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The Crags is the home of the Skeleton Bandits, alongside their leader, Elder. Reavers and Crab Raiders can also often be seen skirmishing with one another around these regions.

Inhabitants[]

There are no Major Towns in The Crags. This zone does not spawn Nests or Camps.

Minor Outposts[]

These locations are typically small towns, villages, or faction bases.

Ancient Locations[]

These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.

Homeless Spawns[]

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.

These squads can potentially spawn in this zone if certain World States have been reached.

Environment[]

The Crags
These are the modifiers which are linked to this zone on FCS.
Water 90% Fertility 0%

Environment Resources
Arid 0% Stone 200%
Green 0% Iron 200%
Swamp 0% Copper 150%

Before building an outpost, players should find information about specific areas through Prospecting.

Weather[]

This zone has the 'the pits' season. Seasons may cause harmful Weather Effects or be purely aesthetic.

  • Desert-dust-swirls WEATHER
  • Sand stream
  • Sand stream ambient
  • Desert Calm
  • Light rain
  • Heavy Rain
  • Heavy Rain deadlands

Gallery[]

Tips[]

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