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Shem is a sandy oasis area with Beak Things and Bloodspiders, likely wandered in from the neighboring Venge. It is home to Nomads as well as Smugglers from the Grayflayers gang.

Smugglers Bar is a location worth remembering, especially for players travelling through nearby Venge. There are numerous Beds and, short of kidnapping Big Gray, there isn't any reason for the Grayflayers to be hostile to the player.

Inhabitants[]

There are no Major Towns or Ancient Locations in Shem. This zone does not spawn Nests.

Minor Outposts[]

These locations are typically small towns, villages, or faction bases.

Camps[]

These are temporary locations which can spawn randomly. They usually spawn with Camp Beds which are free to use.

Homeless Spawns[]

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.

These squads can potentially spawn in this zone if certain World States have been reached.

Environment[]

Shem
These are the modifiers which are linked to this zone on FCS.
Water 70% Fertility 100%

Environment Resources
Arid 100% Stone 100
Green 10% Iron 100
Swamp 0% Copper 80

Before building an outpost, players should find information about specific areas through Prospecting.

Weather[]

This zone has the 'Desert mild' season. Seasons may cause harmful Weather Effects or be purely aesthetic.

  • Desert -dust-swirls WEATHER
  • Sand stream ambient
  • Clear times SHORT hot 0.5
  • Desert Calm
  • Ground sand

Gallery[]

Tips[]

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