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The Slave Traders are a faction of practitioners of Slavery, and they have close ties to most factions that engage in its practice, including The Holy Nation and the United Cities.

The Traders Guild wields significant influence over this faction. Considering all 'Slave Masters' and 'Slave Mistresses' have membership in the guild, one might say the Slave Traders are simply an extension of the former. Meanwhile, the Anti-Slavers lead by Tinfist are the mortal enemies of this faction and its allies. Some smaller independent factions directly to support their commerce, such as the Manhunters and Slave Hunters. The Samurai Police like to sell off prisoners caged inside United Cities police stations to the Slave Traders.

The Slave Traders run several outposts of their own in the world, ranging from markets, to farms and mines. The player can sell captives to the slavers found in certain places in order to make some extra money. Certain items are banned inside the Slave Trader-controlled territory and will incur penalties for possession (Bloodrum, Hashish, Hemp).

Members of this faction can colour armour and clothing due to a colour scheme attached.

Non-Player Characters[]

Notable NPCs[]

Special NPCs this faction has. Unique characters such as rulers and other important people.

*The prominent 'slave traders' in Kenshi are all members of the Trader's Guild ingame.

Miscellaneous NPCs[]

The generic NPCs this faction has. Usually soldiers, civilians, and the like.

Recruits[]

The recruitable characters this faction can spawn. Usually found in bars, but not always.

  • Headshot
  • Cook
  • Engineer
  • Engineer (loves walls)
  • Farmer
  • Gunner
  • Medic
  • Sword for hire
  • Sword for hire (6,000 c.)

Trade Culture[]

Vendors Marked-up goods
The traders that can be spawned in this faction's towns. Items that have a special status to this faction. Such as having a lower/higher price, or being Illegal.
  • Bar - Slavers
  • Clothing Shop - Slaver
  • Farm Shop - Slaver
  • Slave Shop
  • Trade Goods Shop - Slaver Mining Goods

Relations[]

Faction Relations[]

The factions this faction has special relations towards, though they may not share the same opinion. For all others, it will use this faction's default (0).

Player Relations[]

The reasons for this faction to have a non-zero relation towards you.

  • You can gain relations from this faction by purchasing slaves. It is possible to become allied with the Slave Traders by purchasing a large number of slaves with purchase improving the relations by 1 point.

Locations[]

Zones
Slaver Caravans can spawn in Grey Desert, Heng, Stormgap Coast, The Great Desert, and The Hook.


Towns
These towns, outposts, and other locations are controlled by this faction.
Eyesocket
Port North
Port South
Slave Farm
Slave Farm South
Slave Markets
South Stone Camp
Stone Camp


World States
If certain World States are achieved, slaver caravans from this faction can be found patrolling Northern Coast, Shem, Sinkuun, Skimsands, Skinner's Roam, and The Outlands.

In order to stop slaver caravans from spawning in Grey Desert, players must kill or imprison Longen and Slave Master Grande.

In order to stop slaver caravans from spawning in Heng, players must kill or imprison Longen, Slave Master Ruben, and Slave Mistress Ren.

In order to stop slaver caravans from spawning in Stormgap Coast, players must kill or imprison Slave Master Grande.

In order to stop slaver caravans from spawning in The Great Desert, players must kill or imprison Lady Kana, Longen, and Slave Master Haga.

In order to stop slaver caravans from spawning in The Hook, players must kill or imprison Slave Market Master and Slave Mistress Grace.

Town Overrides

Depending on World States, these locations can be controlled by this faction.

Cult Village
Eyesocket
Fishing Village
Distant Hive Village
Holy Farm
Holy Mines
Port North
Port South
Settled Nomads
Slave Farm
Slave Farm South
Slave Markets
South Stone Camp
Stone Camp
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