The Crags is the home of the Skeleton Bandits, alongside their leader, Elder. Reavers and Crab Raiders can also often be seen skirmishing with one another around these regions.
Inhabitants[]
There are no Major Towns in The Crags. This zone does not spawn Nests or Camps.
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood. (1x multiplier)
- Skeleton Bandits
- Skeleton Bandits Patrol (1 Upgraded Skeleton Bandit, 10 ~ 15 Skeleton Bandits) {15} (Elder alive)
- Skeleton Bandits Patrol (Broken) (1 ~ 5 Broken Skeleton Bandits) {7} (Elder dead)
- Reavers
- Reaver Patrol (1 Reaver Ironclad, 4 ~ 7 Reaver Bloodeds, 1 ~ 6 Reaver Slaves) {6} (Valamon alive)
- Crab Raiders
- Crab Raiders Patrol (8 ~ 14 Crab Raiders, 4 ~ 10 Crabs aged 80) {4} (Crab Queen alive)
- Crab Raiders Scout (1 ~ 2 Crab Raiders, 1 Crab aged 100) {2} (Crab Queen alive)
- Crab Raiders Broken {3} (Crab Queen dead)
- Landbat
- Landbat Squad {5}
- Drifters
- Scavengers
- Scavengers {1} (Gutterhead alive)
- Black Gorillo
- Gorrillos Blue {1}
- Sniperbot
- Mad Sniper {1}
These squads can potentially spawn in this zone if certain World States have been reached.
- Skin Bandits - If Savant is alive and Elder is dead. {4}
- Southern Hive - If Queen of the South is alive and Elder is dead. {10}
Environment[]
| The Crags | ||||
| These are the modifiers which are linked to this zone on FCS.
| ||||
| Water | 90% | Fertility | 0% | |
|
| ||||
| Environment | Resources | |||
| Arid | 0% | Stone | 200% | |
| Green | 0% | Iron | 200% | |
| Swamp | 0% | Copper | 150% | |
|
| ||||
| Before building an outpost, players should find information about specific areas through Prospecting. | ||||
Weather[]
This zone has the 'the pits' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
- Desert-dust-swirls WEATHER
- Sand stream
- Sand stream ambient
- Desert Calm
- Light rain
- Heavy Rain
- Heavy Rain deadlands
