“ | Say goodbye to all morals and say hello to the swamps! | ” |
–Swampers |
Swampers (Non-Gang) are named residents of the Swampers. These variants are usually found in residential areas, as well as serving as the shopkeepers in Swamp shops.
Like most Swampers, they have a very high chance of wearing a Longcoat compared to other body armours.
They have a 5% chance of having a bounty ranging from 500 to 1500 Cats.
They wear [Shoddy] armour (15% chance of [Standard]) and have weapons manufactured by Unknown.
Statistics[]
- Greenlander
- Scorchlander
- Shek
- Hive Prince
Statistics
Attributes | Level | |
---|---|---|
Strength | 20 – 50 | |
Toughness | 20 – 50 | |
Dexterity | 20 – 50 | |
Perception | 30 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 50 | |
Sabres | 20 – 50 | |
Hackers | 20 – 50 | |
Heavy Weapons | 20 – 50 | |
Blunt | 20 – 50 | |
Polearms | 20 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 50 | |
Melee Defence | 20 – 50 | |
Dodge | -11.5 – 18.5 | |
Martial Arts | -11.5 – 18.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 60 | |
Crossbows | 30 – 60 | |
Precision Shooting | 30 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -14 – 16 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 50 | |
Swimming | 20 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 20 – 50 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 18 – 45 | |
Toughness | 20 – 50 | |
Dexterity | 22 – 55 | |
Perception | 30 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 50 | |
Sabres | 20 – 50 | |
Hackers | 20 – 50 | |
Heavy Weapons | 20 – 50 | |
Blunt | 20 – 50 | |
Polearms | 20 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 50 | |
Melee Defence | 20 – 50 | |
Dodge | -13.8 – 22.2 | |
Martial Arts | -11.5 – 18.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 60 | |
Crossbows | 30 – 60 | |
Precision Shooting | 30 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 24 – 60 | |
Swimming | 20 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 20 – 50 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -16.8 – 19.2 | |
Armour Smith | -16.8 – 19.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 22 – 55 | |
Toughness | 24 – 60 | |
Dexterity | 16 – 40 | |
Perception | 30 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 50 | |
Sabres | 20 – 50 | |
Hackers | 20 – 50 | |
Heavy Weapons | 20 – 50 | |
Blunt | 20 – 50 | |
Polearms | 20 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 24 – 60 | |
Melee Defence | 20 – 50 | |
Dodge | -9.2 – 14.8 | |
Martial Arts | -11.5 – 18.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 60 | |
Crossbows | 30 – 60 | |
Precision Shooting | 30 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -11.2 – 12.8 | |
Lockpicking | -14 – 16 | |
Thievery | -11.2 – 12.8 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 16 – 40 | |
Swimming | 20 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 20 – 50 | |
Engineer | -14 – 16 | |
Robotics | -11.2 – 12.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 16 – 40 | |
Toughness | 24 – 60 | |
Dexterity | 24 – 60 | |
Perception | 36 – 72 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 50 | |
Sabres | 20 – 50 | |
Hackers | 20 – 50 | |
Heavy Weapons | 20 – 50 | |
Blunt | 20 – 50 | |
Polearms | 20 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 50 | |
Melee Defence | 20 – 50 | |
Dodge | -11.5 – 18.5 | |
Martial Arts | -11.5 – 18.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 60 | |
Crossbows | 30 – 60 | |
Precision Shooting | 30 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -16.8 – 19.2 | |
Thievery | -16.8 – 19.2 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 24 – 60 | |
Swimming | 20 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 24 – 60 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.