“ | Well, we can't ignore the leviathan in the room now, can we?
If the acid rain don't melt our skin off it'll be the dragons that finish us off. I don't even know who's idea it was to come here. I guess I'm the idiot for coming along... |
” |
–Player Characters |
Sonorous Dark is the home of the Skin Bandits. It is the start of the peninsula which makes up the Ashlands.
Inhabitants[]
There are no Major Towns in Sonorous Dark. This zone does not spawn Nests or Camps.
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
These squads can potentially spawn in this zone if certain World States have been reached.
- Southern Hive patrols (1 Prince and 8 Droneguards) - if Queen of the South is alive and Savant is dead.
Environment[]
Sonorous Dark | ||||
These are the modifiers which are linked to this zone on FCS.
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Water | 90% | Fertility | 0% | |
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Environment | Resources | |||
Arid | 0% | Stone | 200% | |
Green | 0% | Iron | 200% | |
Swamp | 0% | Copper | 150% | |
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Before building an outpost, players should find information about specific areas through Prospecting. |
Weather[]
This zone has the 'sonorousdark' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
- Acid
Gallery[]
Tips[]
- Don't get knocked out. If you do, religiously guard the downed characters.
- Bring enough Sleeping Bags for around half of your squad.
- Those are
nothumans, if you couldn't already tell. They are extremely dangerous, do not approach them, and go out of your way to avoid them. Any character with less than 50-60 Melee Attack/Defense should not attempt to fight them, should they notice a(nother) Human in the party. - Do not stay in this zone for long.
- Bring a lot of reserve human food if your squad eats human food.
- Although Acid protection is practically required, sacrificing conventional protection to attain 100% acid protection is not advised, 60-80% is good enough for those travelling through.
- The Crab Helmet is the best helmet for any non-crossbow characters traveling through this zone, take or buy some in preparation.
- Consider bringing one fabric for a Mercenary Tent (one tent will protect ~30 characters from acid).
- Sonorous Dark is slightly more dangerous and much worse for money than the surrounding zones, leave the zone as quickly as possible.
- Consider equipping your squad with Hackers (especially the Paladin's Cross), as they do bonus damage against the most common enemies in this area.
- Don't die.