“ | Setting up in the desert without samurai guard?
Dumb move. Attack! |
” |
–Sand Ninja raid |
Sand Ninjas are members of the Sand Ninjas faction. They can be found in Cactus Den and in small squads of 3-5 patrolling Spine Canyon, The Eye, and The Great Desert.
They have a 20% chance of spawning with a bounty of 4000 Cats. They wear [Standard] armour (10% chance of [High]) and have weapons manufactured by Ancient or Catun Scrapmaster.
They can also be found as a member of the Drifters faction hanging out in Black Scratch, Flats Lagoon, Smugglers Bar, some Waystations, and World's End.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 20 – 30 | |
Toughness | 20 – 30 | |
Dexterity | 40 – 50 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 30 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 20 – 30 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 30 | |
Melee Defence | 20 – 30 | |
Dodge | -2.5 – 7.5 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 40 – 50 | |
Lockpicking | 40 – 50 | |
Thievery | 40 – 50 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 30 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 50 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 18 – 27 | |
Toughness | 20 – 30 | |
Dexterity | 44 – 55 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 30 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 20 – 30 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 30 | |
Melee Defence | 20 – 30 | |
Dodge | -3 – 9 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 48 – 60 | |
Lockpicking | 40 – 50 | |
Thievery | 40 – 50 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 24 – 36 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 50 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 22 – 33 | |
Toughness | 24 – 36 | |
Dexterity | 32 – 40 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 30 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 20 – 30 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 24 – 36 | |
Melee Defence | 20 – 30 | |
Dodge | -2 – 6 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 32 – 40 | |
Lockpicking | 40 – 50 | |
Thievery | 32 – 40 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 16 – 24 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 50 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 16 – 24 | |
Toughness | 24 – 36 | |
Dexterity | 48 – 60 | |
Perception | 36 – 48 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 30 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 20 – 30 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 30 | |
Melee Defence | 20 – 30 | |
Dodge | -2.5 – 7.5 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 48 – 60 | |
Lockpicking | 48 – 60 | |
Thievery | 48 – 60 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 24 – 36 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 48 – 60 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 20 – 30 | |
Toughness | 24 – 36 | |
Dexterity | 40 – 50 | |
Perception | 24 – 32 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 30 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 20 – 30 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 24 – 36 | |
Melee Defence | 20 – 30 | |
Dodge | -2.5 – 7.5 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 40 – 50 | |
Lockpicking | 40 – 50 | |
Thievery | 40 – 50 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 30 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 32 – 40 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 16 – 24 | |
Toughness | 24 – 36 | |
Dexterity | 48 – 60 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 30 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 20 – 30 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 30 | |
Melee Defence | 20 – 30 | |
Dodge | -2.5 – 7.5 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 36 – 48 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 48 – 60 | |
Lockpicking | 40 – 50 | |
Thievery | 48 – 60 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 24 – 36 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 50 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 20 – 30 | |
Toughness | 20 – 30 | |
Dexterity | 40 – 50 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 16 – 24 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 20 – 30 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 30 | |
Melee Defence | 20 – 30 | |
Dodge | -2 – 6 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 32 – 40 | |
Lockpicking | 40 – 50 | |
Thievery | 32 – 40 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 30 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 48 – 60 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4.8 – 7.2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 20 – 30 | |
Toughness | 20 – 30 | |
Dexterity | 40 – 50 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 30 | |
Sabres | 20 – 30 | |
Hackers | 20 – 30 | |
Heavy Weapons | 24 – 36 | |
Blunt | 20 – 30 | |
Polearms | 20 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 20 – 30 | |
Melee Defence | 20 – 30 | |
Dodge | -2 – 6 | |
Martial Arts | -2.5 – 7.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 36 – 48 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 32 – 40 | |
Lockpicking | 40 – 50 | |
Thievery | 32 – 40 | |
Assassination | 45 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 30 | |
Swimming | 20 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 – 50 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.