There is a mod that lets players craft edge3 with 100 skill. (I don't know the name). I think this is balanced if you really want it. However, I think it gives the game charm that those Meitou weapons are in the hands of people who are strong and you need to go take it if you want them. Otherwise you could just literally spend most of your life in your base, importing to go buy AI cores and such. Go out and explore the world to get that upgrade. I can't even imagine what 20 guys with 20 meitou fragment axes would be.. not very interesting tbh. Meitou is something you can earn and then you specialize (use forever) in it, because there is no upgrade.
They should be player craftable, at high skill level. If you want to devote the time and effort into pursuing that craft and raising a skilled enough weaponsmith, you should be able to reap the rewards. This is a single player game, if someone wants to "spend most of their life in their base" they should not have that playstyle crippled because someone else doesnt care for it. Still plenty of reason and reward to get out there and explore besides strong gear.
The "Meitou" weapons you can craft with the Expanded Crafting mod are not as good as the real Meitou grade weapons found on NPCs, and for that matter take an excessive amount of grinding to be able to produce consistently. I believe this is a good middleground. It's not real Meitou, it's something new entirely.
The only reason I would say yes to this is simply because why shouldn't you be able to be as good a craftsman as anyone else should the right circumstances apply if you can't make the same things as some dude way back in the day through grinding possibly the blueprints should be added to his secret workshop or made extremely difficult to unlock somehow. just not through the regular means aka require 100 crafting to make plus have the blueprint so the grade is unlocked.
I would say yes. Just like guy before me said. it should require max skill, finding and riding secret workshop, research, special forge and slow production process. This way it would allow deidcated crafters to reach new hights and keep gameplay balanced.
I personally think that maybe meitou should be craftable but to balance it out it needs max skill tons of research etc etc. but on the other hand i can see why this would also unbalance the game because the whole meitou deal is its basicly godly like and is only on a handful of strong people which you have to beat. and just being able to craft it would make going out and finding them and killing those handful of people would lose its purpose
The idea that any schmo that puts in the time should be able to make weapons equal to a "Legendary" weaponsmith is like saying that if I work really hard on my game and put in the time I will become as great as Michael Jordan. Not gonna happen.
Some people just have unique abilities, and someone wouldn't become "Legendary" if they didn't.
Ok, logical arguments arguments aside, what kind of weapons mod would I make if I knew how?
First I would remove the Edgewalkers tech, you can crit edge 1's but that is the best you can do. You can buy Edge 1 but they would cost 100% more than they currently do. Edge 2 would cost 300% more, and Edge 3 would cost 500 - 600% more than they currently do.
This make it more of a challenge to get good weapons, and also create a purpose for money in the mid game and beyond.
I think it should be possible but require a number of things.
1st of all max skill in smithing: No brainer, making the best requires the best.
2nd of all it'd be basically the equivelent of a 1/100 good result: The best possible performance of an excellent smith in other words.
3rd it should require a specially refined rare metal, i.e. something that basically the equivelent of A.I. cores for research but regarding blacksmithing. Possibly requring equivelents for the other material slots as well.
In short high investment with top level skill that isn't even garunteed to pay off, 99/100 times you'll just get an edgewalker or lower level weapon from it. Matching a legend shouldn't be easy, but it also should be impossible.
I know that I'm like way late the conversation here but this is my take: there really shouldn't even be "grades" though particular smiths having speciality bonuses is a fun concept. I think the players should be able to get in on that as well. Maybe may researchable options but when you choose one way to go you can't go down another path or something like that. Maybe there's special machinary that can do the things we looking for such as boosting edged weapons and maybe it takes prohibitive items to make such as something unique and/or hard to get to. I understand blueprints for crossbows and other advanced items but blueprints from swords is silly at best. Pretty sure ancient smiths can look at a sword and go "Yup that's the pointy end," .
If the theme of the game is that it doesn't care about you because you aren't special then it shouldn't care about limiting what you can do either because you're not special.