|“||A story of bravery and grit. The ruins are mere war scars. With the Stone Golem as our leader, the Shek Kingdom will rise as the most powerful nation once again and we'll retake our fallen cities. The fat Empire gluttons, the Okranite dogs, we'll crush them all and take the lands, mark my words...||”|
–Shek Barman Admag
Home to the Shek, the Shek Kingdom is a faction headed by Queen Esata the "Stone Golem". They follow the teachings and lifestyle of Kral, a legendary Shek warrior who consolidated the Shek tribes into a centralized nation hundreds of years ago. Shek society is divided into two castes, warriors and servants, the latter of whom are often defeated or cowardly warriors whom fill the niche of skilled/menial work.
The Shek believe that dying in battle is the most honourable way to die, and by living the way of the warrior they can pass on to the afterlife known as Gateway, a spiritual kingdom where all the great heroes reside. This makes for strong and fearless warriors, but lowers their population growth. In fact, this somewhat suicidal mindset has been steadily dwindling their population, a cause which Queen Esata has been trying to reverse with help of her aide, Bayan.
Mighty Shek warriors form the Hundred Guardians and are given battle names to support their honour. While the strongest are given a place in the The Five Invincibles. They can be currently found inside the Faction HQ building of Admag.
History[edit | edit source]
Their kingdom is in ruins after a long war with The Holy Nation. Their former king Shager wanted to risk another battle but Esata fought him and won the throne. This is detailed in King Shager's Reign and Shager's Overthrow.
Characters[edit | edit source]
Unique Characters:[edit | edit source]
Generic Characters:[edit | edit source]
Military Units:[edit | edit source]
Civilian Units:[edit | edit source]
Generic Characters will spawn as these Races (relative chance):
- Shek (100)
Armour Quality[edit | edit source]
Armours located in shops of this Faction can have these qualities (relative chance):
- Prototype (25)
- Shoddy (50)
- Standard (75)
- High (20)
- Specialist (1)
Relations[edit | edit source]
Faction Relations[edit | edit source]
|The factions this faction has special relations towards. For all others, it will use this faction's default (0).|
|From Shek Kingdom||Towards Shek Kingdom|
|The Holy Nation (-100)||Band of Bones (-100)|
Free Traders (+100)
The Holy Nation (-100)
United Heroes League (-100)
Player Relations[edit | edit source]
The reasons for this faction to have a non-zero relation towards you.
- If you bring the Bugmaster or the Holy Lord Phoenix to Esata, you might be able to form an alliance.
- If you harm Esata or Seto, you will seriously damage your relations with the Shek Kingdom.
|When you reach 50 relations with the Shek Kingdom, you are automatically allied with them. By talking to Bayan in Admag, players can learn about ways to become allies with the Shek Kingdom. Note that to ally with the Shek requires the player not to be allies with the Holy Nation, United Cities, or Traders' Guild.
Alternatively, even simply killing them will earn the player an alliance should he ask for it from Bayan.
Simply getting relations to 50 whether turning in bounties or helping Shek Warriors will earn the player an alliance, although with this method the player will require 80 relations before they can talk to Esata.
Being the enemy of The Holy Nation makes Bayan call you an ally of the Shek, although with no real relationship change.
Locations[edit | edit source]
|Shek Kingdom patrols can spawn in Stenn Desert and Spider Plains.|
|These towns, outposts, and other locations are controlled by this faction.|
|If certain World States are achieved, this faction can be found patrolling Border Zone, Okran's Gulf, and Okran's Pride.
Depending on World States, these locations can be controlled by this faction.
Trivia[edit | edit source]
- Out of all non-Shek races, Skeletons are the only ones which Shek Kingdom does not heavily despise, likely because their sturdy body structure and lack of fear fits greatly within their concept of being a warrior.