Thief Bosses are characters in charge of the local Thieves Guild Tower for the Shinobi Thieves. This character is usually stationed outside the tower and must be talked to in order to join the Thieves.
They wear [Shoddy] armour (15% chance of [Standard]) and have weapons manufactured by Catun Scrapmaster.
Statistics[]
- Greenlander
- Scorchlander
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 60 | |
Toughness | 40 – 60 | |
Dexterity | 40 – 60 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 60 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 54 | |
Toughness | 40 – 60 | |
Dexterity | 44 – 66 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -6 – 18 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 72 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 32 – 48 | |
Toughness | 48 – 72 | |
Dexterity | 48 – 72 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 72 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 48 – 72 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 60 | |
Toughness | 48 – 72 | |
Dexterity | 40 – 60 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 48 – 72 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 40 – 60 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 60 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 32 – 48 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 32 – 48 | |
Toughness | 48 – 72 | |
Dexterity | 48 – 72 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 60 | |
Sabres | 40 – 60 | |
Hackers | 40 – 60 | |
Heavy Weapons | 40 – 60 | |
Blunt | 40 – 60 | |
Polearms | 40 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 60 | |
Melee Defence | 40 – 60 | |
Dodge | -5 – 15 | |
Martial Arts | -5 – 15 |
Ranged Skills | Level | |
---|---|---|
Turrets | 48 – 72 | |
Crossbows | -9 – 11 | |
Precision Shooting | 40 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -10.8 – 13.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 72 | |
Swimming | 40 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 60 | |
Engineer | -10.8 – 13.2 | |
Robotics | -9 – 11 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.