Vigilante Chiefs are members of the Rebel Swordsmen faction. They act as the Police Chiefs for towns controlled by the Empire Peasants in the northeastern territories.
They spawn with a bounty ranging from 2500 to 3500 cats. They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Ancient.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 54 – 66 | |
Toughness | 54 – 66 | |
Dexterity | 54 – 66 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 48.6 – 59.4 | |
Toughness | 54 – 66 | |
Dexterity | 59.4 – 72.6 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 14.4 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 64.8 – 79.2 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8.4 | |
Armour Smith | -6 – 8.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 59.4 – 72.6 | |
Toughness | 64.8 – 79.2 | |
Dexterity | 43.2 – 52.8 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 64.8 – 79.2 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 9.6 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 5.6 | |
Lockpicking | -5 – 7 | |
Thievery | -4 – 5.6 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 43.2 – 52.8 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -5 – 7 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 43.2 – 52.8 | |
Toughness | 64.8 – 79.2 | |
Dexterity | 64.8 – 79.2 | |
Perception | -6 – 8.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -6 – 8.4 | |
Thievery | -6 – 8.4 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 64.8 – 79.2 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 64.8 – 79.2 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 54 – 66 | |
Toughness | 64.8 – 79.2 | |
Dexterity | 54 – 66 | |
Perception | -4 – 5.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 64.8 – 79.2 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 43.2 – 52.8 | |
Engineer | -4 – 5.6 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 5.6 | |
Armour Smith | -4 – 5.6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 43.2 – 52.8 | |
Toughness | 64.8 – 79.2 | |
Dexterity | 64.8 – 79.2 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 54 – 66 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 64.8 – 79.2 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -6 – 8.4 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 64.8 – 79.2 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -6 – 8.4 | |
Robotics | -5 – 7 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 54 – 66 | |
Toughness | 54 – 66 | |
Dexterity | 54 – 66 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 54 – 66 | |
Sabres | 54 – 66 | |
Hackers | 54 – 66 | |
Heavy Weapons | 64.8 – 79.2 | |
Blunt | 54 – 66 | |
Polearms | 54 – 66 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 54 – 66 | |
Dodge | 0 – 9.6 | |
Martial Arts | 0 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 64.8 – 79.2 | |
Crossbows | -5 – 7 | |
Precision Shooting | 54 – 66 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 5.6 | |
Lockpicking | -5 – 7 | |
Thievery | -4 – 5.6 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 54 – 66 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -5 – 7 | |
Robotics | -6 – 8.4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Interaction[]
Vigilante Chiefs act as Police Chiefs for Empire Peasant controlled towns. As such, bounties can be turned over to them.
Trivia[]
- Strangely, the Vigilante Chiefs use the dialogue of Police Chiefs. This means they can potentially have unique dialogue for turning in the unique Anti-Slaver bounties.