of 100%.

Effect[]

When unprotected characters encounter Acid Rain, organic body parts will slowly experience stun Damage.

Zones[]

Protection[]

Headgear:

Body Armour:

Legwear:

Camping:

Burning[]

Venge1

Burning is a weather which exists in Venge. Characters who are traveling through the area will see large, moving rays from an orbital station similar to the eye. These beams will move pretty fast and last a few seconds (A few game minutes) before disappearing. If a character is without protection and in the ray for the entire duration, they may be severely injured. Even if a beam visually disappears, it may still be active so take care when moving through the path of where one once was.

Effect[]

Any organic humanoid characters caught in these rays without protection will experience brutal burns on all organic parts of their bodies. This Weather Effect results in Cutting Damage. (It is recommended that you immediately bandage up)

Zones[]

Protection[]

Dust Storms[]

Duststorm1
DustStorm2

Dust Storms happen mostly in desert regions and affect a character's accuracy when attacking. If characters do not have Dust Storm protection, they will hold an arm up to cover their eyes. This animation does not negate the effect which the Dust Storm causes.

Effect[]

When a character is entirely unprotected from Dust Storms, their Melee Attack and Martial Arts are reduced by up to 10. Perception and Precision Shooting are reduced by up to 33.5%. Storms can range in strength up to 1.0. (Which results in the maximum stat penalties) Some areas have weaker Dust Storms which result in less stat loss.

Dust Storms are also great for sneaking as during one the vision range of units is reduced.

Loading Screen Tips
Dust storms limit visibility and hearing range and are a great time for stealthy activities.


Zones[]

Protection[]

Gas[]

Gas1

Gas is the second most rare Weather Effects. In the zones where this occurs, players see a cloud moving across the nearby area. In the Black Desert the clouds are small and black, while the Ashlands has larger white clouds. The Black Desert clouds do more damage than the ones in the Ashlands. The time it takes to go from (On a Greenlander) 100 health to 0 in the Black Desert clouds is 13 minutes game time. For the Ashlands clouds it takes 19 minutes.

Effect[]

When unprotected characters walk through Gas clouds, they experience stun Damage to their Chest. (Sometimes stomach)

Zones[]

Protection[]

Tips[]

  • When inside buildings you are immune to all weather effects.
  • When on the top floor of a building you are immune to Gas and Burning damage.
  • Your damage resistance from Toughness has no impact on the damage taken from weather effects.
  • Sometimes when loading a save the game will not register that you are indoors or under shelter for a short time leading to damage being taken when you should be protected. The damage taken should be minimal and non-lethal before the game catches up.
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