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Vigilante Chiefs are members of the Rebel Swordsmen faction. They act as the Police Chiefs for towns controlled by the Empire Peasants in the northeastern territories.

They spawn with a bounty ranging from 2500 to 3500 cats. They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Ancient.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 54 – 66
Toughness 54 – 66
Dexterity 54 – 66
Perception -5 – 7
Weapon Skills Level
Katanas 54 – 66
Sabres 54 – 66
Hackers 54 – 66
Heavy Weapons 54 – 66
Blunt 54 – 66
Polearms 54 – 66
Combat Skills Level
Melee Attack 54 – 66
Melee Defence 54 – 66
Dodge 0 – 12
Martial Arts 0 – 12
Ranged Skills Level
Turrets 54 – 66
Crossbows -5 – 7
Precision Shooting 54 – 66
Thievery Skills Level
Stealth -5 – 7
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 30
Athletic Skills Level
Athletics 54 – 66
Swimming 54 – 66
Science Skills Level
Field Medic 54 – 66
Engineer -5 – 7
Robotics -5 – 7
Science 1.2
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 48.6 – 59.4
Toughness 54 – 66
Dexterity 59.4 – 72.6
Perception -5 – 7
Weapon Skills Level
Katanas 54 – 66
Sabres 54 – 66
Hackers 54 – 66
Heavy Weapons 54 – 66
Blunt 54 – 66
Polearms 54 – 66
Combat Skills Level
Melee Attack 54 – 66
Melee Defence 54 – 66
Dodge 0 – 14.4
Martial Arts 0 – 12
Ranged Skills Level
Turrets 54 – 66
Crossbows -5 – 7
Precision Shooting 54 – 66
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 30
Athletic Skills Level
Athletics 64.8 – 79.2
Swimming 54 – 66
Science Skills Level
Field Medic 54 – 66
Engineer -5 – 7
Robotics -5 – 7
Science 1
Trade Skills Level
Weapon Smith -6 – 8.4
Armour Smith -6 – 8.4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 59.4 – 72.6
Toughness 64.8 – 79.2
Dexterity 43.2 – 52.8
Perception -5 – 7
Weapon Skills Level
Katanas 54 – 66
Sabres 54 – 66
Hackers 54 – 66
Heavy Weapons 54 – 66
Blunt 54 – 66
Polearms 54 – 66
Combat Skills Level
Melee Attack 64.8 – 79.2
Melee Defence 54 – 66
Dodge 0 – 9.6
Martial Arts 0 – 12
Ranged Skills Level
Turrets 54 – 66
Crossbows -5 – 7
Precision Shooting 54 – 66
Thievery Skills Level
Stealth -4 – 5.6
Lockpicking -5 – 7
Thievery -4 – 5.6
Assassination 30
Athletic Skills Level
Athletics 43.2 – 52.8
Swimming 54 – 66
Science Skills Level
Field Medic 54 – 66
Engineer -5 – 7
Robotics -4 – 5.6
Science 0.8
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 43.2 – 52.8
Toughness 64.8 – 79.2
Dexterity 64.8 – 79.2
Perception -6 – 8.4
Weapon Skills Level
Katanas 54 – 66
Sabres 54 – 66
Hackers 54 – 66
Heavy Weapons 54 – 66
Blunt 54 – 66
Polearms 54 – 66
Combat Skills Level
Melee Attack 54 – 66
Melee Defence 54 – 66
Dodge 0 – 12
Martial Arts 0 – 12
Ranged Skills Level
Turrets 54 – 66
Crossbows -5 – 7
Precision Shooting 54 – 66
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -6 – 8.4
Thievery -6 – 8.4
Assassination 30
Athletic Skills Level
Athletics 64.8 – 79.2
Swimming 54 – 66
Science Skills Level
Field Medic 64.8 – 79.2
Engineer -5 – 7
Robotics -5 – 7
Science 1.2
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 54 – 66
Toughness 64.8 – 79.2
Dexterity 54 – 66
Perception -4 – 5.6
Weapon Skills Level
Katanas 54 – 66
Sabres 54 – 66
Hackers 54 – 66
Heavy Weapons 54 – 66
Blunt 54 – 66
Polearms 54 – 66
Combat Skills Level
Melee Attack 64.8 – 79.2
Melee Defence 54 – 66
Dodge 0 – 12
Martial Arts 0 – 12
Ranged Skills Level
Turrets 54 – 66
Crossbows -5 – 7
Precision Shooting 54 – 66
Thievery Skills Level
Stealth -5 – 7
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 30
Athletic Skills Level
Athletics 54 – 66
Swimming 54 – 66
Science Skills Level
Field Medic 43.2 – 52.8
Engineer -4 – 5.6
Robotics -4 – 5.6
Science 0.8
Trade Skills Level
Weapon Smith -4 – 5.6
Armour Smith -4 – 5.6
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 43.2 – 52.8
Toughness 64.8 – 79.2
Dexterity 64.8 – 79.2
Perception -5 – 7
Weapon Skills Level
Katanas 54 – 66
Sabres 54 – 66
Hackers 54 – 66
Heavy Weapons 54 – 66
Blunt 54 – 66
Polearms 54 – 66
Combat Skills Level
Melee Attack 54 – 66
Melee Defence 54 – 66
Dodge 0 – 12
Martial Arts 0 – 12
Ranged Skills Level
Turrets 64.8 – 79.2
Crossbows -5 – 7
Precision Shooting 54 – 66
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -5 – 7
Thievery -6 – 8.4
Assassination 30
Athletic Skills Level
Athletics 64.8 – 79.2
Swimming 54 – 66
Science Skills Level
Field Medic 54 – 66
Engineer -6 – 8.4
Robotics -5 – 7
Science 0.8
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 54 – 66
Toughness 54 – 66
Dexterity 54 – 66
Perception -5 – 7
Weapon Skills Level
Katanas 54 – 66
Sabres 54 – 66
Hackers 54 – 66
Heavy Weapons 64.8 – 79.2
Blunt 54 – 66
Polearms 54 – 66
Combat Skills Level
Melee Attack 54 – 66
Melee Defence 54 – 66
Dodge 0 – 9.6
Martial Arts 0 – 12
Ranged Skills Level
Turrets 64.8 – 79.2
Crossbows -5 – 7
Precision Shooting 54 – 66
Thievery Skills Level
Stealth -4 – 5.6
Lockpicking -5 – 7
Thievery -4 – 5.6
Assassination 30
Athletic Skills Level
Athletics 54 – 66
Swimming 54 – 66
Science Skills Level
Field Medic 54 – 66
Engineer -5 – 7
Robotics -6 – 8.4
Science 1
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Interaction[]

Vigilante Chiefs act as Police Chiefs for Empire Peasant controlled towns. As such, bounties can be turned over to them.

Trivia[]

  • Strangely, the Vigilante Chiefs use the dialogue of Police Chiefs. This means they can potentially have unique dialogue for turning in the unique Anti-Slaver bounties.
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