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The Pits is a zone in the Southeast quarter of the map, making it within the "Forbidden Zone". It is frequently home to fights between the Skeleton Bandits and the Crab Raiders.

Inhabitants[]

There are no Major Towns in The Pits. This zone does not spawn Nests or Camps.

Minor Outposts[]

These locations are typically small towns, villages, or faction bases.

Ancient Locations[]

These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.

Homeless Spawns[]

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.

These squads can potentially spawn in this zone if certain World States have been reached.

Environment[]

The Pits
These are the modifiers which are linked to this zone on FCS.
Water 90% Fertility 0%

Environment Resources
Arid 0% Stone 200
Green 0% Iron 200
Swamp 0% Copper 150

Before building an outpost, players should find information about specific areas through Prospecting.

Weather[]

This zone has the 'the pits' season. Seasons may cause harmful Weather Effects or be purely aesthetic.

Gallery[]

Tips[]

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