Peasant Farmers are members of the Empire Peasants faction. They can be found in farm huts and farmer storehouses. Peasant Farmers can also be found as squatters in United Cities locations.
They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Unknown.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 6 – 18 | |
Toughness | 6 – 18 | |
Dexterity | 6 – 18 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 5.4 – 16.2 | |
Toughness | 6 – 18 | |
Dexterity | 6.6 – 19.8 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -5.76 – 8.64 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 21.6 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8.4 | |
Armour Smith | -6 – 8.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 6.6 – 19.8 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 4.8 – 14.4 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 7.2 – 21.6 | |
Melee Defence | 6 – 18 | |
Dodge | -3.84 – 5.76 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 5.6 | |
Lockpicking | -5 – 7 | |
Thievery | -4 – 5.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 4.8 – 14.4 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 4.8 – 14.4 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 7.2 – 21.6 | |
Perception | -6 – 8.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -6 – 8.4 | |
Thievery | -6 – 8.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 21.6 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 7.2 – 21.6 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 6 – 18 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 6 – 18 | |
Perception | -4 – 5.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 7.2 – 21.6 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 4.8 – 14.4 | |
Engineer | -4 – 5.6 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 5.6 | |
Armour Smith | -4 – 5.6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 4.8 – 14.4 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 7.2 – 21.6 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 7.2 – 21.6 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -6 – 8.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 21.6 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -6 – 8.4 | |
Robotics | -5 – 7 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 6 – 18 | |
Toughness | 6 – 18 | |
Dexterity | 6 – 18 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 7.2 – 21.6 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -3.84 – 5.76 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 7.2 – 21.6 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 5.6 | |
Lockpicking | -5 – 7 | |
Thievery | -4 – 5.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -6 – 8.4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.