Skill at shooting defensive weapon turrets. Affects accuracy, reload speed, target acquisition, and the ability to avoid friendly fire.
-Rate of fire
|Ways to Train:|
|-Using harpoon and crossbow turrets|
Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. The only way to train this skill is by hitting characters with shots from turrets or by using a training turret.
Turrets are buildings and do not require ammunition. They, like crossbows, can deal damage to friendly units.
|Racial Experience Multipliers|
There are no races which have negative experience multipliers for this stat.
-Hive Worker Drone
-Southern Hive Worker Drone
|All multipliers are either 0.8x or 1.2x unless marked otherwise.|
Stats Affected[edit | edit source]
The level of a character's Turrets skill improves their accuracy, rate of fire and friendly fire avoidance.
- Accuracy: this affects the character's likelihood of hitting their target. The default value for a character with a skill of 0 is 25% and will max at 125%.
- Rate of fire: this affects the amount of time it takes for a character to reload an arrow or harpoon on a turret. The default value for a skill of 0 is 25% and will max at 125%.
- Friendly fire avoidance: this will lower the chance that a character will shoot a friendly character while operating a turret. At level 0 the character will have a 0% chance to avoid shooting friendlies but will have a 100% chance from committing friendly fire when the skill reaches level 50.
|Loading Screen Tips|
|Mounted crossbow turrets don't need any power supply, this means they can be built anywhere out in the wilds.|
Buildings[edit | edit source]
The following structures use and train the Turrets skill of the worker: