2nd May 2021 by Cattrina
Special tool is a prop that appears from nowhere when a character performs an action, fe. mines ore (Pickaxe) etc.
The prop is not carried in the character's inventory and as such cannot be lost or sold.
Making a Special Tool
Special tool is a mesh object that is not rigged to a character. Rigging the object to character will cause a crash in game. Instead, it follows the prop bone in the right hand of the character's skeleton. The origo of the object follows the center of the prop bone.
For easier administration, position the object in Blender so the origo is aligned with the handle, or the spot you want the character to hold it of. That way you can just align the prop bone to the center of the hand when you are making the animation. I also recommend making first a static pose so you can test the alignment and rotation of your mesh item ingame. Only after you have decided the object sits in hand well, proceed to making the rest of the animation. Carefully making sure each time you rotate the hand bone, you shift click also the prop bone and move them together.
A special tool is regarded as an item of clothing, even though you do not rig it to the avatar. For this reason the rules for making textures to clothing apply, same shininess and transparency rules.