(Chad skills) Tag: Visual edit |
No edit summary Tag: Visual edit |
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− | <br />'''Unique Recruits''' are unique [[Playable Characters]] that can only ever appear once per game. They have dialogue unique to them, and often have higher [[Statistics|stats]] than average [[Generic Recruits|recruits]]. While most unique recruits are just found in bars and often require a fee to hire, this is not necessarily true for all of them. |
+ | <br />'''Unique Recruits''' are unique [[Playable Characters]] that can only ever appear once per game. They have dialogue unique to them, and often have higher [[Statistics|stats]] than average [[Generic Recruits|recruits]]. While most unique recruits are just found in bars and often require a fee to hire, this is not necessarily true for all of them. Note that if a recruit has unique dialogue it will remain even after the character's name has been changed via the [[Plastic Surgeon]]. |
Not all of them have a guaranteed name and are then given a random name. In those cases, it will be difficult to pick them out of a crowd without talking to them, though you might be able to, depending on their [[Equipment]]. |
Not all of them have a guaranteed name and are then given a random name. In those cases, it will be difficult to pick them out of a crowd without talking to them, though you might be able to, depending on their [[Equipment]]. |
||
− | ''Note: The locations listed are just their possible spawn points. It is still sometimes random if they actually spawn there. It's entirely possible |
+ | ''Note: The locations listed are just their possible spawn points. It is still sometimes random if they actually spawn there. It's entirely possible for some of them not to spawn at all.'' |
== Named Recruits == |
== Named Recruits == |
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| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Tower of Abuse]] |
|[[Tower of Abuse]] |
||
− | |50 |
+ | |50 Strength |
+ | Beep's best friend |
||
|- |
|- |
||
|[[Bard]] |
|[[Bard]] |
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Line 23: | Line 24: | ||
| data-sort-value="3000" |3,000 |
| data-sort-value="3000" |3,000 |
||
|[[Bad Teeth]], [[Blister Hill]], [[Stack]], [[Waystation]]s, [[World's End]] |
|[[Bad Teeth]], [[Blister Hill]], [[Stack]], [[Waystation]]s, [[World's End]] |
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+ | |Dialogue |
||
− | |dialogue |
||
|- |
|- |
||
|[[Beep]] |
|[[Beep]] |
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Line 29: | Line 30: | ||
| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Mongrel]] |
|[[Mongrel]] |
||
− | |He is |
+ | |He is Beep |
|- |
|- |
||
|[[Bo]] |
|[[Bo]] |
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Line 35: | Line 36: | ||
| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Black Scratch]] |
|[[Black Scratch]] |
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− | |50-70 in Thieving |
+ | |50-70 in Thieving skills |
|- |
|- |
||
|[[Burn]] |
|[[Burn]] |
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Line 41: | Line 42: | ||
| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Burn's Tower]] |
|[[Burn's Tower]] |
||
− | |15 in |
+ | |15 in Combat skills |
+ | Dialogue (Not Unique) |
||
|- |
|- |
||
|[[Cat]] |
|[[Cat]] |
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Line 48: | Line 50: | ||
|[[Dust King Tower]] |
|[[Dust King Tower]] |
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|40 Medic |
|40 Medic |
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− | 20 |
+ | 20 Science |
|- |
|- |
||
|[[Chad]] |
|[[Chad]] |
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Line 54: | Line 56: | ||
| data-sort-value="9000" |9,000 |
| data-sort-value="9000" |9,000 |
||
|[[Flats Lagoon]] |
|[[Flats Lagoon]] |
||
− | |15-20 in |
+ | |15-20 in Combat skills |
+ | 20 Strength |
||
− | 18 Strenght |
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− | + | 15 Dexterity |
|
15 Toughness |
15 Toughness |
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Line 63: | Line 65: | ||
|[[Cornelius]] |
|[[Cornelius]] |
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|[[Goat]] |
|[[Goat]] |
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− | | data-sort-value=" |
+ | | data-sort-value="7000" |14,000 (bargained down to 7,000) |
|[[Settled Nomad Village]] |
|[[Settled Nomad Village]] |
||
− | |15 in |
+ | |15 in Combat skills |
|- |
|- |
||
|[[Crumblejon]] |
|[[Crumblejon]] |
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Line 72: | Line 74: | ||
|[[Mongrel]] |
|[[Mongrel]] |
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|24 Strength |
|24 Strength |
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− | 10 in |
+ | 10 in Combat skills |
|- |
|- |
||
|[[Digna]] |
|[[Digna]] |
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Line 78: | Line 80: | ||
| data-sort-value="3000" |3,000 |
| data-sort-value="3000" |3,000 |
||
|[[Flotsam Village]] |
|[[Flotsam Village]] |
||
+ | |None |
||
− | |none |
||
|- |
|- |
||
|[[Doctor Chung]] |
|[[Doctor Chung]] |
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Line 84: | Line 86: | ||
| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Mud Town]], [[Shark]] |
|[[Mud Town]], [[Shark]] |
||
− | |40 |
+ | |40 Medic |
− | 15 |
+ | 15 Science |
|- |
|- |
||
|[[Ells]] |
|[[Ells]] |
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Line 98: | Line 100: | ||
| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Tengu's Vault]] |
|[[Tengu's Vault]] |
||
+ | |None |
||
− | |none |
||
|- |
|- |
||
|[[Green]] |
|[[Green]] |
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Line 111: | Line 113: | ||
|[[Fishing Village (Deadcat)|Fishing Village]] |
|[[Fishing Village (Deadcat)|Fishing Village]] |
||
|25 Engineer |
|25 Engineer |
||
− | + | 40 Labor and Farming |
|
|- |
|- |
||
|[[Griffin]] |
|[[Griffin]] |
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| data-sort-value="9000" |9,000 |
| data-sort-value="9000" |9,000 |
||
|[[Bad Teeth]], [[Blister Hill]], [[Stack]] |
|[[Bad Teeth]], [[Blister Hill]], [[Stack]] |
||
− | |20 in |
+ | |20 in Combat skills |
+ | Dialogue |
||
|- |
|- |
||
|[[Hamut]] |
|[[Hamut]] |
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| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Mud Town]], [[Shark: Swamp Town|Shark]], VERY small chance in any [[United Cities|UC]] town. |
|[[Mud Town]], [[Shark: Swamp Town|Shark]], VERY small chance in any [[United Cities|UC]] town. |
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− | |13 in |
+ | |13 in Combat skills and unique dialogue |
|- |
|- |
||
|[[Headshot]] |
|[[Headshot]] |
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|[[Greenlander]] |
|[[Greenlander]] |
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| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
− | |[[Fishing Village (Deadcat)|Fishing Village]], [[The Hub]], [[Waystation]]s, [[World's End]], [[Mourn]] |
+ | |[[Fishing Village (Deadcat)|Fishing Village]], [[The Hub]], [[Waystation]](s), [[World's End]], [[Mourn]] |
|Dialogue |
|Dialogue |
||
|- |
|- |
||
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|[[Shek]] |
|[[Shek]] |
||
| data-sort-value="4500" |4,500 |
| data-sort-value="4500" |4,500 |
||
− | |[[Fishing Village |
+ | |[[Fishing Village]], [[Squin]] |
+ | |Dialogue |
||
− | |dialogue |
||
|- |
|- |
||
|[[Infinite Wingwang]] |
|[[Infinite Wingwang]] |
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| data-sort-value="6000" |6,000 |
| data-sort-value="6000" |6,000 |
||
|[[Admag]], [[Squin]], [[Last Stand]] |
|[[Admag]], [[Squin]], [[Last Stand]] |
||
− | |20 in |
+ | |20 in Combat skills |
|- |
|- |
||
|[[Knife]] |
|[[Knife]] |
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| data-sort-value="6000" |6,000 |
| data-sort-value="6000" |6,000 |
||
|[[Flotsam Village]] |
|[[Flotsam Village]] |
||
− | |10 in |
+ | |10 in Combat skills |
|- |
|- |
||
|[[Lumi]] |
|[[Lumi]] |
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| data-sort-value="6000" |6,000 |
| data-sort-value="6000" |6,000 |
||
|[[Crab Town]] |
|[[Crab Town]] |
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+ | |Likes crabs |
||
− | |none |
||
|- |
|- |
||
|[[Luquin]] |
|[[Luquin]] |
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|[[Tengu's Vault]] |
|[[Tengu's Vault]] |
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|50 Stealth & Assassination |
|50 Stealth & Assassination |
||
− | 10-20 |
+ | 10-20 Combat skills & others |
|- |
|- |
||
|[[Miu]] |
|[[Miu]] |
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| data-sort-value="3500" |3,500 |
| data-sort-value="3500" |3,500 |
||
|[[Admag]], [[Squin]], [[Last Stand]] |
|[[Admag]], [[Squin]], [[Last Stand]] |
||
+ | |None |
||
− | |none |
||
|- |
|- |
||
|[[Pia]] |
|[[Pia]] |
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| data-sort-value="7500" |7,500 |
| data-sort-value="7500" |7,500 |
||
|[[Admag]], [[Squin]], [[Last Stand]] |
|[[Admag]], [[Squin]], [[Last Stand]] |
||
− | |20 in |
+ | |20 in Combat skills |
|- |
|- |
||
|[[Ray]] |
|[[Ray]] |
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| data-sort-value="1000" |1,000 |
| data-sort-value="1000" |1,000 |
||
|[[Eyesocket]], [[Slave Markets]] |
|[[Eyesocket]], [[Slave Markets]] |
||
− | |10 in |
+ | |10 in Combat skills |
|- |
|- |
||
|[[Red]] |
|[[Red]] |
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Line 235: | Line 238: | ||
| data-sort-value="6000" |6,000 |
| data-sort-value="6000" |6,000 |
||
|[[Flotsam Village]] |
|[[Flotsam Village]] |
||
+ | |None |
||
− | |none |
||
|- |
|- |
||
|[[Riddly]] |
|[[Riddly]] |
||
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| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|Any [[United Cities|UC]] town. |
|Any [[United Cities|UC]] town. |
||
+ | |None |
||
− | |none |
||
|- |
|- |
||
|[[Ruka]] |
|[[Ruka]] |
||
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| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Admag]], [[Squin]], [[Last Stand]] |
|[[Admag]], [[Squin]], [[Last Stand]] |
||
− | |10 in |
+ | |10 in Combat skills |
|- |
|- |
||
|[[Sadneil]] |
|[[Sadneil]] |
||
Line 253: | Line 256: | ||
| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Black Desert City]] |
|[[Black Desert City]] |
||
+ | |Dialogue |
||
− | |dialogue |
||
|- |
|- |
||
|[[Seto]] |
|[[Seto]] |
||
Line 259: | Line 262: | ||
| data-sort-value="100,000" |[[Bugmaster]]/ [[Holy Lord Phoenix|Phoenix]] or 80 rep with Shek Kingdoms |
| data-sort-value="100,000" |[[Bugmaster]]/ [[Holy Lord Phoenix|Phoenix]] or 80 rep with Shek Kingdoms |
||
|[[Admag]] |
|[[Admag]] |
||
− | |20 in |
+ | |20 in Combat skills |
|- |
|- |
||
|[[Shryke]] |
|[[Shryke]] |
||
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| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Mongrel]] |
|[[Mongrel]] |
||
+ | |None |
||
− | |none |
||
|- |
|- |
||
|[[Silvershade]] |
|[[Silvershade]] |
||
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| data-sort-value="3000" |3,000 |
| data-sort-value="3000" |3,000 |
||
|[[Mud Town]], [[Waystation]]s, [[World's End]] |
|[[Mud Town]], [[Waystation]]s, [[World's End]] |
||
− | |10 in |
+ | |10 in Combat skills |
|- |
|- |
||
|[[Sinklyde]] |
|[[Sinklyde]] |
||
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| data-sort-value="0" |Free |
| data-sort-value="0" |Free |
||
|[[Tengu's Vault]] |
|[[Tengu's Vault]] |
||
− | |10 in |
+ | |10 in Combat skills |
|- |
|- |
||
|[[Soman]] |
|[[Soman]] |
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| data-sort-value="5000" |5,000 |
| data-sort-value="5000" |5,000 |
||
|[[Mud Town]], [[Shark]] |
|[[Mud Town]], [[Shark]] |
||
− | |10-15 in |
+ | |10-15 in Combat skills |
Scorchlander w/ Greenlander skin |
Scorchlander w/ Greenlander skin |
||
|- |
|- |
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* [[Swamper Adventurer]] |
* [[Swamper Adventurer]] |
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* [[Wall Man]] |
* [[Wall Man]] |
||
+ | [[ru:Уникальные рекруты]] |
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[[Category:Characters]] |
[[Category:Characters]] |
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+ | [[Category:Playable]] |
Revision as of 00:32, 17 April 2021
Unique Recruits are unique Playable Characters that can only ever appear once per game. They have dialogue unique to them, and often have higher stats than average recruits. While most unique recruits are just found in bars and often require a fee to hire, this is not necessarily true for all of them. Note that if a recruit has unique dialogue it will remain even after the character's name has been changed via the Plastic Surgeon.
Not all of them have a guaranteed name and are then given a random name. In those cases, it will be difficult to pick them out of a crowd without talking to them, though you might be able to, depending on their Equipment.
Note: The locations listed are just their possible spawn points. It is still sometimes random if they actually spawn there. It's entirely possible for some of them not to spawn at all.
Named Recruits
Name | Race | Cost | Possible Locations | Noteworthy Because |
---|---|---|---|---|
Agnu | Soldierbot | Free | Tower of Abuse | 50 Strength
Beep's best friend |
Bard | Greenlander | 3,000 | Bad Teeth, Blister Hill, Stack, Waystations, World's End | Dialogue |
Beep | Hive Worker Drone | Free | Mongrel | He is Beep |
Bo | Scorchlander | Free | Black Scratch | 50-70 in Thieving skills |
Burn | Skeleton | Free | Burn's Tower | 15 in Combat skills
Dialogue (Not Unique) |
Cat | Scorchlander | Free | Dust King Tower | 40 Medic
20 Science |
Chad | Scorchlander | 9,000 | Flats Lagoon | 15-20 in Combat skills
20 Strength 15 Dexterity 15 Toughness |
Cornelius | Goat | 14,000 (bargained down to 7,000) | Settled Nomad Village | 15 in Combat skills |
Crumblejon | Greenlander | Free | Mongrel | 24 Strength
10 in Combat skills |
Digna | Greenlander | 3,000 | Flotsam Village | None |
Doctor Chung | Greenlander | Free | Mud Town, Shark | 40 Medic
15 Science |
Ells | Shek | 300 | Sho-Battai | 15 Stealth
25 Thievery |
Espher | Southern Hive Worker Drone | Free | Tengu's Vault | None |
Green | Hive Worker Drone | 2,300 | Mud Town, Shark | 65 Crossbow and Turrets |
Green Finger | Scorchlander | 2,000 | Fishing Village | 25 Engineer
40 Labor and Farming |
Griffin | Greenlander | 9,000 | Bad Teeth, Blister Hill, Stack | 20 in Combat skills
Dialogue |
Hamut | Greenlander | Free | Mud Town, Shark, VERY small chance in any UC town. | 13 in Combat skills and unique dialogue |
Headshot | Shek | 7,500 | Eyesocket, Slave Markets | 55 Turret
50 Crossbow |
Hobbs | Greenlander | Free | Fishing Village, The Hub, Waystation(s), World's End, Mourn | Dialogue |
Horse | Shek | 4,500 | Fishing Village, Squin | Dialogue |
Infinite Wingwang | Greenlander | 100,000 (bargained down to 5,000) | Mongrel | 20 Strength, Dexterity, & Sabre
25 Attack 10 Defense |
Izumi | Greenlander | 2,500 | Any UC town. | 40 Medic
20 Science |
Jewel | Scorchlander | 6,000 | Any UC town. | 50 Cooking |
Kang | Shek | 6,000 | Admag, Squin, Last Stand | 20 in Combat skills |
Knife | Greenlander | 6,000 | Flotsam Village | 10 in Combat skills |
Lumi | Scorchlander | 6,000 | Crab Town | Likes crabs |
Luquin | Scorchlander | Free | Tengu's Vault | 50 Stealth & Assassination
10-20 Combat skills & others |
Miu | Greenlander | Free | Mud Town, Shark | 30 Laboring
60 Farming |
Oron | Shek | 3,500 | Admag, Squin, Last Stand | None |
Pia | Greenlander | 3,000 | Flotsam Village | 20 Strength
10 Dexterity & Perception 50 Athletics |
Rane the Giant | Shek | 7,500 | Admag, Squin, Last Stand | 20 in Combat skills |
Ray | Hive Soldier Drone | 1,000 | Eyesocket, Slave Markets | 10 in Combat skills |
Red | Greenlander | 150 | Bark | 20 Stealth & Athlete
10 Assassination |
Reva | Greenlander | 6,000 | Flotsam Village | None |
Riddly | Greenlander | Free | Any UC town. | None |
Ruka | Shek | Free | Admag, Squin, Last Stand | 10 in Combat skills |
Sadneil | Skeleton | Free | Black Desert City | Dialogue |
Seto | Shek | Bugmaster/ Phoenix or 80 rep with Shek Kingdoms | Admag | 20 in Combat skills |
Shryke | Scorchlander | Free | Mongrel | None |
Silvershade | Hive Prince | 3,000 | Mud Town, Waystations, World's End | 10 in Combat skills |
Sinklyde | Shek | Free | Tengu's Vault | 10 in Combat skills |
Soman | Greenlander | 3,500 | Fishing Village | 50 Engineering |
Stubs Momuso | Scorchlander | 5,000 | Mud Town, Shark | 10-15 in Combat skills
Scorchlander w/ Greenlander skin |
Yamdu | Hive Prince | Tinfist | Trader's Edge | 40 Dexterity, Athlete, & Medic
70 Engineering, Labor, Farm, & Cooking |
Randomized Names
These recruits are similar to Generic Recruits because they have names from the default random names list. The unique part of these characters can be increased stats, lower prices, or special dialogue.