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Stats Affected: [Slightly affects muscle definition]
Description:
This is your ability to swim faster and further without drowning.
-Max swim speed
Ways to Train:
-Swimming around in water
-Athletics-


Swimming is one of Kenshi's in-game stats. While increases in a character's Athletics stat results in a clear increase in their running speed, an increase in a character's swimming stat does almost nothing.

Skeletons can improve their swimming stat despite not needing it because they do not swim. Robots walk through water at a normal speed and can continue attacking while submerged.

Racial Experience Multipliers
Negative Multiplier:
There are no races which have negative experience multipliers for this stat.
Positive Multiplier:
-Alpha Fishman
-Fishman
All multipliers are either 0.8x or 1.2x unless marked otherwise.


Stats Effected Edit

Max Swim Speed Edit

A character's Max Swim Speed is likely determined by their race and can only be reached at level 100.

Current Swim Speed Edit

A character's Current Swim Speed is determined by their level and their race.

Most characters are only able to swim at roughly 3 mph. Wearing prosthetic limbs severely harms their swimming ability.

Ways to Train Edit

Swimming around in water Edit

Swimming in water is time consuming but water can easily be found in the following regions:

Swimming off the coast in most places is also safe, however in a couple regions the bodies of water are Acid and will be damaging to characters which are not Hive or Skeleton. When swimming in Acid, Weather protections do not apply.

SpeedEdit

The following table shows the maximum swim speed for an unencumbered character of a certain race at milestone levels. These numbers are in Kenshi units per second. 1 Kenshi unit is 0.1 meters. To get the meters per second value, divide the Kenshi unit speed by 10. Then multiply that by 2.237 to get mph. Round to nearest whole number to get the value shown in-game.

Level Hive Prince Hive Soldier Drone Hive Worker Drone Human Shek
0
10
20
30
40
50
60
70 32 19
80
90
100
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