“ | Come in. Have a browse. | ” |
–Shopkeeper greeting customer |
Tech Hunter Shopkeepers are named members of the Tech Hunters. They man Tech Hunter shops in various locations. These shops include Adventurer Ranger Shops, Empire Ranger Shops, Tech Hunter Shops, Travel and Repairs Shop, and Travel Gear.
Unlike most shopkeepers, they have enough stats and gear to be capable of reliably defending themselves against mid-level opponents.
They wear [Standard] armour (10% chance of [High]) and have weapons manufactured by Skeleton Smiths.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 65 | |
Toughness | 45 – 65 | |
Dexterity | 45 – 65 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -4.5 – 15.5 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 65 | |
Crossbows | -9 – 11 | |
Precision Shooting | 45 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 65 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40.5 – 58.5 | |
Toughness | 45 – 65 | |
Dexterity | 49.5 – 71.5 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -5.4 – 18.6 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 65 | |
Crossbows | -9 – 11 | |
Precision Shooting | 45 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 78 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 49.5 – 71.5 | |
Toughness | 54 – 78 | |
Dexterity | 36 – 52 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 78 | |
Melee Defence | 45 – 65 | |
Dodge | -3.6 – 12.4 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 65 | |
Crossbows | -9 – 11 | |
Precision Shooting | 45 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 36 – 52 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 52 | |
Toughness | 54 – 78 | |
Dexterity | 54 – 78 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -4.5 – 15.5 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 65 | |
Crossbows | -9 – 11 | |
Precision Shooting | 45 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 78 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 78 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 65 | |
Toughness | 54 – 78 | |
Dexterity | 45 – 65 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 78 | |
Melee Defence | 45 – 65 | |
Dodge | -4.5 – 15.5 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 65 | |
Crossbows | -9 – 11 | |
Precision Shooting | 45 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 65 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 36 – 52 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 65 | |
Toughness | 45 – 65 | |
Dexterity | 45 – 65 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 54 – 78 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -3.6 – 12.4 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 78 | |
Crossbows | -9 – 11 | |
Precision Shooting | 45 – 65 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 65 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -10.8 – 13.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.