| “ | Raise your sword. Prove your worth if you are to set foot in my kingdom, Flatskin! | ” |
The Stenn Desert: the barren, inhospitable home of the Shek. Surrounded to the West, North, and North-East by Vain; and to the East by the Border Zone. Shek Warriors, headed by Hundred Guardians, and also the notorious Kral's Chosen and Berserkers can be found patrolling the desert. Rarely, it's also possible to see squads of Skin Spiders patrolling through the area, likely migrated from the neighboring Spider Plains (which then likely originated from Arach).
Occasionally, trade caravans of Western Hive, Traders Guild and Nomads traverse through Admag.
Inhabitants[]
There are Major Towns, Minor Outposts, and Ancient Locations in the Stenn Desert. This zone does not spawn Camps.
Major Towns[]
- Admag: The Shek Kingdom capital
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Aesthetic Ruins[]
These locations show up on the map, although the player cannot interact with anything at this location.
Nests[]
Nests are temporary locations which can spawn randomly and typically belong to Animals. This zone has a max num nest of 6.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
- Shek Kingdom (45.4%)
- Shek Patrol {10} (1 ~ 2 Hundred Guardians, 4 ~ 8 Shek Warriors)
- Shek Patrol {10} (1 ~ 2 Hundred Guardians, 4 ~ 8 Shek Warriors) (Esata alive)
- Shek Scout Squad {10} (4 ~ 7 Shek Scouts)
- Shek Wandering Duelist {10} (1 Shek Fighter)
- Shek Warrior Bar {10} (1 Shek Warrior)
- Bonedog (9.1%)
- Lone Wolf (1 Bonedog) {10}
- Berserkers (9.1%)
- Berserker Squad (2 ~ 8 Berserkers) {10} (Ghost alive)
- Kral's Chosen (9.1%)
- Krals Chosen (5 ~ 8 Kral's Chosen) {10} (Flying Bull alive)
- Spiders (9.1%)
- Spider Squad Small 1 ~ 3 (1 ~ 3 Skin Spiders aged 60) {10}
- Traders Guild (9.1%)
- Caravan {10} (Longen alive)
- No Faction (3.6%)
- Lost Drone {4}
- Hiver Trader Caravan (3.6%)
- Nomads (1.8%)
- Merchant Nomads (2)
These squads can potentially spawn in this zone if certain World States have been reached.
- Shek Kingdom
- The Holy Nation
- Holy Patrol {5} (1 High Paladin, 4 ~ 6 Paladins, 6 ~ 10 Holy Servants) (Phoenix alive, Seto dead)
- Western Hive - if The Queen is dead:
- Hive Bandit {6}
- Lost Hiver {3}
- Lost Prince {1}
- Kral's Chosen - (Flying Bull dead)
- Krals Chosen (Broken) (3 ~ 6 Kral's Chosen) {5}
- Berserkers - (Ghost dead)
- Berserker Squad (Broken) (2 ~ 5 Berserkers) {5}
Environment[]
| Stenn Desert | ||||
| These are the modifiers which are linked to this zone on FCS.
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| Water | 20% | Fertility | 75% | |
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| Environment | Resources | |||
| Arid | 100% | Stone | 110% | |
| Green | 0% | Iron | 100% | |
| Swamp | 0% | Copper | 70% | |
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| Before building an outpost, players should find information about specific areas through Prospecting. | ||||
True to name, it never rains in the Stenn Desert. The desert is filled with low quality (10%) copper mines.
Packs of bonedogs can be seen roaming in the desert. Also, it is possible to encounter individual or pairs of skin spiders that hail from the southern Spider Plains.
Weather[]
This zone has the 'stenn desert' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
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