“ | All the way out in these ruins and I found company, eh? | ” |
–Tech Hunter greeting |
Tech Hunter Ruins are randomly named members of the Tech Hunters faction. They can be found patrolling Forbidden Isle, Leviathan Coast, and Shun in groups of 1-5 characters.
They have a 4% chance to spawn with a bounty ranging from 1 to 4000 Cats. They wear [Standard] armour (8% chance of [High]) and have weapons manufactured by Ancient.
If this character is found alone, there is a chance the player can recruit them as a bodyguard for a day.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 55 | |
Toughness | 15 – 55 | |
Dexterity | 15 – 55 | |
Perception | -19 – 21 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 55 | |
Sabres | 15 – 55 | |
Hackers | 15 – 55 | |
Heavy Weapons | 15 – 55 | |
Blunt | 15 – 55 | |
Polearms | 15 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 55 | |
Melee Defence | 15 – 55 | |
Dodge | -16.5 – 23.5 | |
Martial Arts | -16.5 – 23.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 55 | |
Crossbows | -19 – 21 | |
Precision Shooting | 15 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -19 – 21 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 55 | |
Swimming | 15 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 55 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.5 – 49.5 | |
Toughness | 15 – 55 | |
Dexterity | 16.5 – 60.5 | |
Perception | -19 – 21 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 55 | |
Sabres | 15 – 55 | |
Hackers | 15 – 55 | |
Heavy Weapons | 15 – 55 | |
Blunt | 15 – 55 | |
Polearms | 15 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 55 | |
Melee Defence | 15 – 55 | |
Dodge | -19.8 – 28.2 | |
Martial Arts | -16.5 – 23.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 55 | |
Crossbows | -19 – 21 | |
Precision Shooting | 15 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 66 | |
Swimming | 15 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 55 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -22.8 – 25.2 | |
Armour Smith | -22.8 – 25.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 16.5 – 60.5 | |
Toughness | 18 – 66 | |
Dexterity | 12 – 44 | |
Perception | -19 – 21 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 55 | |
Sabres | 15 – 55 | |
Hackers | 15 – 55 | |
Heavy Weapons | 15 – 55 | |
Blunt | 15 – 55 | |
Polearms | 15 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 66 | |
Melee Defence | 15 – 55 | |
Dodge | -13.2 – 18.8 | |
Martial Arts | -16.5 – 23.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 55 | |
Crossbows | -19 – 21 | |
Precision Shooting | 15 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -15.2 – 16.8 | |
Lockpicking | -19 – 21 | |
Thievery | -15.2 – 16.8 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 44 | |
Swimming | 15 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 55 | |
Engineer | -19 – 21 | |
Robotics | -15.2 – 16.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 44 | |
Toughness | 18 – 66 | |
Dexterity | 18 – 66 | |
Perception | -22.8 – 25.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 55 | |
Sabres | 15 – 55 | |
Hackers | 15 – 55 | |
Heavy Weapons | 15 – 55 | |
Blunt | 15 – 55 | |
Polearms | 15 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 55 | |
Melee Defence | 15 – 55 | |
Dodge | -16.5 – 23.5 | |
Martial Arts | -16.5 – 23.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 55 | |
Crossbows | -19 – 21 | |
Precision Shooting | 15 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -22.8 – 25.2 | |
Thievery | -22.8 – 25.2 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 66 | |
Swimming | 15 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 66 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 55 | |
Toughness | 18 – 66 | |
Dexterity | 15 – 55 | |
Perception | -15.2 – 16.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 55 | |
Sabres | 15 – 55 | |
Hackers | 15 – 55 | |
Heavy Weapons | 15 – 55 | |
Blunt | 15 – 55 | |
Polearms | 15 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 66 | |
Melee Defence | 15 – 55 | |
Dodge | -16.5 – 23.5 | |
Martial Arts | -16.5 – 23.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 55 | |
Crossbows | -19 – 21 | |
Precision Shooting | 15 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -19 – 21 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 55 | |
Swimming | 15 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 44 | |
Engineer | -15.2 – 16.8 | |
Robotics | -15.2 – 16.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -15.2 – 16.8 | |
Armour Smith | -15.2 – 16.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 55 | |
Toughness | 15 – 55 | |
Dexterity | 15 – 55 | |
Perception | -19 – 21 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 55 | |
Sabres | 15 – 55 | |
Hackers | 15 – 55 | |
Heavy Weapons | 18 – 66 | |
Blunt | 15 – 55 | |
Polearms | 15 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 55 | |
Melee Defence | 15 – 55 | |
Dodge | -13.2 – 18.8 | |
Martial Arts | -16.5 – 23.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 18 – 66 | |
Crossbows | -19 – 21 | |
Precision Shooting | 15 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -15.2 – 16.8 | |
Lockpicking | -19 – 21 | |
Thievery | -15.2 – 16.8 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 55 | |
Swimming | 15 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 55 | |
Engineer | -19 – 21 | |
Robotics | -22.8 – 25.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Interactions[]
“ | I... just wanted some company... | ” |
Tech Hunter Ruins that are found near ruins can be talked to. Listening to them and claiming the player has had luck with scavenging can prompt them to ask to join you. Accepting results in them bodyguarding the player for 24 hours.