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Samurai Sergeants are one of the minor military leaders of the United Cities. They can be found in various regions, leading patrols of Samurai Scouts, Samurai Conscripts, and standard Samurai. They are also one of the two patrolling units alongside with Samurai Heavy to have a Catun-grade weapon.

They wear [Standard] armour (10% chance of [High]) and have weapons manufactured by Catun Scrapmaster.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 57 – 63
Toughness 57 – 63
Dexterity 57 – 63
Perception -2 – 4
Weapon Skills Level
Katanas 57 – 63
Sabres 57 – 63
Hackers 57 – 63
Heavy Weapons 57 – 63
Blunt 57 – 63
Polearms 57 – 63
Combat Skills Level
Melee Attack 57 – 63
Melee Defence 57 – 63
Dodge 3 – 9
Martial Arts 3 – 9
Ranged Skills Level
Turrets 57 – 63
Crossbows -2 – 4
Precision Shooting 57 – 63
Thievery Skills Level
Stealth -2 – 4
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 30
Athletic Skills Level
Athletics 57 – 63
Swimming 57 – 63
Science Skills Level
Field Medic 57 – 63
Engineer -2 – 4
Robotics -2 – 4
Science 1.2
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 51.3 – 56.7
Toughness 57 – 63
Dexterity 62.7 – 69.3
Perception -2 – 4
Weapon Skills Level
Katanas 57 – 63
Sabres 57 – 63
Hackers 57 – 63
Heavy Weapons 57 – 63
Blunt 57 – 63
Polearms 57 – 63
Combat Skills Level
Melee Attack 57 – 63
Melee Defence 57 – 63
Dodge 3.6 – 10.8
Martial Arts 3 – 9
Ranged Skills Level
Turrets 57 – 63
Crossbows -2 – 4
Precision Shooting 57 – 63
Thievery Skills Level
Stealth -2.4 – 4.8
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 30
Athletic Skills Level
Athletics 68.4 – 75.6
Swimming 57 – 63
Science Skills Level
Field Medic 57 – 63
Engineer -2 – 4
Robotics -2 – 4
Science 1
Trade Skills Level
Weapon Smith -2.4 – 4.8
Armour Smith -2.4 – 4.8
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 62.7 – 69.3
Toughness 68.4 – 75.6
Dexterity 45.6 – 50.4
Perception -2 – 4
Weapon Skills Level
Katanas 57 – 63
Sabres 57 – 63
Hackers 57 – 63
Heavy Weapons 57 – 63
Blunt 57 – 63
Polearms 57 – 63
Combat Skills Level
Melee Attack 68.4 – 75.6
Melee Defence 57 – 63
Dodge 2.4 – 7.2
Martial Arts 3 – 9
Ranged Skills Level
Turrets 57 – 63
Crossbows -2 – 4
Precision Shooting 57 – 63
Thievery Skills Level
Stealth -1.6 – 3.2
Lockpicking -2 – 4
Thievery -1.6 – 3.2
Assassination 30
Athletic Skills Level
Athletics 45.6 – 50.4
Swimming 57 – 63
Science Skills Level
Field Medic 57 – 63
Engineer -2 – 4
Robotics -1.6 – 3.2
Science 0.8
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 45.6 – 50.4
Toughness 68.4 – 75.6
Dexterity 68.4 – 75.6
Perception -2.4 – 4.8
Weapon Skills Level
Katanas 57 – 63
Sabres 57 – 63
Hackers 57 – 63
Heavy Weapons 57 – 63
Blunt 57 – 63
Polearms 57 – 63
Combat Skills Level
Melee Attack 57 – 63
Melee Defence 57 – 63
Dodge 3 – 9
Martial Arts 3 – 9
Ranged Skills Level
Turrets 57 – 63
Crossbows -2 – 4
Precision Shooting 57 – 63
Thievery Skills Level
Stealth -2.4 – 4.8
Lockpicking -2.4 – 4.8
Thievery -2.4 – 4.8
Assassination 30
Athletic Skills Level
Athletics 68.4 – 75.6
Swimming 57 – 63
Science Skills Level
Field Medic 68.4 – 75.6
Engineer -2 – 4
Robotics -2 – 4
Science 1.2
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 57 – 63
Toughness 68.4 – 75.6
Dexterity 57 – 63
Perception -1.6 – 3.2
Weapon Skills Level
Katanas 57 – 63
Sabres 57 – 63
Hackers 57 – 63
Heavy Weapons 57 – 63
Blunt 57 – 63
Polearms 57 – 63
Combat Skills Level
Melee Attack 68.4 – 75.6
Melee Defence 57 – 63
Dodge 3 – 9
Martial Arts 3 – 9
Ranged Skills Level
Turrets 57 – 63
Crossbows -2 – 4
Precision Shooting 57 – 63
Thievery Skills Level
Stealth -2 – 4
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 30
Athletic Skills Level
Athletics 57 – 63
Swimming 57 – 63
Science Skills Level
Field Medic 45.6 – 50.4
Engineer -1.6 – 3.2
Robotics -1.6 – 3.2
Science 0.8
Trade Skills Level
Weapon Smith -1.6 – 3.2
Armour Smith -1.6 – 3.2
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 45.6 – 50.4
Toughness 68.4 – 75.6
Dexterity 68.4 – 75.6
Perception -2 – 4
Weapon Skills Level
Katanas 57 – 63
Sabres 57 – 63
Hackers 57 – 63
Heavy Weapons 57 – 63
Blunt 57 – 63
Polearms 57 – 63
Combat Skills Level
Melee Attack 57 – 63
Melee Defence 57 – 63
Dodge 3 – 9
Martial Arts 3 – 9
Ranged Skills Level
Turrets 68.4 – 75.6
Crossbows -2 – 4
Precision Shooting 57 – 63
Thievery Skills Level
Stealth -2.4 – 4.8
Lockpicking -2 – 4
Thievery -2.4 – 4.8
Assassination 30
Athletic Skills Level
Athletics 68.4 – 75.6
Swimming 57 – 63
Science Skills Level
Field Medic 57 – 63
Engineer -2.4 – 4.8
Robotics -2 – 4
Science 0.8
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 57 – 63
Toughness 57 – 63
Dexterity 57 – 63
Perception -2 – 4
Weapon Skills Level
Katanas 57 – 63
Sabres 57 – 63
Hackers 57 – 63
Heavy Weapons 68.4 – 75.6
Blunt 57 – 63
Polearms 57 – 63
Combat Skills Level
Melee Attack 57 – 63
Melee Defence 57 – 63
Dodge 2.4 – 7.2
Martial Arts 3 – 9
Ranged Skills Level
Turrets 68.4 – 75.6
Crossbows -2 – 4
Precision Shooting 57 – 63
Thievery Skills Level
Stealth -1.6 – 3.2
Lockpicking -2 – 4
Thievery -1.6 – 3.2
Assassination 30
Athletic Skills Level
Athletics 57 – 63
Swimming 57 – 63
Science Skills Level
Field Medic 57 – 63
Engineer -2 – 4
Robotics -2.4 – 4.8
Science 1
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Interactions[]

Look a little short on bodyguards there, outlander. Place is crawling with bandits, make sure to be careful.

Patrols of Samurai have a chance of talking to the player, where they will remark on the player being short on bodyguards. They will then offer to escort the player, and if accepted will bodyguard the player for 2 hours.

... You look half starved, outlander... You know poverty is illegal in United City land, correct?

Patrols of Samurai may talk to the player while they are starving. If they do they have a chance of taking pity on the character and giving them 1 Bread, 1 Meatwrap, and 1 Greenfruit. They may also instead attempt to arrest the player unless manages to bribe them with 2000 cats. Once convinced, they may offer the player a piece of Bread to last them until the nearest town.

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