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Game breaking (mandatory) animation names marked in bold. Co-animations marked with *. Animations that are used to interact with objects will crash the game if they do not exist. But fluff animations such as fighting, where physics is not involved can just be ignored. The co-animations are a bit different, cause the game basically calls one of them to play constantly, so lacking them will cause issues.

Known animation strips you can just have single frame pose are in italics. But you can probably leave any of them with just one frame.


aimshoot

arrow dodge spin 2

back blow

back blow light

back blow low

badpunch

bigchopv2

blk front hi

blk rear hi

blk rear left

blk right

blk thrust

block left upper

block up upper

bowing

breathing*

breathing noarms*

cannibaleating this is reserved for the ingame cannibal race, your toter will not need it. You can have an empty strip or single frame pose.

carry me

carrying left arm only

carrying right arm only

chop down

chop down static

chop left

combat stance ref

combatstance

combatwalk

coolstance

crawl idle down

crawl idle up

crawl loop

crawl use

crouch idle

crouch walk

desperate attack

dodgeback

dodgefall

dodgefly

downward combo

drunken walk

flying big chop 3

flykick

flyknee

foetal

gotobed

guard 1h

guard pole

guard4

guard5

guard6

hand2chest

hand2chest-R

hand2head

hand2head-R

hand2leftshoulder

hand2ribs

hand2ribs-R

hand2shoulder

hand2stomach

hand2stomach-R

handtowounds

handtowoundsR

head turning* plays with walk, jog and run

headbutt

heavy downcut

heavy swing

idle_stand_confident

idle_stand_guard

idle_stand_normal

idle_stand_relax

idle_stand_stiff

idle_stand_timid

idle_turnhead* is played with idle poses, a variation pose for the head, it is important to have correct Bip01 bone position for frame 25 (sitting). Frames 28-34 are for standing pole (if your toter stands to the side of the pole, then Bip01 needs to be to the side here too). Frames 0-24 various head turns while standing

idle_weapon_confident

idle_weapon_guard

idle_weapon_normal

idle_weapon_relax

idle_weapon_stiff

idle_weapon_timid

jog carrying left when you are making a toter, jog carrying is the run when someone is riding

jog carrying right

jog lower

jog upper

jog upper sword

kicklow

kneeling hostage idle

kneeling hostage kneel

kneeling hostage stand

limp 1 full

limp L lower

limp L upper

limp R lower

limp R upper

limprunL

limprunR

ma 2punchie

ma 2strike

ma chudan

ma idle1

ma idle2

medic

megakick

mid blow

mid blow drop

mid blow light

neck set*

newstrafe

ninjarun

none

pickup

postures* five frames of various neck poses. This should only affect the neck and the Bip01

ref08*

reload 1

reload 2

reload 3

run lower

run upper

run upper sword

shoteiL

shoulder lift B

shoulder lift left

shoulder lift right

shoulder lift upper walk

shoulder set*

sidestep 2

sitting chair

sitting dazed

sitting idle

sleepinbed

sleeponfloor

squat

squat T

stance1

stance2

stance3

stances

stances 01

stand 1

stand 1 sword

stand 1 sword noarms

stand carrying left

stand carrying right

stand pole

standing up 3

stealthKO

stepback

stepback short

stonemine

strafe 2

strafe lower

strafe upper

swim

swim carry

swim carry left

swim idle

swim2

swimbash

swimidle2

sword ready

use

walk carrying left

walk carrying right

walk lower

walk upper

walk upper sword

windface*

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