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Today we eat! Gut him, take every last scrap of food from him!

–Starvers attacking

The Starving Bandits are a frequently seen hostile faction found roaming primarily in and around the wilds of Holy Nation lands, they are similar to the Starving Vagrants that are found in United Cities lands but are more organized since they are always found in groups and have leaders. They are found to be especially numerous in frontier places like Okran's Gulf, Border Zone and Skinner's Roam where the reach of law is weak.

This faction doesn't have any named characters, bases, or an overall faction leader. They do have leaders for their individual squads, however.

They are made up of nobodies, destitutes, thugs and beggars who, instead of working, have ganged up and resorted to banditry to feed themselves instead. They tend to roam around zones in gangs of 8, 12 or 42 and look for any wanderers (usually the player) to prey upon. Due to their fragile states, many are weak and untrained for combat, but they have strength in numbers.

They will often attack neutral targets unprovoked or, more rarely, beg them for money on occasion. They will loot any unconscious characters they come across for food, as well as butcher any animals they see. If their weapon has been taken, they may loot the weapon from another character as well.

It is likely that many of these bandits end up as Lower Servants in the Holy Mines, as they have a tendency to attack those areas as well as any Holy Nation slaver patrol they come across, who will promptly enslave them and put them to better use. It is also likely that if these same bandits ended up as part of Holy Nation Outlaws as Escaped Servants if they managed to escape.

Members of this faction never have the Honorable and rarely have Smart Personality. When recruited, they will have "Player THUG" dialogue package.

Members of this faction can colour armour and clothing due to a colour scheme attached.

Characters[]

This faction has no Unique Characters.

Generic Characters[]

Squads[]

Starving Bandit Mob: (Skinner's Roam, Shem, Border Zone, Dreg, Okran's Gulf, Okran's Pride, Okran's Valley, Northern Coast)

Starving Bandit Big Mob: (Border Zone, Shem, Okran's Gulf)

Starving Bandit Giant Mob: (Skinner's Roam, Shem)

Relations[]

Faction Relations[]

This faction has no special relations with any factions. Their default relation is -10.

Player Relations[]

The reasons for this faction to have a non-zero relation towards you.

  • If the relations with the player are not hostile, they will occasionally come up to speak with you and ask for either c.50, c.500 or c.1,500. Giving them c.50 doesn't change alignment, giving them c.500 raises it by +2, and giving them c.1,500 raises it by +5.

Locations[]

Zones
Starving Bandit patrols can spawn in Border Zone, Dreg, Northern Coast, Okran's Gulf, Okran's Pride, Okran's Valley, Shem, and Skinner's Roam.


Towns
There are no locations which the Starving Bandits control.


Town Overrides
There are no locations which can be controlled by this faction due to changes in World States.


Tips[]

  • If you wish to avoid having your food stolen after being knocked out by Starving Bandits, you can put your party member's food inside of a backpack and store it in your inventory rather than equipped or drop it on the ground and wait for them to leave before recovering it.
  • If you are allied with Starving Bandits, they no longer attack you on sight in any situation, and if you respond to their request for food positively then they will bodyguard the character who spoke to them for 24 hours. However, despite the dialogue implying that you are giving them money, no Cats are subtracted from your total.
  • Giving a group of Starving Bandits enough money to raise the faction's alignment towards you turns that specific group of Starving Bandits into friendly NPCs, meaning that they will defend you from any nearby enemies, although they will not follow you like they will when they are allies.

Trivia[]