Wandering Assassins are Shinobi Thieves who wander the world of Kenshi. They will heal player characters and help in a battle if the player is allied with the Shinobi Thieves.
Though their primary job is "Wandering Trader", players cannot trade with them. In daylight hours, they will stop to trade with local merchants.
Wandering Assassins always spawn in a squad alone. They have a chance of spawning in the following zones: Border Zone, Heng, Skimsands, Spider Plains, The Great Desert, The Hook, The Swamp.
They wear [Shoddy] armour (10% chance of [Standard]) and have weapons manufactured by Catun Scrapmaster.
Statistics[]
- Greenlander
- Scorchlander
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 65 | |
Toughness | 35 – 65 | |
Dexterity | 35 – 65 | |
Perception | -14 – 16 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 65 | |
Sabres | 35 – 65 | |
Hackers | 35 – 65 | |
Heavy Weapons | 35 – 65 | |
Blunt | 35 – 65 | |
Polearms | 35 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 65 | |
Melee Defence | 35 – 65 | |
Dodge | -10 – 20 | |
Martial Arts | -10 – 20 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 65 | |
Crossbows | -14 – 16 | |
Precision Shooting | 35 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -14 – 16 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 65 | |
Swimming | 35 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 65 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 31.5 – 58.5 | |
Toughness | 35 – 65 | |
Dexterity | 38.5 – 71.5 | |
Perception | -14 – 16 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 65 | |
Sabres | 35 – 65 | |
Hackers | 35 – 65 | |
Heavy Weapons | 35 – 65 | |
Blunt | 35 – 65 | |
Polearms | 35 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 65 | |
Melee Defence | 35 – 65 | |
Dodge | -12 – 24 | |
Martial Arts | -10 – 20 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 65 | |
Crossbows | -14 – 16 | |
Precision Shooting | 35 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 78 | |
Swimming | 35 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 65 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -16.8 – 19.2 | |
Armour Smith | -16.8 – 19.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 52 | |
Toughness | 42 – 78 | |
Dexterity | 42 – 78 | |
Perception | -16.8 – 19.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 65 | |
Sabres | 35 – 65 | |
Hackers | 35 – 65 | |
Heavy Weapons | 35 – 65 | |
Blunt | 35 – 65 | |
Polearms | 35 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 65 | |
Melee Defence | 35 – 65 | |
Dodge | -10 – 20 | |
Martial Arts | -10 – 20 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 65 | |
Crossbows | -14 – 16 | |
Precision Shooting | 35 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -16.8 – 19.2 | |
Thievery | -16.8 – 19.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 78 | |
Swimming | 35 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 42 – 78 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 65 | |
Toughness | 42 – 78 | |
Dexterity | 35 – 65 | |
Perception | -11.2 – 12.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 65 | |
Sabres | 35 – 65 | |
Hackers | 35 – 65 | |
Heavy Weapons | 35 – 65 | |
Blunt | 35 – 65 | |
Polearms | 35 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 42 – 78 | |
Melee Defence | 35 – 65 | |
Dodge | -10 – 20 | |
Martial Arts | -10 – 20 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 65 | |
Crossbows | -14 – 16 | |
Precision Shooting | 35 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -14 – 16 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 65 | |
Swimming | 35 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 52 | |
Engineer | -11.2 – 12.8 | |
Robotics | -11.2 – 12.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11.2 – 12.8 | |
Armour Smith | -11.2 – 12.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 52 | |
Toughness | 42 – 78 | |
Dexterity | 42 – 78 | |
Perception | -14 – 16 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 65 | |
Sabres | 35 – 65 | |
Hackers | 35 – 65 | |
Heavy Weapons | 35 – 65 | |
Blunt | 35 – 65 | |
Polearms | 35 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 65 | |
Melee Defence | 35 – 65 | |
Dodge | -10 – 20 | |
Martial Arts | -10 – 20 |
Ranged Skills | Level | |
---|---|---|
Turrets | 42 – 78 | |
Crossbows | -14 – 16 | |
Precision Shooting | 35 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -14 – 16 | |
Thievery | -16.8 – 19.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 78 | |
Swimming | 35 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 65 | |
Engineer | -16.8 – 19.2 | |
Robotics | -14 – 16 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.