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Tag: Visual edit
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Special tool is a mesh object that '''<u>is ''not'' rigged</u>''' to a character. Instead, it follows the prop bone in the character's skeleton. A weapon type object follows the right hand and an item type follows the left hand. The origo of the object follows the center of the prop bone.
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Special tool is a mesh object that is '''<u>not rigged</u>''' to a character. Rigging the object to character will cause a crash in game. Instead, it follows the prop bone in the character's skeleton. A weapon type object follows the right hand and an item type follows the left hand. The origo of the object follows the center of the prop bone.
   
   

Revision as of 07:49, 2 May 2021

2nd May 2021 by Cattrina

Special tool is a prop that appears from nowhere when a character performs an action, fe. mines ore (Pickaxe) etc.

The prop is not carried in the character's inventory and as such cannot be lost or sold.

Making a Special Tool

Special tool is a mesh object that is not rigged to a character. Rigging the object to character will cause a crash in game. Instead, it follows the prop bone in the character's skeleton. A weapon type object follows the right hand and an item type follows the left hand. The origo of the object follows the center of the prop bone.


For easier administration, position the object in Blender so the origo is aligned with the handle, or the spot you want the character to hold it of. That way you can just align the prop bone to the center of the hand when you are making the animation.