Skinner's Roam is a rocky desert territory controlled by the The Holy Nation but initially not actually patrolled by them. They control multiple Holy Mines in the area.

This lack of patrols allows huge groups of hungry bandits to harass travelers.

Skinner's Roam is also known for the huge dust wall that might have ruined one of the Holy Mines.

Inhabitants Edit

There are no Major Towns in Skinner's Roam.

Minor Outposts Edit

These locations are typically small towns, villages, or faction bases.

Ancient Locations Edit

These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.

Camps Edit

These are temporary locations which can spawn randomly. They usually spawn with Camp Beds which are free to use.

Nests Edit

Nests are temporary locations which can spawn randomly and typically belong to Animals.

Homeless Spawns Edit

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.

These squads can potentially spawn in this zone if certain World States have been reached.

Environment Edit

Skinner's Roam
These are the modifiers which are linked to this zone on FCS.
Water 50% Fertility 60%

Environment Resources
Arid 100% Stone 1x
Green 10% Iron Unknown
Swamp 0% Copper Unknown

Before building an outpost, players should find information about specific areas through Prospecting.

Neither the ground nor the water in this zone is acidic. Cactus Farms should thrive in this area and the animals which spawn here do not eat crops (despite Wild Bulls being Herbivores).

Weather Edit

This zone has 3 possible seasons. Seasons may cause harmful Weather Effects or be purely aesthetic.

  • Dust Storm Approach
  • Clear Times
  • Clear AND Storm Mix SHORTSEASON

Gallery Edit

Tips Edit

  • Wear headgear which protects against Duststorms.