Slavers are typical members of the Slave Traders. They are frequently found in slave camps where they act as quartermasters, workmasters, and wardens.
Slavers are also hired by The Holy Nation to keep slaves in line at the Holy Mines.
They wear [Shoddy] armour (10% chance of [Standard]) and have weapons manufactured by Ancient.
Statistics[]
- Greenlander
- Scorchlander
- Shek
- Hive Soldier Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 25 – 35 | |
Toughness | 25 – 35 | |
Dexterity | 25 – 35 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | -2 – 8 | |
Martial Arts | -2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25 – 35 | |
Crossbows | -4 – 6 | |
Precision Shooting | 25 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 25 – 35 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 22.5 – 31.5 | |
Toughness | 25 – 35 | |
Dexterity | 27.5 – 38.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | -2.4 – 9.6 | |
Martial Arts | -2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25 – 35 | |
Crossbows | -4 – 6 | |
Precision Shooting | 25 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 25 – 35 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 27.5 – 38.5 | |
Toughness | 30 – 42 | |
Dexterity | 20 – 28 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 42 | |
Melee Defence | 25 – 35 | |
Dodge | -1.6 – 6.4 | |
Martial Arts | -2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25 – 35 | |
Crossbows | -4 – 6 | |
Precision Shooting | 25 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 28 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 25 – 35 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 25 – 35 | |
Toughness | 30 – 42 | |
Dexterity | 25 – 35 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 42 | |
Melee Defence | 25 – 35 | |
Dodge | -2 – 8 | |
Martial Arts | -2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25 – 35 | |
Crossbows | -4 – 6 | |
Precision Shooting | 25 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 20 – 28 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.