“ | Pummeling bandits is actually kind of therapeutic | ” |
–Random Tech Hunter Gate Guard |
Tech Hunter Gate Guards are randomly-named members of the Tech Hunters faction. They can be found guarding Tech Hunter-controlled towns such as Black Scratch, Flats Lagoon, and World's End as well as working as mercenaries for the Free Traders, Empire Peasants, and Anti-Slavers, guarding Drifter's Last, Clownsteady and Free Settlement when certain town overrides are achieved.
They have a 4% chance of having a bounty ranging from 1 to 4000 cats. They wear [High] armour (8% chance of [Specialist]) and have weapons manufactured by Catun Scrapmaster.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 80 | |
Toughness | 40 – 80 | |
Dexterity | 40 – 80 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 80 | |
Sabres | 40 – 80 | |
Hackers | 40 – 80 | |
Heavy Weapons | 40 – 80 | |
Blunt | 40 – 80 | |
Polearms | 40 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 80 | |
Melee Defence | 40 – 80 | |
Dodge | -14 – 26 | |
Martial Arts | -14 – 26 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -19 – 21 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 80 | |
Swimming | 40 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 80 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 72 | |
Toughness | 40 – 80 | |
Dexterity | 44 – 88 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 80 | |
Sabres | 40 – 80 | |
Hackers | 40 – 80 | |
Heavy Weapons | 40 – 80 | |
Blunt | 40 – 80 | |
Polearms | 40 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 80 | |
Melee Defence | 40 – 80 | |
Dodge | -16.8 – 31.2 | |
Martial Arts | -14 – 26 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 96 | |
Swimming | 40 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 80 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -22.8 – 25.2 | |
Armour Smith | -22.8 – 25.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 44 – 88 | |
Toughness | 48 – 96 | |
Dexterity | 32 – 64 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 80 | |
Sabres | 40 – 80 | |
Hackers | 40 – 80 | |
Heavy Weapons | 40 – 80 | |
Blunt | 40 – 80 | |
Polearms | 40 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 48 – 96 | |
Melee Defence | 40 – 80 | |
Dodge | -11.2 – 20.8 | |
Martial Arts | -14 – 26 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -15.2 – 16.8 | |
Lockpicking | -19 – 21 | |
Thievery | -15.2 – 16.8 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 32 – 64 | |
Swimming | 40 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 80 | |
Engineer | -19 – 21 | |
Robotics | -15.2 – 16.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 32 – 64 | |
Toughness | 48 – 96 | |
Dexterity | 48 – 96 | |
Perception | 24 – 72 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 80 | |
Sabres | 40 – 80 | |
Hackers | 40 – 80 | |
Heavy Weapons | 40 – 80 | |
Blunt | 40 – 80 | |
Polearms | 40 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 80 | |
Melee Defence | 40 – 80 | |
Dodge | -14 – 26 | |
Martial Arts | -14 – 26 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -22.8 – 25.2 | |
Thievery | -22.8 – 25.2 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 96 | |
Swimming | 40 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 48 – 96 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 80 | |
Toughness | 48 – 96 | |
Dexterity | 40 – 80 | |
Perception | 16 – 48 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 80 | |
Sabres | 40 – 80 | |
Hackers | 40 – 80 | |
Heavy Weapons | 40 – 80 | |
Blunt | 40 – 80 | |
Polearms | 40 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 48 – 96 | |
Melee Defence | 40 – 80 | |
Dodge | -14 – 26 | |
Martial Arts | -14 – 26 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -19 – 21 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 80 | |
Swimming | 40 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 32 – 64 | |
Engineer | -15.2 – 16.8 | |
Robotics | -15.2 – 16.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -15.2 – 16.8 | |
Armour Smith | -15.2 – 16.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 32 – 64 | |
Toughness | 48 – 96 | |
Dexterity | 48 – 96 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 80 | |
Sabres | 40 – 80 | |
Hackers | 40 – 80 | |
Heavy Weapons | 40 – 80 | |
Blunt | 40 – 80 | |
Polearms | 40 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 80 | |
Melee Defence | 40 – 80 | |
Dodge | -14 – 26 | |
Martial Arts | -14 – 26 |
Ranged Skills | Level | |
---|---|---|
Turrets | 24 – 72 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -19 – 21 | |
Thievery | -22.8 – 25.2 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 48 – 96 | |
Swimming | 40 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 80 | |
Engineer | -22.8 – 25.2 | |
Robotics | -19 – 21 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 40 – 80 | |
Toughness | 40 – 80 | |
Dexterity | 40 – 80 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 40 – 80 | |
Sabres | 40 – 80 | |
Hackers | 40 – 80 | |
Heavy Weapons | 48 – 96 | |
Blunt | 40 – 80 | |
Polearms | 40 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 40 – 80 | |
Melee Defence | 40 – 80 | |
Dodge | -11.2 – 20.8 | |
Martial Arts | -14 – 26 |
Ranged Skills | Level | |
---|---|---|
Turrets | 24 – 72 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -15.2 – 16.8 | |
Lockpicking | -19 – 21 | |
Thievery | -15.2 – 16.8 | |
Assassination | 30 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 80 | |
Swimming | 40 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 80 | |
Engineer | -19 – 21 | |
Robotics | -22.8 – 25.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.