You! Enemy of the Light! Darkness be purged!

–A Strayed Paladin attacking.

Strayed Paladins are members of The Holy Nation. They only exist if Holy Lord Phoenix, High Inquisitor Seta, and High Inquisitor Valtena are all either killed or imprisoned.

They appear to be ex-Paladins and Sentinels that kept their faith and allegiance after the breakdown of the Holy Nation. They have the same stats of a Paladin.

They spawn in squads of 4-10 in these zones: Bast, Border Zone, Dreg, Okran's Gulf, Okran's Pride, Okran's Valley, and Skinner's Roam.

They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Ancient.


Attributes Level
Strength 50
Toughness 50
Dexterity 50
Perception 1

Combat Skills Level
Melee Attack, Melee Defence 50
Dodge, Martial Arts 50÷10

Weapon Skills Level
Blunt, Hackers, Heavy, Katanas, Polearms, Sabres 50

Ranged Skills Level
Turrets 50
Crossbows 1
Precision Shooting 50

Thievery Skills Level
Stealth, Lockpicking, Thievery 1
Assassination 50÷2

Athletic Skills Level
Athletics, Swimming 50

Science Skills Level
Field Medic 50
Engineer, Robotics, Science 1

Trade Skills Level
Weapon Smith, Armour Smith, Labouring, Farming, Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS. Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Trivia[edit | edit source]

  • Strayed Paladins share the same maximum patrol number of 10 with the Kamikazes, and share the same minimum patrol number of 4 with the Samurai Rogues. Which represent the decivilized military of Shek Kingdom and United Cities, respectively.
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