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Paladins are soldiers for The Holy Nation, typically acting as veteran troops and occasionally as squad leaders. They often go on patrols alongside Holy Servants, and are commanded by High Paladins. They can also instead act as leaders commanding Holy Sentinels.

Paladins can be seen manning Crossbow Turrets on walls and rooftops in Holy Nation towns. However, most of the day-to-day guarding of towns is handled by Holy Sentinels, who are slightly weaker than Paladins. Sentinels are distinguished by their reddish armor with a white emblem, while Paladins have more grayish armor with a yellow emblem as well as having a Paladin's Cross instead of a Combat Cleaver.

They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Ancient.

This character can colour armour and clothing due to a colour scheme attached. The colour is different from the faction's color as it is attached to this character rather than the faction.

Statistics[]

  • Greenlander
Statistics

Attributes Level
Strength 47 – 53
Toughness 47 – 53
Dexterity 47 – 53
Perception -2 – 4
Weapon Skills Level
Katanas 47 – 53
Sabres 47 – 53
Hackers 47 – 53
Heavy Weapons 47 – 53
Blunt 47 – 53
Polearms 47 – 53
Combat Skills Level
Melee Attack 47 – 53
Melee Defence 47 – 53
Dodge 2 – 8
Martial Arts 2 – 8
Ranged Skills Level
Turrets 47 – 53
Crossbows -2 – 4
Precision Shooting 47 – 53
Thievery Skills Level
Stealth -2 – 4
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 25
Athletic Skills Level
Athletics 47 – 53
Swimming 47 – 53
Science Skills Level
Field Medic 47 – 53
Engineer -2 – 4
Robotics -2 – 4
Science 1.2
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Player Interactions[]

Paladins may offer friendly conversation to male human characters, where they can be asked about Okran and the Holy Nation. The player can also prompt them to attack by espousing the word of Narko.

They are leading both the Holy Nation Assault (Minor) and the Holy Assault against a player's outpost as War Leaders.

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