The Pits is a zone in the Southeast quarter of the map, making it within the "Forbidden Zone". It is frequently home to fights between the Skeleton Bandits and the Crab Raiders.
Inhabitants[]
There are no Major Towns in The Pits. This zone does not spawn Nests or Camps.
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
- Crab Raiders
- Crab Raiders Patrol {20} (Crab Queen alive)
- Crab Raiders Broken {10} (Crab Queen dead)
- Skeleton Bandits
- Fishmen
- Fishman Patrol {5} (King Gurgler alive)
- Land Bat
- Landbat Squad (1 ~ 10 Landbats) {5}
- Drifters
- Sniperbot
- Mad Sniper {1}
- Scavengers
- Scavengers {1} (Gutterhead alive)
These squads can potentially spawn in this zone if certain World States have been reached.
- Skin Bandits - If Elder is dead and Savant is alive. {5}
Environment[]
| The Pits | ||||
| These are the modifiers which are linked to this zone on FCS.
| ||||
| Water | 90% | Fertility | 0% | |
|
| ||||
| Environment | Resources | |||
| Arid | 0% | Stone | 200 | |
| Green | 0% | Iron | 200 | |
| Swamp | 0% | Copper | 150 | |
|
| ||||
| Before building an outpost, players should find information about specific areas through Prospecting. | ||||
Weather[]
This zone has the 'the pits' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
