“ | A skeleton, I see... If you want to join us, the doctor can cure you of your skinless ways. You'll need to speak to Savant. Savant is the greatest master of science in all the land, he has shown us the way, the truth of the evil skeleton and how we can undergo the skinning transformation in human's purest form. | ” |
–Skin Bandit, if a Skeleton Player Character triggers dialogue |
Skinhouse is a location controlled by the Skin Bandits. It includes 5 Skinhouses, each of which can contain between 8 and 12 Skin Bandit characters. These locations are likely to include Peeler Machines.
Loot[]
Items in relative order of likelihood:
- Grog
- Iron Plates, Tools, Wrench
- Armour Plating, Book, Capacitor, Electrical Components, Gears, Hinge, Leather, Robotics Components, Skeleton Repair Kit
- Building Materials
- Skeleton Eye, Skeleton Muscle
- Fuel, Fabrics, Steel Bars, Copper
Town overrides[]
Skinhouses can be affected by multiple World States to produce the following Town Overrides:
Trivia[]
- The "destroyed" overrides of Skinhouses and the Skinhouse HQ are the only FCS items of type "Town" in use which are not assigned to any faction. In practice, though, the game treats them as if they still belonged to the Skin Bandits.