The Pits is a zone in the Southeast quarter of the map, making it within the "Forbidden Zone". It is frequently home to fights between the Skeleton Bandits and the Crab Raiders.
Inhabitants[]
There are no Major Towns in The Pits. This zone does not spawn Nests or Camps.
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
These squads can potentially spawn in this zone if certain World States have been reached.
- Skin Bandits - If Elder is dead and Savant is alive.
Environment[]
The Pits | ||||
These are the modifiers which are linked to this zone on FCS.
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Water | 90% | Fertility | 0% | |
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Environment | Resources | |||
Arid | 0% | Stone | 200 | |
Green | 0% | Iron | 200 | |
Swamp | 0% | Copper | 150 | |
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Before building an outpost, players should find information about specific areas through Prospecting. |
Weather[]
This zone has the 'the pits' season. Seasons may cause harmful Weather Effects or be purely aesthetic.