(Added Mongrel to the list of possible factions that Shek can spawn as) Tag: Visual edit |
m (Chagned "Shek" to "the Shek" in my edits to better reflect the style that is in the "Lore" section. Please correct this and/or let me know if it is wrong.) Tag: Visual edit |
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{{Otheruses|the character race|the faction|Shek Kingdom}} |
{{Otheruses|the character race|the faction|Shek Kingdom}} |
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{{Quote|2 = Game Description|A warrior society that values strength and hardiness above more intellectual pursuits. They are sometimes a little humourless and have a reputation as dumb brutes, but this is not always the case. Their external skeletal plates provide a natural armour but hinders more dexterous pursuits like sneaking around.}} |
{{Quote|2 = Game Description|A warrior society that values strength and hardiness above more intellectual pursuits. They are sometimes a little humourless and have a reputation as dumb brutes, but this is not always the case. Their external skeletal plates provide a natural armour but hinders more dexterous pursuits like sneaking around.}} |
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− | [[File:Shek.png|thumb|300x300px]]'''Shek''' |
+ | [[File:Shek.png|thumb|300x300px]]'''Shek''' are a [[Races|Race]] of bony, horned humanoids. It is the only race which does not have a related subrace. |
+ | The Shek have a culture that values pride, honor, and physical strength—so much so that many would prefer to die in a hopeless battle than continue living as a disgraced survivor. The Shek are known for their steadfast stoicism and considerable absence of humor when compared to the more jovial races, such as [[Human|Humans]]. |
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− | Shek eat significantly more than all other races. Players should consider whether they can afford the cost to feed a shek before recruiting one. |
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+ | |||
+ | Shek's bodies are covered from head to toe in bony plates which serve as an excellent natural armor. The Shek are also remarkable for their long bony protrusion/horns, which are a source of pride for many Shek. They are renown for their exceptional strength and incredible toughness. The Shek legend, [[Kral]], is a testament to the immense toughness of the Shek—or is at least indicative of how much the Shek value toughness, strength, and courage. |
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+ | |||
+ | Shek are significantly larger than most other races, and thus require more food than any other race to survive. It is important to consider this before recruiting a Shek. |
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<gallery> |
<gallery> |
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== Experience Multipliers == |
== Experience Multipliers == |
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− | All playable races have a |
+ | All playable races have a set of [[Statistics]] which they can gain experience in at an increased or decreased rate depending on racial experience multipliers. Players should pay attention to these experience multipliers, as they can be used to gain an advantage. |
=== Increased Rate === |
=== Increased Rate === |
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− | ''Characters of this race gain experience in these Statistics at a slightly faster rate than normal |
+ | ''Characters of this race gain experience in these Statistics at a slightly faster rate than normal.'' |
− | * [[Melee Attack|Attack]] |
+ | * [[Melee Attack|Attack]] (+20%) |
* [[Strength]] (+10%) |
* [[Strength]] (+10%) |
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− | * [[Toughness]] |
+ | * [[Toughness]] (+20%) |
=== Decreased Rate === |
=== Decreased Rate === |
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− | ''Characters of this race gain experience in these Statistics at a slightly slower rate than normal |
+ | ''Characters of this race gain experience in these Statistics at a slightly slower rate than normal.'' |
− | * [[Athletics]] |
+ | * [[Athletics]] (-20%) |
− | * [[Dexterity]] |
+ | * [[Dexterity]] (-20%) |
− | * [[Dodge]] |
+ | * [[Dodge]] (-20%) |
− | * [[Farming]] |
+ | * [[Farming]] (-20%) |
− | * [[Labouring]] |
+ | * [[Labouring]] (-20%) |
− | * [[Robotics]] |
+ | * [[Robotics]] (-20%) |
− | * [[Science]] |
+ | * [[Science]] (-20%) |
− | * [[Stealth]] |
+ | * [[Stealth]] (-20%) |
− | * [[Thievery]] |
+ | * [[Thievery]] (-20%) |
== Characters == |
== Characters == |
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=== Game Starts === |
=== Game Starts === |
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''Players can choose to start as a member of this race if this [[Game Starts|Game Start]] is chosen.'' |
''Players can choose to start as a member of this race if this [[Game Starts|Game Start]] is chosen.'' |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#Wanderer Wanderer] |
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− | * |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#The_Wandering_Trader The Wandering Trader] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#The_Holy_Sword The Holy Sword] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#The_Cannibal_Hunters The Cannibal Hunters] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#Son_of_a_Captain Son of a Captain] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#The_Slaves The Slaves] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#Rock_Bottom Rock Bottom] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#Empire_Citizen Empire Citizen] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#Guy_with_a_Dog Guy with a Dog] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#The_Freedom_Seekers The Freedom Seekers] |
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+ | * [https://kenshi.fandom.com/wiki/Game_Starts#Nobodies Nobodies] |
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=== Unique Recruits === |
=== Unique Recruits === |
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* [[Dust Bandits]] |
* [[Dust Bandits]] |
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* [[Free Traders]] |
* [[Free Traders]] |
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+ | * [[Grass Pirates]] |
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* [[Kral's Chosen]] |
* [[Kral's Chosen]] |
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* [[Machinists]] |
* [[Machinists]] |
Revision as of 05:43, 24 April 2020
“ | A warrior society that values strength and hardiness above more intellectual pursuits. They are sometimes a little humourless and have a reputation as dumb brutes, but this is not always the case. Their external skeletal plates provide a natural armour but hinders more dexterous pursuits like sneaking around. | ” |
–Game Description |
Shek are a Race of bony, horned humanoids. It is the only race which does not have a related subrace.
The Shek have a culture that values pride, honor, and physical strength—so much so that many would prefer to die in a hopeless battle than continue living as a disgraced survivor. The Shek are known for their steadfast stoicism and considerable absence of humor when compared to the more jovial races, such as Humans.
Shek's bodies are covered from head to toe in bony plates which serve as an excellent natural armor. The Shek are also remarkable for their long bony protrusion/horns, which are a source of pride for many Shek. They are renown for their exceptional strength and incredible toughness. The Shek legend, Kral, is a testament to the immense toughness of the Shek—or is at least indicative of how much the Shek value toughness, strength, and courage.
Shek are significantly larger than most other races, and thus require more food than any other race to survive. It is important to consider this before recruiting a Shek.
Experience Multipliers
All playable races have a set of Statistics which they can gain experience in at an increased or decreased rate depending on racial experience multipliers. Players should pay attention to these experience multipliers, as they can be used to gain an advantage.
Increased Rate
Characters of this race gain experience in these Statistics at a slightly faster rate than normal.
Decreased Rate
Characters of this race gain experience in these Statistics at a slightly slower rate than normal.
- Athletics (-20%)
- Dexterity (-20%)
- Dodge (-20%)
- Farming (-20%)
- Labouring (-20%)
- Robotics (-20%)
- Science (-20%)
- Stealth (-20%)
- Thievery (-20%)
Characters
Game Starts
Players can choose to start as a member of this race if this Game Start is chosen.
- Wanderer
- The Wandering Trader
- The Holy Sword
- The Cannibal Hunters
- Son of a Captain
- The Slaves
- Rock Bottom
- Empire Citizen
- Guy with a Dog
- The Freedom Seekers
- Nobodies
Unique Recruits
These Unique Recruits can spawn as a member of this race.
Factions
These Factions have characters which can spawn as members of this race.
- Anti-Slavers
- Band of Bones
- Berserkers
- Bloodraiders
- Bounty Hunters
- Deadcat
- Dust Bandits
- Free Traders
- Grass Pirates
- Kral's Chosen
- Machinists
- Manhunters
- Mercenary Guild
- Mongrel
- Reavers
- Shek Kingdom
- Slave Hunters
- Tech Hunters
- Traders Guild
- United Cities
Trivia
- The Holy Nation has a racial distrust for the Shek due to their religious beliefs and will attack Sheks that are approaching their cities without a human posing as "their master". They may also attack and "punish" sheks if getting too close to their patrolling squads outside of cities.
- They Swim 50% slower at the same level as humans