| “ | The Holy Nation, one of the oldest civilisations still in existence...
In the beginning, they kept to themselves. The first of the Phoenixes intentions were noble... |
” |
–Skeleton Player Characters | ||
The Holy Nation (sometimes also referred to as Holy Empire[1][2]) is a very large theocratic Greenlander[3] state ruled by a Phoenix whom they believe to be a reincarnation of their first ruler[4], and is rumored to be over 5000 years old[5]. Their denizens are concentrated mostly in and around Okran's Pride[6] but could be found on over a quarter of the entire continent[7]. They are the largest faction in terms of population, outnumbering others by several dozen times[8][9][10].
They are a zealous farming society whose religion encompasses all aspects of their life. Their religion, Okranism, is based around the dualism of the Okran, Lord Of Light, and Narko, Demoness of Darkness[11]. Holy Nation citizens are often interchangeably referred to as Okranites[12]. They live their life based on the doctrines set forth by the first Phoenix, which elevates men as the virtuous role model[13][14] that assumes the role of stewardship over women[15][16].
Prior to the game start they were a nation constantly plagued by Sheks who have been raiding and warring against them for centuries[17][18][19][20], this all changed under the rising of their 62nd Phoenix, a harsh and ambitious leader who saw the futility of merely defending against the Shek raids. Recognizing that peace would never come from a passive posture alone, he launched a bold and decisive military campaign - The Holy Crusade - an initiative that sought to rid the Kingdom's raids once and for all.
The Okranites - bolstered by the initiative of their leader - fought tooth and nail against the raiders of Shek Kingdom whose leader Shager launched all-out offensives of their own in response. In a war of attrition with heavy casualties on both sides, the forces of HN prevailed as a result of their overwhelming numbers and struck a decisive blow to the Shek's leadership, decimating their forces and nearly driving them into extinction.
At the final phases of the conflict, they have managed to secure their borders as the Shek no longer had the strength to raid their nation effectively[21][22]. But the relative peace is a fragile one, as the few remaining warriors were preserved by their new leadership bide their time and raid at the edges of their territory, and their threat isn't entirely gone.
On another front, in recent times after Tengu came into power, simmering tensions between them and United Cities have broken out into open conflict at the border of Okran's Valley - Bast. The forces of HN have successfully overwhelmed and pushed UC back to Bast in a single day and razed the entire region in the process, the borders have since become conflict zones with constant skirmishes between the 2 giants[23], where HN has been fairly content simply keeping UC at bay[24].
As a result of their experiences and religious beliefs, Hivers and Sheks coming to their domain are considered to be dangerous criminal elements[25] by their society, and would require a Human escort to be trusted to keep them in order[26]. Those coming to their domain without an escort would be considered to be trespassing their borders and imprisoned as a result[27], though they care little for the non-humans living outside their areas[28]. Their society also harbors a deep-rooted fear of robots (and their enhancements) where they will often react to them in fear-induced outbursts of violence. Ancient tech and narcotics are banned in their society.
History[]
The origins of the Holy Nation are unclear; however, texts associated with Okranism itself are some of the oldest legible texts available. [29] It is speculated that the Okranite creation myth dates back to the time of the First Extinction, around the fall of the First Empire.[30]
There are two known accounts of how Okran and Narko came to be. According to Holy Nation dogma, Narko was out of the "darkest depth of the world," and "sought to erase all that is good." Okran appeared and fought Narko for millennia until He was able to restrain and absorb Narko. During their battle, servants of Narko ravaged the world, attacking mankind. At some undetermined point later, Okran and Narko separated again. Okran then sent the Phoenix as a champion to assist Humanity in defeating Narko's minions, with Narko being "banished deep under the earth."[31]
The other account, considered heretical by the Holy Nation, is that Okran and Narko are the fractured halves of another God, Chitrin, whose worship had declined prior to some great cataclysm where "the lands began to swallow themselves." Humanity plead for help and Chitrin "cleansed the planet of it's sickness." This act caused Chitrin to split in two from the strain, creating Okran, God of day, warmth and renewal; and Narko, god of night, cold and destruction, to exist in equilibrium.[32]
At some point during the Second Empire, a cult formed that would eventually grow into Okranism. General Hat-12, the Chief of Empire Police lead a crackdown on the new cult. This heavy-handed approach "Fueled the blame and confusion further," apparently escalating existing tensions within the Second Empire between Humans and Skeletons. [33]
While exactly when the Holy Nation split off from the Second Empire and the details of the split are unknown, the timing can be approximated to likely predate the collapse of the Second Empire itself,[34] as the Second Empire did not collapse all at once, and instead "just sort of rotted and fell apart."[35]
Society[]
The Holy Nation is a stratified and hierarchical society that is very protective of their way of life, this has manifested itself in a form of a structured and organized society with intense xenophobia and scrutiny[36]. They see the faithless as a dangerous rotting influence to their society[37][38][39], but are eager to accept foreigners who live by their religion and customs through conversion[40][41].
The top of their hierarchy is the Phoenix (their spiritual leader), with priesthoods[42] and military[43] assisting him in governing and ruling over the territory, the most important of which are the 2 High Inquisitors, Seta and Valtena, who manage the defense of the country on entire fronts. There are also inter-ranks within the human males[44][45][46] that differentiate their role based on their skills.
Their country views itself as a shining beacon of light amidst a world of darkness and deceit - a safe haven for all Humans who are willing to embrace their faith through conversion. Where through discipline, devotion and hard work do they nurture a semblance of civilization and unity against the evils of outside forces.
| “ | Divine Blessings. Welcome to your motherland, the sacred domain of the Holy Lord Phoenix Himself, blessed be his name. Evil lurks in all shadows of the land but Okran watches over you here, brother, where you belong as a pure blood. | ” |
Their society adopts a warm, welcoming attitude toward men, but remains noticeably reserved when it comes to women[47]. Men are seen as the virtuous leaders and stewards of their society, serving as the role models it strives to uphold. Women on the other hand are seen as a potentially corrupting influence - one that could deteriorate if not controlled[48] - yet they believe proper guidance and discipline can redirect them toward the correct path[49][50].
Men are expected to live pious lives and volunteer under the command of military or priesthood service[51] (often times in a combined role[52]), and to guide and govern women and non-humans into a more sanctified life[53]. Women of HN on the other hand are generally expected to submit to their husbands, child-bear[54], and farm[55].
While men have most types of freedom within their society, the women are allowed a more restricted degree of autonomy[56] which includes the right to trade and keep Hivers and Sheks under control, but would require a male escort when travelling at night[57], wearing jewelry[58], handing in criminals[59][60] and setting up outposts[61]. As it appears, many women are also allowed to freely enter or leave the country[62][63]. Social norms discourage women from approaching men directly[64], reflecting the society’s standards of decency. Consequently, most marriages are arranged by men[65].
Modesty[66], decency[67] and loyalty[68] are heavily emphasized throughout their society, especially towards women[69][70]. As a result, narcotics such as Hashish is banned, alcoholic drinks are permitted but frowned upon[71]. Polyamory is implied to be practiced by The Holy Nation but discouraged from "taking too many women" [72]. Those who overstep such boundaries are often subject to swift and harsh disciplinary measures[73][74][75], but can also be shown mercy if the offender is repentant[76].
| “ | Control your beasts... I want no trouble from them within our walls... | ” |
–Holy Sentinel Gate Guard | ||
| “ | Foreign beasts aren't welcome to roam sacred Okranite land, they must be cleansed and tamed to serve the Holy Nation... | ” |
Non-humans are seen as beastly and darkened in nature[77], though the reasons for this perception vary between races.
Sheks — a bony, horned race known for their violent and aggressive tendencies[78][79][80] — are viewed as wild beasts, embodying the savagery of monsters[81].
Hivers, an insectoid race bred for servitude and expendability within the Hive[82], live in huts made from vomit[83], eat foul food[84], 'animal-like' hygiene and way of life[85] and are notorious for scamming and stealing[83][86][87] are seen as hollow and selfish beings born to a life of misery[88].
They are seen as darkened by HN for committing atrocities such as warmongery, slavery, extortion and cannibalism[89], and fear that the humans will be influenced by them[90]. The general treatment of these non-humans would be to have them sent to Rebirth, where they would be subject to a life of servitude and teaching of Okranite scripture in the belief that they could be reincarnated into a Human in the next life.
However, it can be allowed for non-humans to serve outside of Rebirth in certain circumstances, particularly under a trustworthy Human escort[91].
| “ | Then go forth and spread the word, brother. Okran needs many more recruits in the crusade against darkness. Your beast will give you good leverage. | ” |
The economy of their nation ostensibly relies in large part on the donation/taxes on the various free labour at Holy Farms that grant them food, and the prison labour at Holy Mines that grants them material for construction and smitheries, with the latter likely having their workforce sourced[92] from the various criminals[93] and bandits that are scattered throughout their territory[94][95].
Skeletons are currently seen as Agents of Darkness that have wrought upon The First Extinction, and the fear of them is widespread within HN society[96][97][98][99]. Interestingly, Skeleton dialogue on Okran's Pride[100] indicate that plenty of Skeletons lived in that area until they were destroyed by fear that culminated into the crusade of one of the previous Phoenixes. Those with robotic limbs are presumed to be Skeletons-in-disguise, and ancient-tech is likely banned for being presumed to have something to do with Skeletons.
Despite the mostly low-tech aspects of their society[101][102], they possess advanced medical equipment for their Doctors, Surgeons and Phoenix himself[103].
While dissent[104] and disillusionment[105] persist in peripheral circles, they remain a minor undercurrent[106] in a society largely unified under Phoenix's leadership. His rule, vision and doctrine resonates profoundly with the vast majority of the populace[107][108] who are content[109] and supportive of the regime. For the vast majority he is not a tyrant, but a protector[110] — an unyielding shield against chaos, foreign subversion[111], and ideological decay. Those who express sympathies for the enemies of the state are met with swift societal condemnation[112]. At best they are seen as deluded or out-of-touch[113], at worst they are branded as heretics and traitors[114].
The population amount and concentration inside The Holy Nation lands can be presumed to be very high, especially given their ability to field large numbers of patrols with multiple people[115] across multiple fronts using only males[116], alongside having an unusually high residency amounts[117]. It is likely that their abundant population is a result of both having a fertile food source, and having a heavy societal focus in child-bearing.
Literacy rates can be presumed to be high within the Holy Nation, given the law to requiring all citizen to carry a copy of The Holy Flame, and the abundance of other religious texts available throughout the Holy Nation's cities. The women generally have less access to education[118], but could benefit from the men's literacy by extension[119].
Quality of life within the Holy Nation can be considered to be relatively high by comparison to the rest of the continent, especially in Okran's Pride. Law abiding citizens can travel in relative safety as frequent patrols of paladins keep the roads clear of bandits. Fertile soil and plentiful water allow for an abundance of food and Okran's Pride is considered to be one of the most stable regions in the game.
Military[]
The military of the Holy Nation fields the largest[120] military force that dwarves the military of all other factions by size[9][10], charged with securing their borders from Fogmen[121], Cannibals[122], Sheks[123], United Cities[124] Flotsam Ninjas[125] and are capable of fighting at multiple fronts simultaneously[126][127] alongside having enough manpower to completely destroy the Shek Kingdom's Kamikaze[128][129].
Their main bulk of forces are typically characterized of high-quantity but low-quality forces[130] typically composed of a few Paladins and Sentinels located at the front leading a large group of Holy Chosen into battle. It shouldn't be assumed that they are all unskilled though as their elites, the High Paladin[131] and Inquisitor[132] squads located in core regions, have skill levels that ranges from being comparable to being even superior to the other faction's equivalent[133].
Their military leadership is overwhelmingly centralized around 3 individuals who runs the chain of command across entire fronts, which is split between Phoenix[134] & Seta focused on the south[135][136] (countering the Shek Kingdom[137][138] and other Shek raiders[139]), while Valtena manages much of the eastern front on his own (countering the United Cities[140]). The high inquisitors are also both noted to be exceptionally talented[141][142], where the forces under their command are larger than the militaries of entire factions[143][144].
The patrols of HN include:
- Holy Army Force (Bast, Skimsands) (pot. Border Zone, Skinner's Roam)
- 3 ~ 5 Paladins
- 6 ~ 8 Holy Sentinels
- 30 ~ 45 Holy Chosen
- Holy Army Patrol (Okran's Pride, Okran's Gulf, Okran's Valley, Bast, Skimsands) (pot. Border Zone, Skinner's Roam, Stenn Desert)
- 1 High Paladin
- 4 ~ 6 Paladins
- 6 ~ 10 Holy Servants
- Inquisitor Roam (Okran's Pride, Okran's Gulf, Okran's Valley)
- 1 Inquisitor
- 4 High Paladins
- 4 Paladins
- Holy Prisoner Caravan (Okran's Pride)
- 1 Paladin
- 6 ~ 8 Holy Sentinels
- N W Caravan (Okran's Pride, Okran's Gulf)
- 1 Caravan Trader Boss
- 5 ~ 10 Caravan Guards
- 0 ~ 3 Pack Bulls
Commander Nix, mentioned in Ludin's reports, is an unspecified military leader who apparently ranks between High Paladin and Inquisitor.
Although the guards and soldiers of the Holy Nation are almost exclusively male Greenlanders, women can still be sometimes found serving as Shop Guards, Caravan Guards, as well as Slavers at the Holy Mines. The near total absence of Scorchlanders in Holy Nation territory is likely due to their freedom seeking and adventurous nature, which does not get along well with rules or religion.[145][146]
If the player sets up an outpost in the Holy Nation territory, a squad lead by a Holy Priest and consisting of 5 High Paladins and 4 Holy Servants will visit the player every week for a special Prayer Day event. If ignored for long enough, or if the interaction goes poorly, they will leave and a Holy Nation Assault (Minor) will be launched 36 to 48 hours afterward.
Members of this faction can color armour and clothing due to a colour scheme attached. There is one colour scheme associated with this faction and four different ones associated separately with this faction's characters.
Disposition[]
The Holy Nation, being one of the major factions, has a long list of relations with other factions and groups both inside and outside their countries.
Shek Kingdom[]
The Shek are a warlike group of people who warred within themselves and everyone else neighboring them for as long as they've existed[147][17][18][148][149] and have plagued Holy Nation for centuries till this very day[19], which fueled their hatred of the Shek and the image of them as savage beasts[150].
But while Sheks have warred and launched raids against their neighboring Holy Nation territory[17], it was not to the level of destruction that the current war has wrought[151]. This has been changed drastically in recent decades, during the reign of the current Phoenix (and the late Shek King Shager). Accounts on the war would suggest that Phoenix launched a military campaign called The Holy Crusade to eradicate the Sheks that have been invading their borders for good and bring peace to their lands[152], to which Shager responded by ordering a large portion of his own forces to assault and "bring blood and doom to" Holy Nation[153][154].
In the midst of the war, the Shek Kingdom launched all-out assaults to inflict extensive casualties on the Holy Nation, razing The Hub and its inhabitants, as well as several smaller[155] settlements, but these reckless assaults has crippled their own demographics, causing the depopulation of multiple Shek settlements[156] while the Holy Nation prevailed as a result of their overwhelming numerical superiority[157], allowed HN to secure their borders[158] and captured large portions of the invading Sheks for Rebirth[159][160].
King Shager, the former ruler of the Shek Kingdom intended to hold a suicidal last stand in a final charge against the Holy Nation with whatever remaining forces he has left. This was opposed by Bayan, who Esata supported and fought Shager to the death. Esata, now leading the Shek Kingdom, was forced to compromise and called off her main forces from the frontlines, signed a peace treaty with the United Cities, reluctantly opened the Shek Kingdom cities to outside trade temporarily, and is attempting to rebuild the Shek Kingdom's strength while biding her time, waiting for the opportunity to destroy The Holy Nation.
Seta plays a critical role in reinforcing both the Holy Nation’s city defenses[161] and its frontlines[162], ensuring that Shek offensives cannot break through or destabilize the border[161]. Phoenix, on the other hand, commands the bulk of the Nation’s reserve strength, positioned to launch decisive counter-attacks and suppress any major Shek advances that threaten the defensive perimeter[163][164].
In the current time, the Sheks have temporarily halted their largest attacks since Esata has called off her forces from assaulting HN until at least one of their leaders (Seta, Phoenix, Valtena) is taken out[165]. The lingering raids[166] and existential threat they pose was a cause for great concern by Phoenix[167] and HN's populace in general[168]. Phoenix plans to eradicate the Shek raids and threats by firstly weakening the Shek Kingdom by taking out Seto to resume Sheks assaults unto HN to weaken Admag before moving onto taking out Esata and have Sheks Kamikaze themselves into inevitable extinction and bring peace to their lands[128].
United Cities[]
Sometime after Tengu (a man noted for his cruelty, impulsivity, and lack of common sense)[169] was chosen[170], Simmering tensions between United Cities and The Holy Nation have broken out into open border conflict primarily in and around the Bast region, and has been going on for at least 15 years[171]. Though it is unclear whether this action marked the start of hostilities or was merely a part of an ongoing conflict[172].
Bast was once an area filled with many farmlands and towns for trading[173] by United Cities[174], and is implied to have been colonized and developed in recent times[175], which came close to Okran's Valley[176]. It eventually ended up into a border war, with devastation for both sides[177].
It is said that HN's forces prevailed against the UC's forces in an offensive that razed the namesake city/region in a single day, burning its head Noble alive, and sent the remaining youngsters in the devastated region to Rebirth[178]. Both giants continuously skirmish with one another in the region as neither side establishes a lasting foothold[179].
The HN has a very negative viewpoint of UC's culture, seeing their materialistic focuses as decadent and corrupt that goes contrary to their spiritual values[180], and abhor their practice of using slavery[181]. This opinion, however, isn't extended towards those who practice or organize slavery[182][183][184]. Implying that their issue is with the case of forced labor being used to serve personal gains like the nobility, rather than forced labor itself, as they themselves practice it in Holy Mines and Rebirth and see it as justified to maintain order against criminals. Phoenix considers Tengu as a "rotten tyrant"[185] and Inquisitors see him as "One of the biggest threats in all the land"[186].
Phoenix commands a smaller contingent at the front[187], functioning primarily in an auxiliary capacity and serving as the Holy Nation’s second line of defense[188]. Valtena, by contrast, bears the brunt of the fighting in Bast, effectively managing the frontline operations almost single-handedly[189], preventing UC and TG's expansion and enslavement of their own populace. Okran's Shield and Okran's Fist serve as both a defensive hardpoint and a place for organizing much of the squads[190].
The threat that UC poses is only seen as a secondary issue by the Phoenix[24], and HN army is seemingly content with stationing just enough forces at the border to prevent UC's penetration into their land[191] rather than conquering UC outright even if they clearly had the military might to[192][193].
Flotsam Ninjas[]
The Flotsam Ninjas are a tiny rebel group lead by Moll based inside Hidden Forest primarily made up of a few disgruntled women and former slaves who defected from The Holy Nation, with significant denizens from Deadcat[194].
They engage in various subversive activities inside the Holy Nation such as influencing and smuggling dissidents,[195][196] assassinations,[197], spreading heresies[198], fermenting unrest and riots[199][200], and advocating for armed resistance to the Holy Nation in general,[201][202] but is implied to have been largely unsuccessful[203]. Their various subversive and violent actions have inspired more zealous crackdowns and purges from HN authorities[204][205][206]. They are seen as traitors[207], terrorists[208] and a constant source of annoyance by the general populace both men and women alike[209][210][211].
Mongrel[]
Faction of a tiny, isolated hideout based in the middle of Fog Islands, composed of Tech Hunters and outlaws of The Holy Nation. They have mutually hostile relations with HN.
Holy Nation Outlaws[]
Escaped criminals of The Holy Nation. Typically found in small groups wandering the wilds and engages in banditry across HN areas.
Starving Bandits[]
Destitutes, beggars and thugs who have banded up in gangs to pressure and rob others for food. Commonly found in the wilds with sizes varying from small groups to gigantic ones. Engages in banditry across HN areas.
Black Dragon Ninjas[]
Bandit ninjas whose leaders are known to engage in murder, arson, kidnap and assault and Ninja Raids. Their leaders (Buzan, Dimak) have a bounty with The Holy Nation.
Dust Bandits[]
Bandits who engage in assault, murder and looting and engage in extortion. Their leader (Dust King) has a bounty with The Holy Nation.
Berserkers[]
Sheks led by Ghost, who engage in assault, murder and looting. Their raids are blocked off as a result of Seta's defenses[212].
Kral's Chosen[]
Sheks led by Flying Bull who engage in assault, murder and looting. Their raids are blocked off as a result of Seta's defenses[213].
Western Hive[]
Neighbors of The Holy Nation forbidden from coming into The Holy Nation lands. Lost Drones occasionally found inside HN territory originates from this faction.
Skeletons[]
Holy Nation Robots wander around Okran's Valley and engages in assault and murder on denizens of The Holy Nation. Occasionally has bounty put upon them.
Fogmen[]
Insane and cannibalistic Hivers that will eat their victims alive. Their intrusions are blocked off as a result of Phoenix's defenses[121].
Cannibals[]
A threat rarely spotted through Okran's Valley and Bast, whose overrun is blocked off as a result of Phoenix and Valtena's defenses[122].
Characters[]
Unique Characters[]
These characters will only spawn once and may be tied to a World State.
The Holy Lord Phoenix, guarded by his High Paladins.
Mentioned Characters[]
These characters are mentioned in speech or writing.
- Commander Nix
- High Priest Varloo
- High Priest Tyluig
- Priest Ton
- High Paladin Ludin
- Paladin Lusac
- Paladin Terza
- Paladin Gynn
- Paladin Orsin (deceased)
- Sentinel Amphetio (unknown)
- Brother Kong (deceased)
- Brother Furgus
- Nyu
Generic Characters:[]
The symbol of the Holy Nation
Military/Police:[]
Military:[]
Civilians:[]
- Holy Priest
- High Overseer
- Slaver
- Caravan Guard
- Surgeon
- Doctor
- Holy Farmer
- Holy Farmer Wife
- Holy Shop Guard
- Lower Servant
*These characters do not spawn naturally. They may only spawn when certain World States are achieved or during Events.
Traders and Merchants:[]
- Caravan Trader Boss
- Holy Farm Leader
- Holy Barman
- Holy Weapon Trader
- Holy Armour Trader
- Holy Boot Trader
- Holy Construction Trader
- Holy Clothes Trader
- Holy Hat Trader
Animals:[]
Armour Quality[]
Armours located in shops of this faction can have these qualities (relative chance):
- (15) Prototype (~10.7%)
- (60) Shoddy (~42.9%)
- (50) Standard (~35.7%)
- (15) High (~10.7%)
- (0) Specialist
- (0) Masterwork
Default Residents (priority):[]
- 3x Holy Bars (4)
- 2x Temple (3)
- 2x Holy Barracks (3)
- 1x Holy Armor Shop (3)
- 1x Power Station (3)
- 1x Holy Weapon Shop (2)
- 1x Holy Mechanical Shop (2)
- 1x Holy Boot Shop (2)
- 1x Holy Clothes Shop (2)
- 1x Holy Bakery (2)
- 1x Holy Armory (2)
- 1x Holy General Storage (2)
- 1x Holy Materials Storage (2)
- 1x Inquisitorium (2)
- 1x Holy Headgear Shop (1)
- 1x Holy General Shop (1)
- 1x Human Thieves Guild (1)
- 9x Holy Citizen Resident (0)
- 2x Ruined Buildings (0)
Default Gate Guards[]
- 3 groups of 9 Holy Sentinels (3)
Lock complexity[]
- Cages - 35
- Containers - 30
- Doors - 25
- Lock Randomization - 10
Relations[]
Faction Relations[]
| FACTION RELATIONS | |
|---|---|
| The factions this faction has special relations towards. For all others, it will use this faction's default (0). | |
| From The Holy Nation | Towards The Holy Nation |
| Deadcat (0) Flotsam Ninjas (-100) Holy Nation Outlaws (-100) Mongrel (-100) Raptors (-100) Shek Kingdom (-100) United Cities (-100) |
Anti-Slavers (-50) Band of Bones (-100) Berserkers (-100) Empire Peasants (-100) Flotsam Ninjas (-100) Holy Nation Outlaws (-100) Mongrel (-100) Outlaw (-50) Shek Kingdom (-100) United Cities (-100) Slave Traders (0) United Heroes League (0) |
Player Relations[]
The reasons for this faction to have a non-zero relation towards you.
- If you start with the Son of a Captain or Holy Sword character they will be hostile toward you.
- Capturing Seto can be an easy way to gain +50 relation bonus with them.
- By turning in the Flotsam Ninjas leader Moll to The Holy Nation, you will gain +80 relations with them.
- Speaking with Moll at the Flotsam Village and asking to join with provide you with an option to declare your loyalty to the Phoenix instead, raising your relations with the Holy Nation to by 50 and reducing relations with the Flotsam Ninjas by 75.
- If you are allied with the Anti-Slavers and/or Flotsam Ninjas officially if you try to talk to an Inquisitors, High Inquisitors or the Phoenix you will be attacked for being a "skeleton lover".
- If you're also allied with The Holy Nation, you will not be attacked but the dialogue will still trigger.
- Turning in standard bounties to Inquisitors will grant +2 relations (requesting payment) or +5 relations (without payment).
- Turning in characters such as bandits to Rebirth will grant +1 relations (without payment).
Locations[]
| Loading Screen Tips |
| It's a very bad idea for any non-humans to venture into Holy Nation territory. Learn the ways of the world if you want to survive. |
| Zones |
|---|
| Holy Nation patrols can spawn in Bast, Okran's Gulf, Okran's Pride, Okran's Valley, and Skimsands. As well as in Border Zone, Skinner's Roam, and Stenn Desert under certain world states. |
| Towns | ||
|---|---|---|
| These towns, outposts, and other locations are controlled by this faction.
|
| World States |
|---|
Drin can be controlled by this faction during changes in World States.
If Seta, Valtena and the Phoenix (blessed be his name) are all killed or imprisoned, the Holy Nation's military cohesion can be severely weakened and most of their towns can potentially fall into the hands of other factions. Although the state itself will still exist to some nominal degree. Some effects include: - Stack and Bad Teeth will fall into the hands of the Shek Kingdom if Seta is killed or imprisoned, and Esata still exists. Or go to Kral's Chosen if Flying Bull is alive. - Blister Hill and Rebirth will be inhabited by the Flotsam Ninjas. If Moll is not alive, they will both go as part of Holy Nation Outlaws. - Holy Mines will fall to the Shek Kingdom if Seta and Phoenix are killed, or to the Flying Bull if Esata is killed while Flying Bull is alive. If Shek leaders are taken out too already, it will fall to ruins. - Holy Military Bases will be abandoned and fall to the Fogmen. - Narko's Trap, Watchtower, and Holy Farms will remain under Holy Nation control. - If Tengu and Longen are both alive after Valtena, Esata, and either Seta or Phoenix is killed, the farms will become slave farms run by Slave Traders. - If Seta and Phoenix are both killed, it may switch to Kral's Chosen if Flying Bull is alive, or ruined if he is not. - Okran's Shield will become ruins when Valtena is taken out, and United Cities if Tengu is alive, or to the Shek if the player is allied with them. - Okran's Fist falls to the Cannibals if Phoenix together with Valtena is taken out as well. - Standard roaming squads of Holy Nation patrols will no longer spawn. Instead, squads of makeshift Strayed Paladins will spawn in their place. - Holy Nation territory can have new spawns, such as Berserkers, roaming Shek patrols, and even Fogmen in Okran's Gulf. |
Tips[]
- It is recommended to have Holy Nation ally you and gain their trust as soon as possible if one wishes to go in their territory without trouble, doing so requires at least a single human male to hand in bounties to Inquisitors 10 times without asking for payment. This can be easily achieved by luring Holy Nation Outlaws such as the Escaped Servants into their towns, where upon being attacked will have bounty assigned unto them and be ripe for handing in. The other alternative is to hand in various bandits into Rebirth 50 times (without payment) The benefits of allying with them are numerous, including:
- Skeletons and Robotic-limbed players can also have access to Holy lands without being attacked.
- However, they cannot speak to officials.
- Non-humans no longer require a human escort to travel into the city.
- Wearing their Faction Uniform without repercussions.
- Free usage of beds, training dummies, and entrance into private facilities (most notably Narko's Trap).
- Chalice Of Fire and Holy Seal (Holy Seal can be used to call upon bodyguards, or sell for c.15,000), and Holy Nation Reinforcements.
- Note: Shek Kingdom characters and squads will proceed to attack unprovoked if they are in your vicinity even if you hadn't doing anything to antagonize them prior. Avoid that area or be prepared for conflict.
- Skeletons and Robotic-limbed players can also have access to Holy lands without being attacked.
- While losing limbs and replacements is generally a non-issue since they get hit rarely (for Greenlanders, Chest is 1.75x more likely to be hit than all limbs except right arm, which is 3.5x more likely instead) and requires it to reach -100% HP for it to be severed, it nonetheless helps to be wary not to take undue risks against high-damaging enemies to not accidentally lose them.
- Splint Kits and Advanced Splint Kits help prevent the loss of limbs.
- Camp Beds can be used for some speedy recovery if the wilderness is safe.
- Toughness helps slow down wound degeneration and First Aid Kits help stop it.
- If one wishes to procure advanced Robotic Limbs for the benefits for all of their squad members and still be able to hand in bounties, hire and keep a single human male who at least has their natural left arm and legs intact for the sake of doing so. This can be easily done by hiring Holy Nation Male Recruits.
- Splint Kits and Advanced Splint Kits help prevent the loss of limbs.
- Another easy way to achieve an alliance with the Holy Nation is by using assassination to capture Seto and bringing her to the Holy Nation.
- Holy Nation patrols won't attack your Hive and Shek characters as long as they are closely accompanied by a human character, as the guards will assume that they are their servants.
- Ensure that the characters are in the same squad.
- Roughly 2 in every 5 patrols to seize the player for interrogation if they see Hivers and Sheks accompanying them if not allied.
- Occasionally the guards will demand the non-humans during interrogations, with the right dialogue choices and The Holy Flame, this has a 91%/50% chance of convincing the guards to keep Hivers and Sheks in your squad as a (Human) Male/Female, respectively.
- When smuggling, human males with The Holy Flame make the best choice if travelling without non-humans, as they get searched the least often and have a chance of convincing the gate guards to not search based on the latter's personality.
- Gate Sentinels will never demand the arrest of Hivers and Sheks if they are presented to the gate sentinel first, and the humans (accompanied closely) later.
- Unless allied with them, they will attack Skeletons and characters that wear replacement limbs, as they are mechanical and resemble Skeleton limbs.
- Holy Nation NPCs will generally ignore anyone being carried by a PC. You can safely transport Skeletons and Robotic-limbed characters through Holy Nation territories by having your non-robotic characters simply pick them up. You can also carry escaped slaves to safety this way if you fully equip them with weapons and armor, and no one witnesses you picking them up.
- Keeping a copy of "The Holy Flame" (their sacred bible) can allow humans to pacify Holy Nation patrols during interrogation with 100% success. Without one, there is a chance to fail some dialogue checks which lead to being attacked.
- If one does not have it, swear your loyalty to Okran/Phoenix if the goal is to avoid conflict. And choose the most loyal responses for the safest measures (the ones that include bowing or excessive chants), since there is a rare chance that the interrogator in question would find something suspicious in the lack of devotion and attack nonetheless.
- Passing patrols may heal injured human player characters or provide food if starving. Take care if knocked out nearby a slave camp however, as they have no problem with enslaving unconscious characters. Some activities within the Holy Nation are limited to male humans, such as turning in bounties, or interacting with certain NPCs.
- Some items are illegal in the Holy Nation, take care not to bring any of them near their gate guards (AI Core, Ancient Science Book, Cultural Groupings and Evolution Series, Forbidden Sympathy, Hashish, Letter To Moll, Moll's Speech).
Trivia[]
- Following their ascetic culture and religious lifestyle, Holy Nation towns will only have ceiling lamps and torch posts as light fixtures and buildings interiors have no carpets
- However, a Well III spawns in some locations (Automated version) and materials that require ancient tech to be fabricated (such as Steel Bars) can be found in their towns. A (working) Hybrid Stone Mine can also be found in the north of the Holy Mine Ruin in Skinners Roam which is affiliated with the Holy Nation.
- While HN's Trade Culture is supposed to make any technological level above (and including) IV illegal, they have multiple instances that goes above these inside their own country.
- Advanced Kits (Phoenix, Doctor, Surgeons) (Tech IV)
- Chainmail Sheets (Tech IV)
- A (working) Hybrid Stone Mine in northern Holy Mine Ruin (Tech V)
- HN's Strong Defensive Walls in Blister Hill and Bad Teeth (Tech VI)
- Holy Nation has a generally lower technological level, especially when compared to United Cities as training dummies and mounted crossbows that spawn are replaced by MkI versions. This could be owing to the fact that they have a larger population, and each person has on average less resources as a result.
- Their trade culture has some discrepancies/anomalies:
- Cactus and it's related items are forbidden from being spawn inside HN, yet the northern Holy Farm in Okran's Valley does farm cactuses.
- Copper doesn't spawn, but Electrical Components (which uses copper) can spawn.
- Despite being hostile to Skeleton and Hiver races in their territory, The Holy Nation isn't diplomatically hostile to the Western Hive or Skeletons faction.
- Holy Nation is the only major faction that doesn't have any Shinobi Towers in their towns but will still have Thief Fence patrons in Bars. In Forgotten Construction Set, a human-specific variant of Shinobi Tower is set to spawn, but wouldn't because there are no available buildings to assign it to.
- Holy Nation is the only major faction to not have any Tech Hunters shops in their towns.
- Almost all citizens within Holy Nation are Greenlanders. There are Scorchlanders, however they are Mercenaries and Shinobi Thieves.
- Greenfruit is apparently the symbolic crop of The Holy Nation, so much so that Phoenix himself reeks potently of vegetables.
- Some level of trading and cooperation between The Holy Nation and Traders Guild/United Cities can be presumed because of:
- Cooked Vegetables inside Noble's inventories, Foodcube's ingredient in Empire Bars, Samurai's food and "Tengu's Seal" are Greenfruits that are only farmed in large quantities in HN lands.
- To a wider extent, Greenfruits found in Tech Hunter Bars could also indicate it, as TH use Empire's criminal system and are more closely aligned with United Cities.
- Nomads found traversing in both HN and UC territories also can hand out Cooked Vegetables.
- High Inquisitor Seta has a Catun-grade Paladin's Cross.
- Cactus Rum's description could be interpreted as either grasslands or swamplands. While the drink itself is never sold in HN vendors, the Bloodrum (that includes Cactus Rum) is.
- Traders Guild pacifier is located in Blister Hill.
- Slavers inside Holy Mines resemble those of Slave Traders (underlings of TG), presumably hired as extra help.
- Skinner's Roam, Shem and Skimsands close to or inside HN territories can have Slaver patrols once Tinfist is dead.
- Slave Traders sharing the same (-100) opinion of Mongrel as The Holy Nation does.
- Cooked Vegetables inside Noble's inventories, Foodcube's ingredient in Empire Bars, Samurai's food and "Tengu's Seal" are Greenfruits that are only farmed in large quantities in HN lands.
- Some level of trading between The Holy Nation and Swampers can be presumed because:
- Gohan found inside Swamps is partially made of Greenfruit.
- Hashish, a contraband most often farmed and produced in The Swamp is banned by HN.
- Bloodrum that contains Hashish is nonetheless allowed.
- HN's Pacifier is found inside Shark.
- Some level of trading between The Holy Nation and Tech Hunters/Machinists can be presumed because:
- Books written by Machinists are found inside Holy Mechanical Shop and Holy General Shop.
- As it appears, at least Holy Construction Traders are aware of World's End's technological cache[214].
- Greenfruits, Foodcube, Ration Pack, Cooked Vegetables found in Adventurer Bar and Adventurer Mechanical Shop.
- Advanced First Aid & Splint Kits found on Doctors, Surgeons and Phoenix.
- Holy Boot Shops sells a Map of the Border Zone which is supposed to show the Waystation there.
- Paladins are aware of treasure hunters[215]
- Books written by Machinists are found inside Holy Mechanical Shop and Holy General Shop.
References[]
- ↑ "... A firey doom to all heretics of the Holy Empire!" - Blessings!
- ↑ Small Emperor Statue describes Phoenix as their 'Emperor'.
- ↑ FCS sets all HN characters as Greenlanders
- ↑ Text of the Birth of The Phoenix
- ↑ "Home of the sacred flame of Okran... Word has it, the flame’s been burning for five thousand years…" - biome Holy Nation (FCS excerpt)
- ↑ Okran's Pride has the most caravans, major towns, and Holy Farms
- ↑ Groups that are or originate from The Holy Nation such as their patrols, Starving Bandits and Holy Nation Outlaws can be found in Arm of Okran, Cannibal Plains, Northern Coast, Okran's Valley, Bast, Skimsands, Okran's Pride, Okran's Gulf, Rebirth, Fog Islands, Dreg, Vain, Border Zone, Skinner's Roam, Shem, Stenn Desert
- ↑ King Shager's Reign and Shager's Overthrow both say that HN is the one with overwhelming numerical superiority in forces.
- ↑ 9.0 9.1 HN military squads alone outnumbers Kamikaze by 9.66x in Border Zone, 8.33x in Skinner's Roam, 7.86x in Okran's Pride, 3.56x in Okran's Gulf.
- ↑ 10.0 10.1 HN squads outnumbers UC in Bast by 2.11x, Skimsands by 4.82x
- ↑ Text of the Scripture of Radiance Vol. III
- ↑ Flotsam Ninjas, Hundred Guardians, Koin, Anti-Slavers and many others all refer to HN or HN-aligned people as Okranites.
- ↑ "Man was created in the human image of Okran, Lord Of Light" - Scripture of Radiance Vol. III
- ↑ "Let us honour our holy brothers, never harm them, never feel envy or animosity towards them." - Scripture of Radiance Vol. V
- ↑ "An unrestrained woman is an idle one; She must be subdued, lest she seduce and tempt the purity of man into the darkness with her." - Scripture of Radiance Vol. III
- ↑ "A man's role in life is to follow the will of Okran so that we may reach enlightenment. Doing so involves taming the darkness in a woman's heart." - The Guiding Light V
- ↑ 17.0 17.1 17.2 "they (Sheks) have continued their raiding and warlike ways with their neighbours ever since." - History of Kenshi (excerpt)
- ↑ 18.0 18.1 "This Shek pride and snobbery can make them rather territorial and aggressive over other nations as they express their power through war and tribute-taking" - Lore Of Kenshi #3: The Shek Kingdom - Kenshi | An Open Ended, Squad Based RPG
- ↑ 19.0 19.1 "But the devil woman, Esata, she terrorizes us with her barbarian warmongerers. She bides her time, waiting to butcher us all in her centuries-old feud." - Phoenix talk to ally tips (excerpt)
- ↑ "We can destroy the horned barbarians once and for all. The devil war will finally come to an end and we'll see peace again after hundreds of years..." - Phoenix
- ↑ The various invasion spawns of Berserkers, Kral's Chosen and Shek Kingdom will suggest that some level of raiding still happens, but weak and rare enough to be hardly noticable
- ↑ World States suggests that the Golem's forces are constantly raiding The Holy Nation, but these raiders are blocked off and 'silenced' by the defenses of Seta and Phoenix, making penetrations very rare and below the level of simulation in homeless spawns. This is seen in how when Seto is down, the main army force begins its assault by throwing a large portion of their remaining warriors at The Holy Nation. If HN's defenses are destroyed at this point, additional raider forces beyond the main forces begin to spawn even if the assault has already started, revealing that the raids have been happening all along, just that they were previously blocked.
- ↑ History of Kenshi - The destruction of Bast
- ↑ 24.0 24.1 "There is a bigger threat to our Holy Lands than the United Cities. For the good of the people we must focus our efforts on those. I am sorry I cannot help you this time, holy one." - Holy Lord Phoenix
- ↑ "Seek caution, children of Okran! An impure race is an unholy one; They must be rebirthed to serve the cause of Okran, lest they join the cause of darkness" - Scripture of Radiance Vol.III
- ↑ The Holy Flame would help in persuasion when used by a human character, there would also be no interrogations if the relations reach to allied +50.
- ↑ "This is sacred land! Your kind isn't welcome here, beast! Send him to rebirth!" - Holy Gate Guard
- ↑ The Holy Nation and Western Hive are neutral (0) with one another and there are no conflict zones between the 2 civilizations despite being directly adjacent to each other. This is inspite of Humans clearly having the capability to traverse through Vain and Dreg as seen by Escaped Servant, Starving Bandits, Strayed Paladin spawns in those areas, suggesting HN doesn't take issue with non-humans outside their regions that aren't a military threat to them.
- ↑ Text of Okranite Theories in Relation To Findings Vol. I
- ↑ Text of Okranite Theories in Relatio To Findings Vol. II
- ↑ Text of Scripture of Radiance Vol. I & II
- ↑ text of the Book of Sacrifice
- ↑ Item Description of the CPU of General Hat-12
- ↑ Dialogue from a Human male player character upon entering Okran's Pride indicating that the Holy Nation may be upwards of 5000 years old. Additially, dialogue with the Armour King when asked about his store, stating it has been runing for 937 years and was founded during the Second Empire. Given that the Holy Nation is on its 62nd Phoenix, even an average lifespan of 15 years is more than enough to make the Holy Nation older than the Amour King's store and thus the Second Empire.
- ↑ Diaologue with the Armour King.
- ↑ HN patrols can pull off random player squads for interrogation, believing that they are foreigners that come into Holy lands for ill-will. See "Empire terrorist hunt" dialogue package in FCS for more information.
- ↑ "One undisciplined mind is no different to a rotten seed in a greenfruit barrel. It will corrupt the lot..." - Holy Priest
- ↑ "It is exactly this kind of lazy ignorance that endangers the rest of Holy Nation society!" - Holy Priest, 1st interaction and refusing to worship, listen to the priest, or show interest in their teachings.
- ↑ "I will. For the good of the holy nation, the unpious are a threat to our sacred society." - High Paladin, Empire terrorist hunt
- ↑ "I am trying to save you, my brother. You have the pure blood of Okran, like me and all of Okran's other children. Together, we are strong... join us!" - High Paladin
- ↑ Prayer Days come as a result of assuming foreigners have come to their lands to convert
- ↑ Priests are charged with maintaining the faith and doctrine. Prayer Day is one such example
- ↑ Seta in particular could potentially be seen as a governor of Stack and Bad Teeth given the World States associated with him.
- ↑ Holy Priests appear to be equal or lower in rank compared to High Paladins as seen in Monk Robe description. Given that they are the governing caste, they are most certainly higher in rank than the average citizen and servants.
- ↑ High Inquisitors > Inquisitors > High Paladins > Paladins > Holy Sentinels > Holy Chosen/Servants based on squad leader and compositions.
- ↑ Holy Priests have authority over Holy Servants given that Holy Priests are respected by anyone lower than a High Paladin.
- ↑ Multiple HN dialogue packages have lines that differ between males and females such as "Holy Nation Shopkeep", "Holy Nation Gate Guards" and "Holy Nation Paladin". The tone is generally courteous with regards to males, and more neutral with regards to females.
- ↑ "Females are naturally seductive creatures, this must be contained. Dress appropriately, speak appropriately, lest you tempt man into the darkness with you. " - Holy Priest
- ↑ "Although women have deep links with Narko, they must not be treated as if they were Darkened" - The Guiding Light Series 5
- ↑ "Serve the Holy Nation, abide by our rules, and you may still redeem yourself. Let me guide you, woman..." - Holy Priest
- ↑ A central theme within HN concept is to take up arms and fight evil. As evidenced both in The Holy Crusade and Scripture of Radiance VI, among other dialogue lines.
- ↑ Holy Servants are found in both military and priesthood professions. Faith and sword seem to go hand in hand for them.
- ↑ Women and non-humans must have a Male Human in order to settle an outpost, as per the conditions of Prayer Day.
- ↑ "Serve your husband well, do not question him. Bear his children and spread the seed of Okran. It is your sacred duty as a woman." - Holy Priest package dialogue
- ↑ Holy Farmers tend to be disproportionately female, possibly because many of the men are in the army instead.
- ↑ "If you wish to walk freely on holy soil, child, you must be diligent, we cannot risk the corruption of our pure of heart brothers." - Holy Priest, Priest sees female, 1st time, FCS excerpt
- ↑ Letter From A Freedom Fighter shows that women require an escort at night.
- ↑ "Any woman seen wearing jewelry and without a guardian will be flogged until she repents." - Holy Edict (excerpt)
- ↑ "Running errands for your husband? He can speak with me himself." - Inquisitor
- ↑ "Where is your carer? I'll not speak with a woman." - Rebirth Paladin
- ↑ "Wait... are there no men on this outpost? It is against sacred law to take up residence without brotherly guidance..." - Holy Priest, Prayer Day
- ↑ "You know, I'm actually looking for work outside of the city..." "... Actually, yes... My price is 3000 Cats. Will we be travelling out of town?" "I guess you're from outside, huh?... I'm looking for work outside..." "But you're from the outside, right? I'm looking for work outside of the city." - Holy Nation Female Recruit
- ↑ Starving Bandits originated from HN, yet could go to places outside of HN like Dreg, Shem, Northern Coast unhindered
- ↑ Holy Nation Female Recruits in particular tend to be nervous and reserved when talking to males
- ↑ "Do not approach man, you will instead be selected for marriage by him. " - Holy Priest
- ↑ "Dress appropriately, speak appropriately, lest you tempt man into the darkness with you." - Holy Priest Package dialogue
- ↑ "Let us not yearn for pleasures of the flesh" "Let us not be tempted by the Shadow's lures of sexual misdeeds, orgies, theft and wrong speech." "Let us abstain from intoxication, for the darkness preys on the undisciplined mind." - Scripture of Radiance V texts (excerpt)
- ↑ For instance, "Love and devotion" is a common Holy Sentinel greetings.
- ↑ "An unrestrained woman is an idle one; She must be subdued, lest she seduce and tempt the purity of man into the darkness with her." - Scripture of Radiance series
- ↑ Females are generally expected to not speak to males when not spoken to, as seen in "Holy Sentinel Gate Guards" package dialogue when travelling with non-humans.
- ↑ "Alcohol? It's allowed, but frowned upon" - Griffin
- ↑ "I see... Well, apologies for the misunderstanding. Do not take on too many women though, holy brother, it will be an arduous task you will regret." - holy assault woman interrupt, taken from FCS
- ↑ Holy Edict text
- ↑ Letter To Priest Ton text
- ↑ Holy Assault could be a potential result of having no male character acting the part of leader.
- ↑ "Seize him, but show leniency for his remorse." - Holy Sentinel, drug check and chose repentant option with both Hashish and Holy Flame in inventory.
- ↑ Plenty of HN character dialogues such as Holy Sentinels refer to non-humans as beasts.
- ↑ Shek's racial description describes that they have a reputation as "dumb brutes"
- ↑ United Weekly Series 6 and 7
- ↑ Sheks are very often found in martial or banditry professions, such as Berserkers, Yabuta Outlaws, Bloodraiders.
- ↑ text of The Guiding Light Vol. IV
- ↑ Hive Worker Drone racial description
- ↑ 83.0 83.1 Hive Trivia section
- ↑ Foul Raw Meat and Human Teeth can be consumed by certain Hivers
- ↑ United Weekly Series 5
- ↑ United Weekly Series 1
- ↑ Hivers are 1.08x as much as a Greenlander in Shinobi Thieves, despite making up only 0.20x as much in United Cities racial proportion.
- ↑ Text of The Guiding Light Vol. VI
- ↑ "I've seen ungodly atrocities commited by your kind - cannibalism, warmongery, extortion, slavery... your kind has deep links with the dark demoness herself. This isn't your fault, it's in your blood, but the darkness can't be left to fester. It requires hard work and intervention from the holy clergy to cleanse it..." - Holy Nation Beasts talk to
- ↑ "Humans influenced by the outside, by the dark ones like you! I'll ask no more, surrender yourself!" - Holy Nation Beasts Talk to
- ↑ HN characters can be pacified from taking away your Hivers and Sheks by posing as a Human master in charge of them
- ↑ Slaver characters have a tendency to Enslave any downed characters, bandits are among the most commonly downed characters
- ↑ Notorious Bounties are very prone to be subject to enslavement
- ↑ Starving Bandits occupy roughly 40%, 12%, 14% of Homeless Spawns in Okran's Gulf, Okran's Pride, Okran's Valley, respectively.
- ↑ Holy Nation Outlaws occupy roughly 18%, 12%, 29% of Homeless Spawns in Okran's Gulf, Okran's Pride and Okran's Valley, respectively.
- ↑ The Little Boy That Got Dismembered By Skeletons
- ↑ Paladin's Cross description
- ↑ The Guiding Light III text
- ↑ Approaching HN military and citizens will result in widespread fear and panic, and the former will attempt to destroy the skeletons.
- ↑ Arrival Dialogue of Skeleton Player character in "biome Holy Nation" in Okran's Pride at FCS
- ↑ For example, all of their characters except for Seta, Valtena and Phoenix all have at most Ancient (Manufacturer) grade equipment while most other factions upper ranks such as Hundred Guardian and Samurai Sergeant would have at least Catun Scrapmaster (Manufacturer)
- ↑ Their training dummies are repleaded from MKIII and MKII versions to the lowest MKI
- ↑ Advanced First Aid Kit and Advanced Splint Kit are set to spawn specifically in Doctors, Surgeons and Phoenix, even though it requires Ancient Science Book to manufacture, and even in spite that their Trade Culture will usually prevent such things from spawning.
- ↑ Forbidden Sympathy text
- ↑ Suicide Note text
- ↑ Illegal texts can spawn inside Holy Citizens buildings, but they are very rare.
- ↑ Phoenix seems to be highly popular with the common folk, Holy Citizens tend to speak of him in a very favorable manner. With lines like these: "The Holy Lord Phoenix Himself protects us from the dark ones. Thank Okran for our saviour and protector." - FCS Holy Nation Civilian (excerpt)
- ↑ Many Holy Citizens mourn the loss of Phoenix, with lines like these: "With our beloved lord gone, what will become of the Holy Nation?" "Oh, 62nd Phoenix... Of all the Phoenix' you were my favourite..." - FCS Holy Nation Civilian (excerpt)
- ↑ "Okran blesses us with clear skies" "Today is a day of good fortune" "Okran has blessed us with beautiful skies today" - FCS, Holy Nation Civilian
- ↑ "The Holy Lord Phoenix Himself protects us from the dark ones. Thank Okran for our saviour and protector." "We're safe in this city. The Holy Lord Phoenix Himself protects us here." - Holy Nation Civilian dialogue package
- ↑ "the outer lands are infested with Narko's heretics that will try to decieve and tempt you into the darkness with them..." - Holy Nation Paladin dialogue package
- ↑ Beast-lovers is a common derogotary term by Okranites against those who acquaint themselves or sympathize with non-humans
- ↑ "Ignorant heathen! I suggest you leave, before you land yourself in trouble in the holy lands." - Rebirth shopkeep dialogue package, choosing to disagree with the Paladin's viewpoint.
- ↑ Illegal texts such as Forbidden Sympathy are illegal inside HN territories, those who carry them are considered to be heretics and traitors.
- ↑ For reference, "Holy Army Force" squad can potentially have up to 58 people at once, the closest other faction equivalent would be UC's "Empire Army Force Weak", which has only 29 people at most.
- ↑ All HN military characters are males, in stark contrast to both Shek Kingdom and United Cities which have a (usually) equal gender proportion
- ↑ In FCS, the amount of default residents are in total 30, with civilian residencies 9. For reference, the UC has default of 10, and civilian residencies of 2.
- ↑ Letter Of Farewell and the dialogue of Digna suggest that "reading and writing" is not commonly available to women, at least not as common as compared to males.
- ↑ Letter Of Farewell suggests that some male guardians take the effort to teach their wives.
- ↑ Holy Army Force has 48.5 (average) 58 (maximum). Empire Army Force (weak) 21.5 (average) 29 (maximum) is the closest largest army that other major factions field.
- ↑ 121.0 121.1 Okran's Gulf and Holy Military Base get overrun by Fogmen as a direct consequence of the collapse of HN military that happens when Phoenix is killed.
- ↑ 122.0 122.1 Okran's Fist gets overrun by Cannibals when HN military cripples as a result of death of Phoenix and Valtena.
- ↑ Shek Kingdom, Kral's Chosen and Berserkers all have homeless spawn invasions at HN territories such as Okran's Gulf when either Seta or Phoenix is taken down.
- ↑ Okran's Shield and Bad Teeth potentially gets taken over by United Cities if at least Valtena is killed
- ↑ Flotsam Ninjas can only spawn in Okran's Valley and Okran's Gulf if both Seta and Valtena are dead while Moll is alive. Blister Hill and Rebirth also can't be taken over by Flotsam if any of HN leaders are alive.
- ↑ Bast (Zone), Skimsands are fronts against UC.
- ↑ The entirety of the southern plains, ranging from Stenn Desert, Border Zone, Skinner's Roam, Okran's Pride and Okran's Gulf can potentially become a frontline warzone with the SK.
- ↑ 128.0 128.1 "The horned devils plague the Holy Lands but they are small in number, they won't last with their wreckless suicide mission. Eventually their kind will be extinct and we'll finally see peace." - Holy Lord Phoenix
- ↑ Unless at least Seta or Phoenix are taken out, Kamikaze of Shek Kingdom will be blocked off by HN army and cause minimal damage. As seen in Yamdu's dialogue where at least Seta or Phoenix have to be taken out for Holy Farms to be capable of being taken over.
- ↑ This is especially notable when comparing with UC divisions of Samurai Conscripts; Holy Chosen are on average 2.25x as much as every conscript, but are around 10 levels lower in skill and have no armor.
- ↑ Patrols composed of High Paladins as leaders (with Paladins and Holy Servants as followers) can be seen in Okran's Gulf, Okran's Pride, Okran's Valley, Bast, Skimsands. In some circumstances, they could also be seen in Stenn Desert, Border Zone and Skinner's Roam.
- ↑ Squads with Inquisitors as leader (with High Paladins and Paladins as followers) can be seen in Okran's Gulf, Okran's Pride and Okran's Valley.
- ↑ Inquisitor patrols in particular, has leader with stats in 75. This is much higher than UC's strongest Samurai Sergeant patrol with stats in 60, and SK's Hundred Guardian patrol with stats in 58.
- ↑ Holy Military Bases and Okran's Fist have status tied with Phoenix.
- ↑ Phoenix and Seta's status are both tied with Holy Army Patrols inside Okran's Gulf and Okran's Pride
- ↑ Phoenix additionally also has forces tied with him in Border Zone, Skinner's Roam and Stenn Desert
- ↑ Seta's worldstate is related to the increased presence of Shek Kingdom in Border Zone, Okran's Gulf, Okran's Pride
- ↑ Phoenix world state is tied with increased Shek Kingdom presence in Okran's Pride and Okran's Gulf.
- ↑ Seta's world states are aligned with increased Berserker and Kral's Chosen presence in some of these areas: Okran's Gulf, Okran's Pride, Border Zone
- ↑ Bast and Skimsands which is a no-mans-land between United Cities and The Holy Nation have large patrol spawns tied with Valtena
- ↑ Moll remarks of the "Okranite crazy and cunning" ability of the High Inquisitors.
- ↑ High Inquisitors appear to be quite well-known and famous. Even the bar patrons outside of HN acknowledge the existence of them and may comment on World States of Seta and Valtena as seen in "Bar patrons random faction comment on world state" package in FCS.
- ↑ Shek Kingdom can never take down Stack or Bad Teeth as long as Seta is alive, even if they deplete all their forces in assaults as Kamikaze. Seta also singlehandedly blocks all Kral's Chosen and Berserker squads from invading.
- ↑ United Cities can never penetrate into HN borders as long as Valtena is alive, the forces of Valtena is also bigger than that of Inaba, Tengu, Yoshinaga combined at Bast and Skimsands.
- ↑ In-game description of Scorchlanders
- ↑ Green Finger is an exception to this rule, who wishes to move closer to HN lands instead
- ↑ "For as long as anyone can remember, the Shek were simple tribes living in the wilderness, divided and warring regularly" - History of Kenshi
- ↑ Berserkers, Kral's Chosen and Shek Kingdom all aim to invade HN territories once their military is weakened, as evidenced by World States and Homeless Spawns in places like Okran's Gulf and Okran's Pride.
- ↑ Multiple HN characters and Koin all refer to SK or SK-aligned people as barbarians, savages, or other synonyms of the like
- ↑ "Shek barbarian..." - Holy Citizens towards a SK-allied player
- ↑ At HN's peak in the southern area, they've managed to build settlements that border on SK territory in Border Zone, most notably The Hub which is destroyed by SK in the current war.
- ↑ Important to note: Phoenix's status is tied directly with HN's counter-offensive spawns in Border Zone, Skinner's Roam and (very rarely) Stenn Desert after Shek Kingdom launches their assaults first, suggesting that he is the ideological motivator and commander of the forces in those areas.
- ↑ The Holy Crusade is related to the recent war from a HN perspective
- ↑ King Shager's Reign is related to the recent war from a SK perspective
- ↑ Tiny Settlement and Ruined Holy Outpost are likely destroyed in the midst of the conflict with Shek Kingdom at Border Zone.
- ↑ Shek Ruins and The Great Fortress are likely to be ruined or heavily damaged in the midst of HN vs SK war. Unclear if Fallen Tower is also related.
- ↑ "Under Shager's rule, the vengeful Shek fought fiercely to the death, but they were far outnumbered and their armies withered with no victory in sight." - King Shager's Reign
- ↑ Sheks currently can't penetrate into HN territory without drastically weakening themselves until at least Seta or Phoenix is taken out
- ↑ 73% of Rebirth Slaves are Sheks
- ↑ "An impure race must be taken in as one's own brother, taught in the ways of Okran and given a chance of purpose, to serve in the crusade." - The Holy Crusade
- ↑ 161.0 161.1 Stack and Bad Teeth can only be taken over by Shek Kingdom or Kral's Chosen if Seta is defeated.
- ↑ Shek Kingdom patrol types start spawning in Border Zone, Okran's Pride, Okran's Gulf if Seta is down while Esata is alive.
- ↑ HN patrols will start spawning in Border Zone, Skinner's Roam and Stenn Desert if Seto/Esata is killed while Phoenix is alive, countering the Shek Warriors and Kamikaze.
- ↑ "Bless you, holy (player name). How you managed to take down the golem I'll never know... Soon we'll purge the last of her beasts... Before the barbarians reach our gates for blood like the psychopaths they are." - Paladin, Esata dead, Phoenix alive
- ↑ Shek Kingdom will invade Okran's Pride, Okran's Gulf if Phoenix or Seta is killed, as well as Border Zone for Seta. Shek Kingdom will also takeover Okran's Shield if Valtena is killed.
- ↑ World States suggests that the Golem's forces are constantly raiding The Holy Nation, but these raiders are blocked off by Seta and Phoenix, making penetrations very rare, and below the level of simulation in homeless spawns. This is seen in how when Seto is down, the main Shek army force begins its assault by throwing a large portion of their remaining warriors at HN. If HN's defenses are destroyed at this point, additional raider forces beyond the main forces begin to spawn, revealing that the raids have been happening all along.
- ↑ "And then there's the barbaric warmongering devils... They've terrorized our towns enough with their needless hunger for blood, the war must end." - Holy Lord Phoenix
- ↑ "With the devil queen gone, we can breathe easy." - Holy Citizen, Esata dead
- ↑ The Red Rebellion and the acendance of Tengu - History of Kenshi
- ↑ History of Kenshi puts the invasion of Bast right after Tengu came into power
- ↑ Luquin is aware of the conflict in Bast before he was sentenced to Tengu's Vault for a period 15 years as seen in "Biome Bast arrival" in FCS
- ↑ History of Kenshi states that HN attacked Bast, without clarifying if this began the conflict or not.
- ↑ Bast has 9 Ravaged Hamlets and settlements of Endin, Drin, Bast
- ↑ 'Many' likely by United Cities standards, as all the settlements there are part of United Cities.
- ↑ "Poor poor Bast... A land where life is wiped clean as soon as it start to grow..." - Bard
- ↑ Ravaged Hamlets of UC and Farm Ruins of HN are only located a few distance away from each other
- ↑ While UC had their entire region razed, HN also likely suffered some devastation from border incursions in Farm Ruins which borders upon Bast
- ↑ Player character dialogue after arriving in Bast.
- ↑ "Neither the Holy Nation nor the Empire can get a foothold here..." - Bard "Biome Bast Arrival" from FCS
- ↑ "Your pockets may be lined with Empire Cats, but what of your spirit?" "Keep chasing Cats and you'll neglect the heart..." - Holy Citizens, talking to a UC-aligned player
- ↑ "You're far, far from home, slaver..." "How does it feel, sitting on your backside while your slaves sweat for you?" - Holy Citizens, talking to a UC-aligned player
- ↑ Holy Citizen lines of disapproval of slave practice don't trigger when one is allied with just TG or ST
- ↑ HN has no negative opinion of either Traders Guild or Slave Traders.
- ↑ Phoenix is happy to see Tengu captured, but is dismayed when Longen is presented in front of him.
- ↑ "That rotten tyrant!... You've caught him!" - Holy Lord Phoenix seeing Tengu being carried
- ↑ "One of our biggest threats in all the land... and you've brought him right to us, bound and shackled. Only Okran's light may purge such a gluttonous and corrupted individual..." - Inquisitor, Tengu handed in
- ↑ Phoenix only occupies roughly 10% of HN forces in Bast
- ↑ UC would only be able to enslave Holy Farms if Valtena and Phoenix OR Seta is killed, causing the collapse of HN's eastern front/weakening of HN's southern front and tying down HN forces in fighting SK, respectively
- ↑ Valtena manages 90% of HN forces in Bast, ~50% forces in Okran's Valley and all the forces in Skimsands.
- ↑ both of those military settlements status are tied with Phoenix and Valtena who govern the status of HN squads around Okran's Valley and borders
- ↑ UC wouldn't be able to take over Okran's Shield or push HN significantly back as long as Valtena is alive even if Phoenix is dead, which removes a small bit of HN patrol inside Bast
- ↑ The Holy Nation already won against UC and razed Bast and their head noble. Razing the remaining remnants when UC's hold in the region is in a weakened state would be even easier.
- ↑ Drin is only taken over by HN after both Inaba and Tengu are dead which scatters UC forces from the area, even though just with Inaba's death the advantage will shift dramatically ~5x stronger in HN's favour.
- ↑ Roughly 1/3rd of Flotsam Ninjas are Scorchlanders who didn't originate from HN, likely given from the nearby Deadcat which has large Scorchlander population
- ↑ Text of Letter From A Freedom Fighter hints towards a possibility of Flotsam activities.
- ↑ Text of Flotsam Safehouse Note
- ↑ Text of Letter From Bad Teeth
- ↑ Plenty of Flotsam Ninjas appear to believe in and spread the word of Book Of Sacrifice and Book Of Grace, both of which are considered heresies in HN.
- ↑ "But Moll and her minions need to be brought to justice. She steals our child bearers and causes tumult among the citizens." - Holy Lord Phoenix
- ↑ "Flotsam's Narko worshipping heretics still roam free and need to be brought to justice. They steal our child bearers and incite riots. " - Holy Lord Phoenix
- ↑ Text of Moll's Speech
- ↑ Text of Memo From Moll
- ↑ "I've seen many of my sisters die in battle. Witnessing such needless end of human life never gets any easier." - Moll's Speech
- ↑ "The darkened temptresses cannot be left to commit such sacrilege and corrupt our women any longer, we cannot afford to lose more child bearers from our region." - Letter From Bad Teeth, Paladin Terza after Paladin Orsin was assassinated.
- ↑ Letter From A Freedom Fighter suggests that HN authorities got track of subversive activities within their country, and made active efforts to purge them.
- ↑ Letter Of Farewell details a woman who was executed for spreading ideas deemed subversive to the state.
- ↑ "You're a traitor to your brothers..." - Holy Citizen towards a player allied with Flotsam Ninjas
- ↑ "Divine blessings, brother! Flotsam's terror is finally quelled..." - Paladin, Moll dead
- ↑ "Flotsam finally got their dues... Good riddance, I say." - Holy Citizens, Moll dead
- ↑ "Moll was meant for nothing more than evil... Light will always prevail." - Holy Citizen, Moll dead
- ↑ "Hooray! The rebellion is over!" "Okran has calmed woman's wrath..." "Thank you, Lord of Light, for bringing an end to the rebellion..." - Holy Citizens, Moll dead.
- ↑ Berserkers at Okran's Gulf start spawning if Seta is dead and Ghost is alive
- ↑ Kral's Chosen start spawning in Border Zone, Okran's Gulf and Okran's Pride if Seta is killed and Flying Bull is alive.
- ↑ "*He looks around* Look. That stuff's forbidden here, don't talk about it. Go ask in World's End, up north. That's all I can tell you." - Holy Construction Trader, when asked about Ancient Science Books
- ↑ "The foolish treasure hunters are the only travellers to delve there, never to return." - Holy Nation Paladin