Samurai Captains are elite officers in the United Cities armies. They can be found leading groups of Samurai Heavies in patrolling towns or serving as barracks' leaders. They can also be found guarding important figures such as Longen and Emperor Tengu, alongside squads of Samurai Elites and Jonin Elites. One Samurai Captain accompanies Eyegore into battle.
There are in total 8 Samurai Captains guarding Emperor Tengu under default Heft. If Heft is malnourished, there will be only 6 of them.
They wear [High] armour (10% chance of [Specialist]) and have weapons manufactured by Skeleton Smiths.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 67 – 73 | |
Toughness | 67 – 73 | |
Dexterity | 67 – 73 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 60.3 – 65.7 | |
Toughness | 67 – 73 | |
Dexterity | 73.7 – 80.3 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4.8 – 12 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2.4 – 4.8 | |
Armour Smith | -2.4 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 73.7 – 80.3 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 53.6 – 58.4 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 80.4 – 87.6 | |
Melee Defence | 67 – 73 | |
Dodge | 3.2 – 8 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 53.6 – 58.4 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 53.6 – 58.4 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 80.4 – 87.6 | |
Perception | -2.4 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2.4 – 4.8 | |
Thievery | -2.4 – 4.8 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 80.4 – 87.6 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 67 – 73 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 67 – 73 | |
Perception | -1.6 – 3.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 80.4 – 87.6 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 67 – 73 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 53.6 – 58.4 | |
Engineer | -1.6 – 3.2 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1.6 – 3.2 | |
Armour Smith | -1.6 – 3.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 53.6 – 58.4 | |
Toughness | 80.4 – 87.6 | |
Dexterity | 80.4 – 87.6 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 67 – 73 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 4 – 10 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 80.4 – 87.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2.4 – 4.8 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2.4 – 4.8 | |
Robotics | -2 – 4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 67 – 73 | |
Toughness | 67 – 73 | |
Dexterity | 67 – 73 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 67 – 73 | |
Sabres | 67 – 73 | |
Hackers | 67 – 73 | |
Heavy Weapons | 80.4 – 87.6 | |
Blunt | 67 – 73 | |
Polearms | 67 – 73 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 67 – 73 | |
Melee Defence | 67 – 73 | |
Dodge | 3.2 – 8 | |
Martial Arts | 4 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 80.4 – 87.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 67 – 73 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 35 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | 67 – 73 |
Science Skills | Level | |
---|---|---|
Field Medic | 67 – 73 | |
Engineer | -2 – 4 | |
Robotics | -2.4 – 4.8 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Trivia[]
- In older versions of the game, Samurai Lords acted as the overall leaders of large Samurai patrols.