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Those that enter the swamp, don't leave the swamp...

Get 'em! And strip every last bit o' loot from their carcasses!

–-Red Sabre Boss attacking

Red Sabre Boss is the boss of the Red Sabres. He resides in Red Sabre Hideout surrounded by 22 Red Sabres. Though he is named in his bounty letter, he is not given the name 'The Red Bandit' in-game.

They wear [High] armour (22% chance of [Specialist]) and have weapons manufactured by Cross.

This character can colour armour and clothing due to a colour scheme attached to their faction. The colour is also separately attached to this character, although it is the same colour as the faction's colour.

WANTED: The Red Bandit
Race: Greenlander

Gender: Male Description: 'Ugly as a gutter and friggin' huge'

Wanted for arson, robbery and extortion. Now thought to be wreaking cruelties on lost travellers of the swamps as leader of the Red Sabres. Skilled and dangerous.

REWARD: c.10,000


He has a bounty of c.10,000 in the United Cities and the Shek Kingdom.

Statistics[]

  • Greenlander
Statistics

Attributes Level
Strength 70
Toughness 40
Dexterity 40
Perception 1
Weapon Skills Level
Katanas 40
Sabres 40
Hackers 40
Heavy Weapons 40
Blunt 40
Polearms 40
Combat Skills Level
Melee Attack 40
Melee Defence 40
Dodge 4
Martial Arts 4
Ranged Skills Level
Turrets 40
Crossbows 1
Precision Shooting 40
Thievery Skills Level
Stealth 1
Lockpicking 1
Thievery 1
Assassination 20
Athletic Skills Level
Athletics 40
Swimming 40
Science Skills Level
Field Medic 40
Engineer 1
Robotics 1
Science 1.2
Trade Skills Level
Weapon Smith 1
Armour Smith 1
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

World States[]

The Red Sabre Boss's capture or death will result in the roaming Red Sabre patrols in The Swamp to be weakened, going from 7-11 men to 2-6 men per squad. If Shade is alive, the Boss's capture or death will also cause the roaming Swamp Ninja patrols to increase in strength, going from a Swamp Ninja Chunin and 5-10 Swamp Ninja Genins per squad to 5-7 Chunins, 4-6 Genins, and a possible Swamp Ninja Jonin. It will also stop the Red Sabre Raid from triggering.

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