|“|| Used to be a great port city around here somewhere...
Not anymore though, obviously.
Old Empire, as it's called now.
–Skeleton Player Characters
The Swamp is a large region between the Border Zone and the South Wetlands. There is low visibility compared to other regions due to the areas fog and foliage density. The region is fertile for hemp and riceweed farming. It also has an abundance of copper and iron resources.
It is home to the Swampers faction and various crime syndicates. The criminal gangs are: Hounds, Blackshifters, Grayflayers, Stone Rats, and Twinblades. The Hounds control the city Shark and the village Rot through lucrative hemp and hashish trade networks. Aside from the Hounds, the gangs can be found in various surrounding swamp villages. The gangs deal in Hashish, which is illegal in many cities.
This zone does not spawn Camps.
Major Towns Edit
Minor Outposts Edit
These locations are typically small towns, villages, or faction bases.
Ancient Locations Edit
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Aesthetic Ruins Edit
These locations show up on the map, although the player cannot interact with anything at this location.
Homeless Spawns Edit
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
These squads can potentially spawn in this zone if certain World States have been reached.
|These are the modifiers which are linked to this zone on FCS.
|Before building an outpost, players should find information about specific areas through Prospecting.|
The Swamp has great 100% fertility for any swamp crop farm and the water production is not a problem for most parts. 100% quality copper mines dots throughout its landscapes and there are a reasonable number of 100% quality iron mines. The stone mine is capped at 50% for The Swamp but the amount of resources you can farm from other sources already make up your loss in stone production.
This zone has the 'Swamp' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
- The Swamp is a haven for squads with 30+ stats due to abundance of resources and the constant spawn of resourceful enemies.
- The main threat usually comes from blood spiders harassing you while you are fighting other enemies and they come in random waves.
- Like most environments with lots of hostile wildlife, walling up your entire base is the best way to prevent disruption of work and to protect your people from unnecessary loss.
- Locking up swamp turtles for target practice or martial arts seems to be a good way to train.