Tech Hunter Guards are unnamed members of the Tech Hunters faction. They can be found patrolling tech hunter-controlled settlements like World's End, Mourn and Black Scratch. They also serve as shop guards for Tech Hunter Shops located in Spring, The Free City, and tech-hunter controlled Stoat.
They have a 2% chance of having a bounty ranging from 1 to 4000 cats. They wear [Standard] armour (12% chance of [High]) and have weapons manufactured by Catun Scrapmaster.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 65 | |
Toughness | 45 – 65 | |
Dexterity | 45 – 65 | |
Perception | 30 – 50 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -4.5 – 15.5 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | 30 – 50 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 65 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40.5 – 58.5 | |
Toughness | 45 – 65 | |
Dexterity | 49.5 – 71.5 | |
Perception | 30 – 50 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -5.4 – 18.6 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | 30 – 50 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 78 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 49.5 – 71.5 | |
Toughness | 54 – 78 | |
Dexterity | 36 – 52 | |
Perception | 30 – 50 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 78 | |
Melee Defence | 45 – 65 | |
Dodge | -3.6 – 12.4 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | 30 – 50 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 36 – 52 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 52 | |
Toughness | 54 – 78 | |
Dexterity | 54 – 78 | |
Perception | 36 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -4.5 – 15.5 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | 30 – 50 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 78 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 78 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 65 | |
Toughness | 54 – 78 | |
Dexterity | 45 – 65 | |
Perception | 24 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 45 – 65 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 78 | |
Melee Defence | 45 – 65 | |
Dodge | -4.5 – 15.5 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | 30 – 50 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 65 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 36 – 52 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 65 | |
Toughness | 45 – 65 | |
Dexterity | 45 – 65 | |
Perception | 30 – 50 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 65 | |
Sabres | 45 – 65 | |
Hackers | 45 – 65 | |
Heavy Weapons | 54 – 78 | |
Blunt | 45 – 65 | |
Polearms | 45 – 65 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 65 | |
Melee Defence | 45 – 65 | |
Dodge | -3.6 – 12.4 | |
Martial Arts | -4.5 – 15.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 36 – 60 | |
Crossbows | 30 – 50 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 65 | |
Swimming | 45 – 65 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 65 | |
Engineer | -9 – 11 | |
Robotics | -10.8 – 13.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.