“ | Ugh! Rotten peasant! Shoo! | ” |
Slave Market Master is a noble member of the Traders Guild. He can be found at Slave Markets in South Wetlands.
As with the other TG Nobles, Slave Market Master lives in a Noble House and is guarded by 4 Empire Noble Guard Hooded characters and 4 Samurai Heavy characters.
He has Smart Personality.
They wear [Specialist] armour (10% chance of [Masterwork]) and have weapons manufactured by Catun Scrapmaster or Skeleton Smiths.
Statistics[]
- Greenlander
- Scorchlander
- Shek
- Hive Soldier Drone
Attributes | Level | |
---|---|---|
Strength | 30 – 50 | |
Toughness | 30 – 50 | |
Dexterity | 30 – 50 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 50 | |
Sabres | 30 – 50 | |
Hackers | 30 – 50 | |
Heavy Weapons | 30 – 50 | |
Blunt | 30 – 50 | |
Polearms | 30 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 50 | |
Melee Defence | 30 – 50 | |
Dodge | -6 – 14 | |
Martial Arts | -6 – 14 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | -9 – 11 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 50 | |
Swimming | 30 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 30 – 50 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 27 – 45 | |
Toughness | 30 – 50 | |
Dexterity | 33 – 55 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 50 | |
Sabres | 30 – 50 | |
Hackers | 30 – 50 | |
Heavy Weapons | 30 – 50 | |
Blunt | 30 – 50 | |
Polearms | 30 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 50 | |
Melee Defence | 30 – 50 | |
Dodge | -7.2 – 16.8 | |
Martial Arts | -6 – 14 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | -9 – 11 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 36 – 60 | |
Swimming | 30 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 30 – 50 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 33 – 55 | |
Toughness | 36 – 60 | |
Dexterity | 24 – 40 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 50 | |
Sabres | 30 – 50 | |
Hackers | 30 – 50 | |
Heavy Weapons | 30 – 50 | |
Blunt | 30 – 50 | |
Polearms | 30 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 36 – 60 | |
Melee Defence | 30 – 50 | |
Dodge | -4.8 – 11.2 | |
Martial Arts | -6 – 14 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | -9 – 11 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 24 – 40 | |
Swimming | 30 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 30 – 50 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 30 – 50 | |
Toughness | 36 – 60 | |
Dexterity | 30 – 50 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 50 | |
Sabres | 30 – 50 | |
Hackers | 30 – 50 | |
Heavy Weapons | 30 – 50 | |
Blunt | 30 – 50 | |
Polearms | 30 – 50 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 36 – 60 | |
Melee Defence | 30 – 50 | |
Dodge | -6 – 14 | |
Martial Arts | -6 – 14 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 50 | |
Crossbows | -9 – 11 | |
Precision Shooting | 30 – 50 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 50 | |
Swimming | 30 – 50 |
Science Skills | Level | |
---|---|---|
Field Medic | 24 – 40 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
World States[]
If the Slave Market Master is killed or imprisoned then town overrides can apply to a number of locations.
The death or imprisonment of the Slave Market Master will cause Slave Markets to become destroyed.
Death or imprisonment will also cause Clownsteady to experience food shortages and the inhabitants to become malnourished. Alternatively if Slave Mistress Grace has also been killed or imprisoned then Clownsteady is instead handed over to Empire Peasants.
If Slave Market Master and Slave Mistress Grace are both killed/imprisoned, Slave Farm South will fall under the control of Free Traders.
If the Slave Market Master and Slave Mistress Grace are both dead or imprisoned then the Manhunter Base is taken over by the Mercenary Guild.
If Slave Market Master and Slave Mistress Grace are both killed/imprisoned, Slave Traders, Manhunters and Slave Hunters patrols will cease to spawn in The Hook.