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If a limb is hit with a sharp weapon and it has less than -100 health then it will be severed. This is a permanent loss, you will have to find a robotic replacement.

*The tip incorrectly mentions "sharp weapon". If you are hit by any attack whatsoever and your limb goes below -100% of it's max health from that attack the limb will be severed*

Skeleton-Arm

Robot Limbs are replacements for missing limbs. They come in many variants and give bonuses and penalties to certain skills. The boost can be so desirable that players may make their squad members lose limbs on purpose so robot limbs can be installed. One way to lose limbs is through the use of the Peeler Machine. Please note that Unarmed Damage Bonus does not actually work as of v1.0.55.

Whenever a character is missing any natural limbs, the 'Limbs' button in the inventory window becomes usable and prosthetics can be installed the same way weapons and armor are equipped. All characters, including Skeletons, need to lose their natural limbs through trauma before Robot Limbs can be used. When a limb is lost a character receives 0.2 bleeding and 0.002 "steady bleeding" for every cut damage (and negative bandaged health) on the limb. Steady bleeding will not stop until bandaged or it can be stopped instantly by putting a robotic limb in the place of the lost limb. Animals cannot lose limbs, nor use prosthetics.

Robot Limbs need to be maintained in the same way Skeletons maintain themselves. Cut damage can be fixed on the spot with a Robotics Repair Kit. The "wear and tear damage" that builds up over time (4% of total damage taken is applied as wear damage) and decreases the max health of a limb can be fixed using a Skeleton Repair Bed. These Repair Beds can be typically found in locations which sell limbs and usually require payment the same way a bar bed does.

Characters can get in trouble in The Holy Nation when having Robot Limbs. They will be seen as no better than Skeletons and attacked unless the Holy Nation faction reputation is 50 or higher. Even if the reputation is 50 or higher, a character wearing robotic limbs will be unable to interact with Holy Lord Phoenix and any other member of the Holy Nation including Paladins, Holy Priests and Shopkeepers. The Holy Nation trade caravans who patrol around can still be traded with even without allying with their faction.

Robot Limbs[]

All listed stats are from Masterwork Grade. Items marked by an asterisk (*) cannot be crafted by the player.

Left Arm[]

Limb Price Max HP Crossbow Lockpicking Thievery Strength Dexterity Swimming Unarmed Damage Bonus
Economy-Arm-Left
Economy Arm (left)
3,207 95 -11.5% -52.5% -52.5% -20.7% -25%
Skeleton-Arm-Left
Skeleton Arm (left)
16,586 170 -10.75% -10.75% +25% -25% +3
Thiefs-Arm
KLR Series Arm (left)
18,293 245 -8.75% -8.75% +10% +10% -25% +4
Industrial-Lifter-Arm-Left
Industrial Lifter Arm (left)
25,660 195 -12% -12% +23.75% -25% +3
Thiefs-Arm
Steady Arm (left)*
25,660 145 +25% +20% -25%

Right Arm[]

Limb Price Max HP Crossbow Lockpicking Thievery Strength Dexterity Swimming Unarmed Damage Bonus
Economy-Arm-Right
Economy Arm (right)
3,207 95 -11.5% -52.5% -52.5% -20.7% -25%
Skeleton-Arm
Skeleton Arm (right)
18,391 170 -10.75% -10.75% +25% -25% +3
KLR-Series-Arm-Right
KLR Series Arm (right)
32,075 245 -8.75% -8.75% +10% +10% -25% +4
Industrial-Lifter-Arm-Right
Industrial Lifter Arm (right)
25,660 195 -12% -12% +23.75% -25% +3
Skeleton-Arm
Thief's Arm (right)*
25,660 145 +25% +25% +20% -16%

Left Leg[]

Limb Price Max HP Stealth Athletics Swimming
Economy-Leg-Left
Economy Leg (left)
4,561 95 -14% -14% -50%
Skeleton-Leg-Left
Skeleton Leg (left)
18,293 170 -42% +10% -25%
KLR-Series-Leg-Left
KLR Series Leg (left)
27,367 290 -52% -50%
Stealth Leg (left)
Stealth Leg (left)
18,440 170 +25% +4% -25%
Scout-Leg-Left
Scout Leg (left)
18,440 145 -8% +38% -1%

Right Leg[]

Limb Price Max HP Stealth Athletics Swimming
Economy-Leg-Right
Economy Leg (right)
4,561 95 -14% -14% -50%
Skeleton-Leg
Skeleton Leg (right)
18,293 170 -42% +10% -25%
Skeleton-Leg
KLR Series Leg (right)
27,367 290 -52% -50%
Stealth-Leg-Right
Stealth Leg (right)
18,440 170 +25% +4% -25%
Scout-Leg-Right
Scout Leg (right)
18,440 145 -8% +38% -1%

Crafting[]

Robocraft

Robotics crafting workflow

Players can craft robotic limbs on a Skeleton Limb Bench and needed components on a Robotics Bench. Unlike with weapon and armor, there are no Blueprints for limbs. New crafting options are unlocked by doing research in the Crafting Tech tree instead. Economy limb research becomes available at tech level 4, Skeleton limbs at tech level 5 and the rest at tech level 6. All robotic limbs are craftable except for the Steady and Thief's arms.

What quality a crafted limb will be is determined by the crafter's Robotics skill. It's the same skill that is trained by using repair kits and by crafting any components at the Robotics Bench. There is also an element of chance, and the quality can suffer when the crafter is not physically well or working in low light conditions. Unlike a weapon or armor smith, a robotics crafter can attain a skill level at which all products will be max quality. The better limbs require a somewhat complicated crafting procedure when constructed from raw materials. Players crafting in a bought house may simply opt to buy the Robotics Components, greatly reducing the fuss.

Locations[]

Robotic limbs are sold at the following vendors:

Hive shops specialize in the cheap economy limbs while the others, usually run by Skeletons, have more higher quality merchandise. An exceptionally large selection of high-quality limbs can be found at the Black Desert City Robotics Shop.

Robotic limbs can also randomly spawn through the Artifacts system in locations which have a gear artifacts value.

Tips[]

  • Installing an artificial limb on a downed enemy will later open up an option to heal that enemy if they were to get hurt again. This option is normally not available for conscious enemies.
  • An exploit that can be abused to heal all damage (Including wear) on a robotic limb is to take off the limb, save your game and then load the save. When the limb is put back on it will be back at full health.
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