“ | Oh if I had a penny for every rusty piece of crap sword I see sheathed on the back of a clueless wanderer... | ” |
Combat is a primary part of Kenshi, and all combat except for martial arts is done with weapons. Weapons are items that are split into multiple categories, each dealing different types and amounts of damage. Armour is designed to reduce damage and can be slightly penetrated by using certain weapons. Weapons can be looted, purchased from a Weapons Trader, or crafted by the player.
Equipping Weapons
Characters in Kenshi have two weapon slots; Weapon I (primary slot) and Weapon II (secondary slot). All weapons can be equipped in the primary slot, however weapons may only be equipped in the secondary slot if they possess no larger than an Inventory Height of 1 and an Inventory Width of 7. Characters will typically use what is equipped in Weapon I over Weapon II unless penalties are applied, such as the left arm being unusable or using certain weapons indoors. If the right arm is unusable, the character will not use equipped weapons. Multiple weapons may be equipped within Weapon I, but the character will only use the topmost weapon in that slot in combat. The bonus stats (and debuffs) will only apply for the weapon currently being used.
Melee Weapons
These are weapons which make use and train a character's Melee Attack and Melee Defense stats, as well as the specific melee weapon skill associated with the weapon type.
Ranged Weapons
These are weapons which make use and train a character's Precision Shooting and Perception stats, as well as the specific ranged weapon skill associated with the weapon type.
Crossbows
Crossbows are ranged weapons which are equipped in a character's primary weapon slot. These weapons require ammunition. Crossbow grades are more similar to Armour grades than to Melee Weapon grades.
Turrets
Turrets are defensive buildings which have unlimited ammunition.
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