The Traders Guild is an allegedly neutral faction that deal primarily with commerce between towns. They're based in the United Cities and are integral to their economy. That said, they use their status to gain access and trade with many other factions throughout the world, even the enemies of the United Cities such as the Holy Nation.
They manage the slave camps throughout UC territories through Noble Circle.
Traders Guild will always start out neutral to the player's faction, except for the Wandering Trader start in which you start with 75 reputation with the Traders Guild. If you have a shop set to public near or on a trade route members of the guild will sometimes stop by to purchase particular items from you.
Traders Guild Samurai.
Many Shop Guards, Caravan Guards, and even privately-hired Samurai warriors are employed by the Traders Guild to protect their assets, with the latter notably being deployed around the Traders Guild headquarters in Trader's Edge, a de-facto district of Heng.
Members of this faction can colour armour and clothing due to a colour scheme attached.
Relations[]
Faction Relations[]
The factions this faction has special relations towards, though they may not share the same opinion. For all others, it will use this faction's default (0)
- Slave Traders (+100)
- United Cities (+100)
Races[]
- Scorchlander (100)
- Greenlander (70)
- Shek (50)
- Hive Soldier Drone (10)
Player Relations[]
The reasons for this faction to have a non-zero relation towards you.
- Joining Anti-Slavers by talking to Grey will grant -30 relations.
- If you kill or Imprison Lady Kana or Longen, you will seriously damage this faction's view towards you.
- Choosing pro-slavery dialogue with Lady Kana or Longen will increase relationship with them, choosing anti-slavery dialogue will decrease relationship with them.
Alliances[]
All bad deeds can be forgiven with cats, at least with the Traders Guild. In Blister Hill you can find the Trader Guilds Pacifier, you can pay him to make the others in the guild to turn a blind eye to your past deeds.
You can also make an alliance with the Traders Guild, obviously it will cost you a fair bit of cats, c.100,000 to be exact. Yamdu, located at the Trader Guild's HQ in Trader's Edge will offer you this deal if you talk to him. If you have an Outpost, you can choose the option to reduce the price to c. 75,000.
This will affect your faction relationships with:
- +75 Slave Traders
- +75 Traders Guild
- -30 Anti-Slavers
| “ | Free trade, protection, slave exemption, and 'class', of course. It is the desert man's dream to one day become a member of the fine Traders Guild! | ” |
–Yamdu, about the benefits of an alliance with Traders Guild. | ||
Specifically, Yamdu's benefits refer to not being taxed by settling in their vicinity, not being targeted by Manhunters, Slave Hunters and Slave Traders (in cases of Slave Raids), and having a privilege that others don't have.
Non-Player Characters[]
High Status NPCs[]
These characters are upper class or very skilled.
Northern United Cities[]
- Longen - (Trader's Edge)
- Lady Kana - (Port North)
Southern United Cities[]
Guard NPCs[]
These characters defend the high status NPCs and their interests.
Hired Goons[]
- The United Heroes League - During the Base Assault.
Trade Caravans[]
These are the potential NPCs who are members of this faction's trade caravans.
- Leader - Randomly named Caravan Visit leader.
Locations[]
| Zones |
|---|
| Traders Guild Caravans can spawn in Grey Desert, Heng, Stenn Desert, Stormgap Coast, The Great Desert, and The Hook. |
| Towns |
|---|
| These towns, outposts, and other locations are controlled by this faction.
Traders Guild controls these specific town residents: Bank, Empire General Shop, Empire Weapon Shop, Noble House, Small Empire Weapon Shop, and Traders Guild HQ. |
| Town Overrides |
|---|
| Depending on World States, these locations can be controlled by this faction. |
Trivia[]
- Traders Guild and Western Hive are competitive enemies in trade.
- Traders Guild could be presumed to be the much larger economical industry, considering that they are 5x as frequent in Heng and The Great Desert and 2.5x as frequent in Stenn Desert.
- Yamdu originally belongs to this faction.
- While representing in-game currency Cats, the flag of the Traders Guild resembles an image of the Ban Liang coin.
- Some level of trading between The Holy Nation and Traders Guild can be presumed because:
- Cooked Vegetables inside Noble's inventories, Foodcube's ingredient in Empire Bars, Samurai's food and "Tengu's Seal" are Greenfruits that are only farmed in large quantities in HN lands.
- High Inquisitor Seta has a Catun-grade Paladin's Cross.
- Cactus Rum's description could be interpreted as either grasslands or swamplands. While the drink itself is never sold in HN vendors, the Bloodrum (that includes Cactus Rum) is.
- Traders Guild pacifier is located in Blister Hill.
- Slavers inside Holy Mines resemble those of Slave Traders (underlings of TG), presumably hired as extra help.
- Skinner's Roam, Shem and Skimsands close to or inside HN territories can have Slaver patrols once Tinfist is dead.
- Slave Traders sharing the same (-100) opinion of Mongrel as The Holy Nation does.
- Some level of trading between Swampers and Traders Guild/United Cities can be presumed because:
- The presence of Sake (and their description) inside Empire's Bars.
- The presence of Hashish and Bloodrum inside various Noble's inventories.
- Yamdu remarks that Swampers are "very profitable" for Traders Guild.
- Some level of trading between Shek Kingdom and Traders Guild/United Cities can be presumed because:
- Yamdu states that they are having weapon sales towards the Shek Kingdom.
- Hundred Guardians and Shek Weapon Shops in particular tend to have Catun-grade weapons
- Cactus Rum found inside Shek Bars.
- Caravans of TG spawns inside Stenn Desert.
- Yamdu states that they are having weapon sales towards the Shek Kingdom.