“ | Nothing personal, pal, but my skills are valuable and I ain't joining some penniless chump. So, are you worth something or are you just a nobody? | ” |
Outlaw Medic is a randomly named Generic Recruit. They are a medic looking for work. They can be hired for 6,000 Cats.
They can be found in Black Scratch, Flats Lagoon, Smugglers Bar, Waystation and Waystation Four, and World's End. They can also be found in locations controlled by Deadcat or Empire Peasants. They can be found in Shark, no matter which faction is in control of The Swamps. They can be found in Crab Town, Mourn, The Hub, and, depending on certain World States, in Blister Hill, Heft, Heng, or Stoat.
They have a Smart Personality and after recruited have the "Player THUG" Dialogue Package. They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Unknown.
Statistics[]
- Greenlander
- Scorchlander
- Shek
- Hive Prince
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9 – 11 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 39 – 41 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 24 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 1.8 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2.2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2.4 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10.8 – 13.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 39 – 41 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2.4 | |
Armour Smith | 0 – 2.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2.2 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 1.6 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2.4 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 8.8 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 39 – 41 | |
Engineer | 0 – 2 | |
Robotics | 0 – 1.6 | |
Science | 16 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 1.6 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2.4 | |
Perception | 0 – 2.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2.4 | |
Thievery | 0 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10.8 – 13.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 46.8 – 49.2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 24 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.