Samurai Conscripts are low-ranking foot soldiers that make up a decent portion of the armies for the United Cities. The Traders Guild rarely uses conscription as well.
They are typically led by Samurai Sergeants on patrols throughout the wastelands. Sometimes they can also spawn as guards of Empire General Storage and UC barracks.
Lord Inaba, the noble governor of Stoat, is in charge of organizing conscript patrols in the Bast region - the patrols in question will cease to spawn if he is killed or captured.
They sometimes spawn without Headgear.
They wear [Shoddy] armour (10% chance of [Standard]) and have weapons manufactured by Ancient.
This character can colour armour and clothing due to a colour scheme attached.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 21 – 35 | |
Toughness | 21 – 35 | |
Dexterity | 21 – 35 | |
Perception | -6 – 8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 21 – 35 | |
Sabres | 21 – 35 | |
Hackers | 21 – 35 | |
Heavy Weapons | 21 – 35 | |
Blunt | 21 – 35 | |
Polearms | 21 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 21 – 35 | |
Melee Defence | 21 – 35 | |
Dodge | -4.2 – 9.8 | |
Martial Arts | -4.2 – 9.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 21 – 35 | |
Crossbows | -6 – 8 | |
Precision Shooting | 21 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8 | |
Lockpicking | -6 – 8 | |
Thievery | -6 – 8 | |
Assassination | 14 |
Athletic Skills | Level | |
---|---|---|
Athletics | 21 – 35 | |
Swimming | 21 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 21 – 35 | |
Engineer | -6 – 8 | |
Robotics | -6 – 8 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8 | |
Armour Smith | -6 – 8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 7
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 18.9 – 31.5 | |
Toughness | 21 – 35 | |
Dexterity | 23.1 – 38.5 | |
Perception | -6 – 8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 21 – 35 | |
Sabres | 21 – 35 | |
Hackers | 21 – 35 | |
Heavy Weapons | 21 – 35 | |
Blunt | 21 – 35 | |
Polearms | 21 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 21 – 35 | |
Melee Defence | 21 – 35 | |
Dodge | -5.04 – 11.76 | |
Martial Arts | -4.2 – 9.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 21 – 35 | |
Crossbows | -6 – 8 | |
Precision Shooting | 21 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 9.6 | |
Lockpicking | -6 – 8 | |
Thievery | -6 – 8 | |
Assassination | 14 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25.2 – 42 | |
Swimming | 21 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 21 – 35 | |
Engineer | -6 – 8 | |
Robotics | -6 – 8 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 9.6 | |
Armour Smith | -7.2 – 9.6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 7
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 23.1 – 38.5 | |
Toughness | 25.2 – 42 | |
Dexterity | 16.8 – 28 | |
Perception | -6 – 8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 21 – 35 | |
Sabres | 21 – 35 | |
Hackers | 21 – 35 | |
Heavy Weapons | 21 – 35 | |
Blunt | 21 – 35 | |
Polearms | 21 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25.2 – 42 | |
Melee Defence | 21 – 35 | |
Dodge | -3.36 – 7.84 | |
Martial Arts | -4.2 – 9.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 21 – 35 | |
Crossbows | -6 – 8 | |
Precision Shooting | 21 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 6.4 | |
Lockpicking | -6 – 8 | |
Thievery | -4.8 – 6.4 | |
Assassination | 14 |
Athletic Skills | Level | |
---|---|---|
Athletics | 16.8 – 28 | |
Swimming | 21 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 21 – 35 | |
Engineer | -6 – 8 | |
Robotics | -4.8 – 6.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8 | |
Armour Smith | -6 – 8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 7
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 16.8 – 28 | |
Toughness | 25.2 – 42 | |
Dexterity | 25.2 – 42 | |
Perception | -7.2 – 9.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 21 – 35 | |
Sabres | 21 – 35 | |
Hackers | 21 – 35 | |
Heavy Weapons | 21 – 35 | |
Blunt | 21 – 35 | |
Polearms | 21 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 21 – 35 | |
Melee Defence | 21 – 35 | |
Dodge | -4.2 – 9.8 | |
Martial Arts | -4.2 – 9.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 21 – 35 | |
Crossbows | -6 – 8 | |
Precision Shooting | 21 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 9.6 | |
Lockpicking | -7.2 – 9.6 | |
Thievery | -7.2 – 9.6 | |
Assassination | 14 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25.2 – 42 | |
Swimming | 21 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 25.2 – 42 | |
Engineer | -6 – 8 | |
Robotics | -6 – 8 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8 | |
Armour Smith | -6 – 8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 7
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 21 – 35 | |
Toughness | 25.2 – 42 | |
Dexterity | 21 – 35 | |
Perception | -4.8 – 6.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 21 – 35 | |
Sabres | 21 – 35 | |
Hackers | 21 – 35 | |
Heavy Weapons | 21 – 35 | |
Blunt | 21 – 35 | |
Polearms | 21 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25.2 – 42 | |
Melee Defence | 21 – 35 | |
Dodge | -4.2 – 9.8 | |
Martial Arts | -4.2 – 9.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 21 – 35 | |
Crossbows | -6 – 8 | |
Precision Shooting | 21 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8 | |
Lockpicking | -6 – 8 | |
Thievery | -6 – 8 | |
Assassination | 14 |
Athletic Skills | Level | |
---|---|---|
Athletics | 21 – 35 | |
Swimming | 21 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 16.8 – 28 | |
Engineer | -4.8 – 6.4 | |
Robotics | -4.8 – 6.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 6.4 | |
Armour Smith | -4.8 – 6.4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 7
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 16.8 – 28 | |
Toughness | 25.2 – 42 | |
Dexterity | 25.2 – 42 | |
Perception | -6 – 8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 21 – 35 | |
Sabres | 21 – 35 | |
Hackers | 21 – 35 | |
Heavy Weapons | 21 – 35 | |
Blunt | 21 – 35 | |
Polearms | 21 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 21 – 35 | |
Melee Defence | 21 – 35 | |
Dodge | -4.2 – 9.8 | |
Martial Arts | -4.2 – 9.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25.2 – 42 | |
Crossbows | -6 – 8 | |
Precision Shooting | 21 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 9.6 | |
Lockpicking | -6 – 8 | |
Thievery | -7.2 – 9.6 | |
Assassination | 14 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25.2 – 42 | |
Swimming | 21 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 21 – 35 | |
Engineer | -7.2 – 9.6 | |
Robotics | -6 – 8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8 | |
Armour Smith | -6 – 8 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 7
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 21 – 35 | |
Toughness | 21 – 35 | |
Dexterity | 21 – 35 | |
Perception | -6 – 8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 21 – 35 | |
Sabres | 21 – 35 | |
Hackers | 21 – 35 | |
Heavy Weapons | 25.2 – 42 | |
Blunt | 21 – 35 | |
Polearms | 21 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 21 – 35 | |
Melee Defence | 21 – 35 | |
Dodge | -3.36 – 7.84 | |
Martial Arts | -4.2 – 9.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25.2 – 42 | |
Crossbows | -6 – 8 | |
Precision Shooting | 21 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 6.4 | |
Lockpicking | -6 – 8 | |
Thievery | -4.8 – 6.4 | |
Assassination | 14 |
Athletic Skills | Level | |
---|---|---|
Athletics | 21 – 35 | |
Swimming | 21 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 21 – 35 | |
Engineer | -6 – 8 | |
Robotics | -7.2 – 9.6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8 | |
Armour Smith | -6 – 8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 7
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
A conscript after a battle with Skimmers