The Hook is part of the south coast. It is controlled mainly by the United Cities, Traders Guild and Slave Traders, It is one of the two main Southern regions of UC, with the other one being Bonefields. Many of the patrolling squads resemble the Northern UC.
Inhabitants[]
This zone does not spawn Nests.
Major Towns[]
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Aesthetic Ruins[]
These locations show up on the map, although the player cannot interact with anything at this location.
Camps[]
These are temporary locations which can spawn randomly. They usually spawn with Camp Beds which are free to use. This zone has a max num nest of 2.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
- Rebel Farmers
- Empire Rebel Farmers (South) (1 ~ 6 Outlaw Swordsmen, 3 ~ 10 Outlaw Farmers, 0 ~ 2 Bonedogs aged 70) (Merin alive) {20}
- United Cities
- Empire Army (1 Samurai Sergeant, 1 ~ 3 Samurai Scouts, 5 ~ 8 Samurais, 1 ~ 4 Samurai Conscripts) {10} (If at least Merin, Market Master or Grace is alive)
- Noble Hunter (1 Noble Hunter, 1 Noble Captain, 6 Empire Noble Guard Hooded, 0 ~ 3 Slaves) {1} (Tengu alive)
- Slave Hunters
- Slave Hunters (S) (4 ~ 10 Slavehunters) {7} (if at least Grace or Market Master is alive)
- Manhunters
- Manhunter Patrol (N) (5 ~ 14 Manhunters) {7} (if at least Grace or Market Master is alive)
- Band of Bones
- Band of Bones Squad (4 ~ 8 Band of Bones) {5} (Tora alive)
- Band of Bones Squad (Broken) (2 ~ 4 Band of Bones) {2} (Tora dead)
- Slave Traders
- Slave Trader Caravan (1 Slaver Caravan Boss, 0 ~ 1 Slaver Heavy Guard, 7 ~ 14 Slaver Caravan Guards) (Grace alive) {5}
- Slave Trader Caravan (1 Slaver Caravan Boss, 0 ~ 1 Slaver Heavy Guard, 7 ~ 14 Slaver Caravan Guards) (Market Master alive) {5}
- Garru
- Traders Guild
- Caravan (1 Caravan Trader Boss, 7 ~ 11 Caravan Guards, 1 ~ 3 Pack Beasts aged 100) {4} (Longen alive)
- Mercenary Guild
- Mercenary Wanderers (1 Mercenary Captain, 1 ~ 3 Mercenary Heavies, 3 ~ 5 Mercenaries) {3}
- Shinobi Thieves
- Empire Peasants
- UC Escaped Slave (1 ~ 2 Escaped Slaves) {3}
- Goat {3}
- Bonedog
- Lone Wolf {2}
- Wolf Pack Nocturnal {1}
- Lost Drone {1}
These squads can potentially spawn in this zone if certain World States have been reached.
- Rebel Swordsmen
- Empire Rebel Farmers Heavy (1 Rebel Captain, 1 ~ 5 Rebel Swordsmen, 7 ~ 16 Rebel Fighters) {25} (Merin dead)
- Southern Hive
- South Hive Patrol {2} (Hive Queen dead, South Queen alive)
- Yabuta Outlaws
- 5 ~ 9 Yabuta Outlaws {20} (Yabuta alive)
Environment[]
| The Hook | ||||
| These are the modifiers which are linked to this zone on FCS.
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| Water | 70% | Fertility | 100% | |
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| Environment | Resources | |||
| Arid | 100% | Stone | 100 | |
| Green | 10% | Iron | 100 | |
| Swamp | 20% | Copper | 80 | |
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| Before building an outpost, players should find information about specific areas through Prospecting. | ||||
Weather[]
This zone has the 'south coast' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
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Gallery[]
Tips[]
- Avoid getting enslaved.

