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Slavers are typical members of the Slave Traders. They are frequently found in slave camps where they act as quartermasters, workmasters, and wardens.

Slavers are also hired by The Holy Nation to keep slaves in line at the Holy Mines.

They wear [Shoddy] armour (10% chance of [Standard]) and have weapons manufactured by Ancient.

Statistics[]

  • Greenlander
  • Scorchlander
  • Shek
  • Hive Soldier Drone
Statistics

Attributes Level
Strength 25 – 35
Toughness 25 – 35
Dexterity 25 – 35
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 22.5 – 31.5
Toughness 25 – 35
Dexterity 27.5 – 38.5
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2.4 – 9.6
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 30 – 42
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4 – 6
Science 1
Trade Skills Level
Weapon Smith -4.8 – 7.2
Armour Smith -4.8 – 7.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 27.5 – 38.5
Toughness 30 – 42
Dexterity 20 – 28
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 30 – 42
Melee Defence 25 – 35
Dodge -1.6 – 6.4
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 15
Athletic Skills Level
Athletics 20 – 28
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 25 – 35
Toughness 30 – 42
Dexterity 25 – 35
Perception -3.2 – 4.8
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 30 – 42
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 20 – 28
Engineer -3.2 – 4.8
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -3.2 – 4.8
Armour Smith -3.2 – 4.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
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