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[[File:Riddly Stats.jpg|thumb|Stats window without a skill selected.]]
[[File:Statspage.png|thumb|A small stats page of a character.]]'''Statistics''' (henceforth abbreviated as '''stats''') are a collection of numbers that define your characters. They modify what your character can do and how effectively they can do it.
 
   
 
'''Character Statistics''' (henceforth abbreviated as '''stats''') are a collection of numbers that define your character, modifying what your character can do and how effectively they can do it. These stats can be increased by completing actions that are affected by said stats. For example, weapons skills can be increased by engaging in combat with the specified weapon.
Statistics break down into three main categories and multiple subcategories:
 
* '''Attributes'''
 
* '''Weapon Skills'''
 
* '''Skills'''
 
   
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Statistics break down into seven main categories: Attributes, Weapon Skills, Combat Skills, Thievery Skills, Athletic Skills, Science Skills, and Trade Skills.
These stats can be increased by completing actions that are affected by said stats. For example, weapons skills can be increased by engaging in combat with the specified weapon.[[File:Fullstats.png|thumb|A full stats page of a character.]]
 
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In the Stats window, players can view all the levels of their selected Player Character. By hovering over a specific skill, players can read descriptions about that skill as well as view how much experience their character has towards the next level in that skill.
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<gallery>
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Fullstats.png|Old design of stats page.
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Statspage.png|Old Design of stats preview.
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</gallery>
   
 
==Attributes==
 
==Attributes==
Attributes are the core stats of your character. They also have a direct effect on how efficient your character is in combat. Attributes are broken down into 5 subcategories.
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Attributes are the core stats of your character. They also have a direct effect on how efficient your character is in combat. There are currently 4 Attributes.
*[[Strength]] - Determines the ability to use [[Heavy Weapons]] and [[Armour]] without tiring, and to [[Encumbrance|carry]] more.
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* [[Strength]] - Determines the ability to use [[Weapons]], and to [[Encumbrance|carry]] more, without penalties. The minimum strength to use a weapon effectively is 40x the blunt damage value. Also increases blunt damage output.
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* [[Dexterity]] - Affects the speed of attacks, blocks, rate of fire, reload speed, and increases cutting damage output. It is also affected by [[Stronger Opponent Logic]].
*Endurance - Not currently implemented
 
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* [[Toughness]] - Determines a character's damage resistance, wound deterioration speed, martial arts damage, and chance to resist stealth knock-outs. Also lowers the knock-out point (the level at which they fall unconscious), knock-out time (how long they stay unconscious when knocked-out), and raises the amount of damage required to stagger them.
*[[Dexterity]] - Affects the speed and the speed of attacks and blocks and cutting damage.
 
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* [[Perception]] - Used to govern accuracy with ranged weapons. Especially important for hitting far away or moving targets.
*[[Toughness]] - Determines a character's damage resistance and the level at which they get knocked out
 
*Perception - Not currently implemented
 
   
 
==Weapon skills==
 
==Weapon skills==
Weapons Skills are stats that directly affect how much damage you do with certain [[weapons]]. They can be increased by direct combat with a weapon. There are currently 6 melee skills and 2 ranged skills.
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Weapons Skills are stats that govern how much damage you do with certain [[weapons]]. They can be increased by direct combat with a weapon. There are currently 7 Weapon Skills.
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===Melee===
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=== Melee ===
*[[Katana (Class)|Katanas]] - Weapons that specialize in cutting damage.
 
*[[Sabre]]s - Weapons that specialize in a mix of cutting a blunt damage, but more in cutting.
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* [[Katanas]] - Weapons that specialize in cutting damage. Very offensive, sacrificing defense for attack, with great attack speed.
*[[Hacker]]s - Weapons that specialize in a perfect mix of cutting and blunt damage.
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* [[Sabres]] - Weapons that specialize in a mix of cutting and blunt damage, but more in cutting. Granting defense bonus, often at the expense of attack, they compensate their lower speed than katanas by the ability to efficiently block until the smallest opening to attack.
*[[Heavy Weapons]] - Weapons that specialize in a mix of blunt and cutting damage, but more so blunt.
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* [[Hackers]] - Weapons that specialize in a perfect mix of cutting and blunt damage. Well balanced between offense and defense. A bit slow, but with good damage.
*[[Blunt]] - Weapons that specialize in blunt damage, resulting in a non-lethal knockout.
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* [[Heavy Weapons]] - Weapons that specialize in a mix of blunt and cutting damage, but more so blunt. Really slow, but with a great reach and huge damage.
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* [[Blunt Weapons]] - Weapons that specialize in blunt damage, resulting in a non-lethal knockout. Good to put the enemy in bloodloss KO. Slower than blades but a strong character can wield them with a decent speed and high damage.
*Martial Arts - Deals damage with your fists, learn better moves as skill increases.
 
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* [[Polearms]] - Weapons that specialize in range and speed, making them very lethal against animals. Very unhandy indoors, but ideal for a hunter/huntress.
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=== Range ===
 
* [[Turrets]] - Determines the ability for characters to use defensive weapon turrets (accuracy, aiming speed and reload speed).
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* [[Crossbows]] - Skill at shooting with crossbows (accuracy, aiming speed and reload speed).
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* [[Precision Shooting]] - The ability to avoid accidentally shooting your allies (and yes, it is increased by accidentally shooting your allies).
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== Combat Skills ==
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Combat Skills are the skills that govern how effective your characters are in combat. Determining how successful your attacks, blocks, and dodges will be. There are 4 Combat Skills, all affected by [[Stronger Opponent Logic]].
 
* [[Melee Attack]] - Determines chance to successfully land a hit, and increases attack speed with weapons.
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* [[Melee Defense]] - Determines chance to block, and increases block speed.
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* [[Dodge]] - Determines chance of evade attacks in fight.
 
* [[Martial Arts]] - Determines chance to successfully land a hit with your fists, learn better moves as skill increases. Also increases attack speed with fists.
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== Thievery Skills ==
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Thievery Skills are the skills that govern all things related to stealth. From lockpicking to sneaking, and assassinating to disguising, there are 4 Thievery Skills:
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* [[Stealth]] - Determines your ability to remain undetected while sneaking, and the effectiveness of [[Disguise]]s.
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* [[Lockpicking]] - Determines the chance and time required to pick locks depending on the lock's level.
 
* [[Thievery]] - Determines the chance of successfully stealing items.
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* [[Assassination]] - Determines the chance of successfully knocking out someone while sneaking.
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== Athletic Skills ==
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Athletic Skills are the skills that govern movement in the world, whether it be running or swimming. There are 2 Athletic Skills.
 
* [[Athletics]] - Determines run speed.
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* [[Swimming]] - Determines swim speed.
   
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== Science Skills ==
===Ranged===
 
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Science Skills are the skills that govern the more intellectual activities, such as First Aid, Robotics, and Prospecting. There are 4 Science Skills.
*Bows - Not currently implemented.
 
 
* [[Field Medic|Medic]] - Determines speed of First Aid, what [[Medical Items|First Aid Kits and Splint Kits]] you can use and how efficiently you can use them.
*[[Turrets]] - Determines the ability for characters to use defensive weapon turrets. 
 
 
* [[Engineer]] - Determines how fast you can [[Construction|Construct]] and repair structures.
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* [[Robotics (Skill)|Robotics]] - Determines the speed of First Aid on [[Skeleton]]s and Characters with [[Robot Limbs]] using a [[Skeleton Repair Kit]] and crafting of items at the [[Robotics Bench]].
 
* [[Science]] - Determines skill at [[Prospecting]], researching new [[Technology]].
   
==Skills==
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==Trade Skills==
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Trade Skills are the skills that govern the crafting of various items, often for the purposes of making money via selling the products. There are 6 Trade Skills.
Skills directly affect actions your characters are trying to complete. The higher the skill, the more effective you are at the action. A higher engineer skill will allow you to build faster, for example. There are currently 20 different skills.
 
*[[Melee Attack]] - Determines chance to successfully land a hit.
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* [[Weapon Smith (Skill)|Weapon Smith]] - Determines speed and quality of [[Weapons]] made at a [[Weapon Smithing Bench]].
*[[Melee Defence|Melee Defense]] - Determines chance to block and evade.
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* [[Armour Smith]] - Determines speed and quality of [[Armour]] made at various [[Crafting]] stations.
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* [[Crossbow Smith]] - Determines speed and quality of [[Crossbows]] made at [[Crossbow Crafting Bench]].
*Mass Combat - Not currently implemented.
 
 
* [[Labouring]] - Determines speed of manual labour such as mining and processing.
*Arrow Defence - Not currently implemented.
 
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* [[Farming]] - Determines harvesting speed of crops and their yield.
*Dodge - Not currently implemented.
 
*[[Stealth]] - Determines your ability to remain undetected while sneaking.
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* [[Cooking (skill)|Cooking]] - Determines the speed of cooking food and brewing drinks.
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__NOEDITSECTION__
*[[Thievery]] - Determines the chance of successfully lock picking and stealing items.
 
 
[[Category:User Interfaces]]
*Bluffing - Not currently implemented.
 
 
[[Category:Statistics|#]]
*[[Assassination]] - Determines the chance of successfully knocking out or killing someone while sneaking.
 
*[[Athletics]] - Determines run speed.
 
*Survival - Not currently implemented.
 
*Tracking - Not currently implemented.
 
*Climbing - Not currently implemented.
 
*[[Field Medic]] - Determines speed of First Aid, what [[Medical Items|First Aid Kits ]]and [[Medical Items|Splint Kits]] you can use and how efficient you can use them.
 
*[[Engineer]] - Determines how fast you can [[Construction|build]] and repair structures.
 
*[[Weapon Smith]] - Determines speed and quality of [http://kenshi.wikia.com/wiki/Weapons weapons] made at a [http://kenshi.wikia.com/wiki/Weapon_Smithing_Bench weapon smithing bench].
 
*[[Armour Smith]] - Determines speed and quality of [http://kenshi.wikia.com/wiki/Armour armour] made at [http://kenshi.wikia.com/wiki/Armour_Smith armour smithing bench].
 
*[[Robotics]] - Determines the speed of First Aid of [http://kenshi.wikia.com/wiki/Skeleton Skeletons] using a [http://kenshi.wikia.com/wiki/Robotics_Repair_Kit Robotics Repair Kit].
 
*[[Science]] - Determines skill at prospecting, and researching new technology. (Not fully implemented)
 
*[[Labouring]] - Determines skill at manual labour such as farming and mining.[[Category:Info]]
 
[[Category:Guide]]
 
[[Category:Stats]]
 

Revision as of 14:46, 19 January 2021

Riddly Stats

Stats window without a skill selected.

Character Statistics (henceforth abbreviated as stats) are a collection of numbers that define your character, modifying what your character can do and how effectively they can do it. These stats can be increased by completing actions that are affected by said stats. For example, weapons skills can be increased by engaging in combat with the specified weapon.

Statistics break down into seven main categories: Attributes, Weapon Skills, Combat Skills, Thievery Skills, Athletic Skills, Science Skills, and Trade Skills.

In the Stats window, players can view all the levels of their selected Player Character. By hovering over a specific skill, players can read descriptions about that skill as well as view how much experience their character has towards the next level in that skill.

Attributes

Attributes are the core stats of your character. They also have a direct effect on how efficient your character is in combat. There are currently 4 Attributes.

  • Strength - Determines the ability to use Weapons, and to carry more, without penalties. The minimum strength to use a weapon effectively is 40x the blunt damage value. Also increases blunt damage output.
  • Dexterity - Affects the speed of attacks, blocks, rate of fire, reload speed, and increases cutting damage output. It is also affected by Stronger Opponent Logic.
  • Toughness - Determines a character's damage resistance, wound deterioration speed, martial arts damage, and chance to resist stealth knock-outs. Also lowers the knock-out point (the level at which they fall unconscious), knock-out time (how long they stay unconscious when knocked-out), and raises the amount of damage required to stagger them.
  • Perception - Used to govern accuracy with ranged weapons. Especially important for hitting far away or moving targets.

Weapon skills

Weapons Skills are stats that govern how much damage you do with certain weapons. They can be increased by direct combat with a weapon. There are currently 7 Weapon Skills.

Melee

  • Katanas - Weapons that specialize in cutting damage. Very offensive, sacrificing defense for attack, with great attack speed.
  • Sabres - Weapons that specialize in a mix of cutting and blunt damage, but more in cutting. Granting defense bonus, often at the expense of attack, they compensate their lower speed than katanas by the ability to efficiently block until the smallest opening to attack.
  • Hackers - Weapons that specialize in a perfect mix of cutting and blunt damage. Well balanced between offense and defense. A bit slow, but with good damage.
  • Heavy Weapons - Weapons that specialize in a mix of blunt and cutting damage, but more so blunt. Really slow, but with a great reach and huge damage.
  • Blunt Weapons - Weapons that specialize in blunt damage, resulting in a non-lethal knockout. Good to put the enemy in bloodloss KO. Slower than blades but a strong character can wield them with a decent speed and high damage.
  • Polearms - Weapons that specialize in range and speed, making them very lethal against animals. Very unhandy indoors, but ideal for a hunter/huntress.

Range

  • Turrets - Determines the ability for characters to use defensive weapon turrets (accuracy, aiming speed and reload speed).
  • Crossbows - Skill at shooting with crossbows (accuracy, aiming speed and reload speed).
  • Precision Shooting - The ability to avoid accidentally shooting your allies (and yes, it is increased by accidentally shooting your allies).

Combat Skills

Combat Skills are the skills that govern how effective your characters are in combat. Determining how successful your attacks, blocks, and dodges will be. There are 4 Combat Skills, all affected by Stronger Opponent Logic.

  • Melee Attack - Determines chance to successfully land a hit, and increases attack speed with weapons.
  • Melee Defense - Determines chance to block, and increases block speed.
  • Dodge - Determines chance of evade attacks in fight.
  • Martial Arts - Determines chance to successfully land a hit with your fists, learn better moves as skill increases. Also increases attack speed with fists.

Thievery Skills

Thievery Skills are the skills that govern all things related to stealth. From lockpicking to sneaking, and assassinating to disguising, there are 4 Thievery Skills:

  • Stealth - Determines your ability to remain undetected while sneaking, and the effectiveness of Disguises.
  • Lockpicking - Determines the chance and time required to pick locks depending on the lock's level.
  • Thievery - Determines the chance of successfully stealing items.
  • Assassination - Determines the chance of successfully knocking out someone while sneaking.

Athletic Skills

Athletic Skills are the skills that govern movement in the world, whether it be running or swimming. There are 2 Athletic Skills.

Science Skills

Science Skills are the skills that govern the more intellectual activities, such as First Aid, Robotics, and Prospecting. There are 4 Science Skills.

Trade Skills

Trade Skills are the skills that govern the crafting of various items, often for the purposes of making money via selling the products. There are 6 Trade Skills.