| “ | Is it really wise for us to travel Holy Nation territory?
The locals here aren't too friendly with non-humans. And that's an understatement. |
” |
–Hive Player Characters | ||
Okran's Valley is a zone located in the northern part of The Holy Nation's territory. It is aptly named as 'Valley' for being between 2 mountains both called Arm of Okran, and like many other territories which HN control, it is named after their God Okran.
It is characterized for having approximately 1/3rd of grass lands and 2/3rds of desert lands, with the gradual transition between grass - desert beginning at the southern part of this region. At it's southernmost portion, the land is blanketed by a forest of coniferous trees whilst the northern lands begins its transition to desert as it connects to United Cities lands.
Holy army patrols can be seen patrolling this region regularly, alongside some Outlaws, Bandits and Wolves. Very rarely, one could see Lost Drones, Cannibals and Skeletons as well.
There are few farms in this region, with the most northern part close to Bast in ruins.
Inhabitants[]
There are no Major Towns in Okran's Valley. This zone does not spawn Camps.
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
- Holy Farm x2
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Nests[]
Nests are temporary locations which can spawn randomly and typically belong to Animals. This zone has a max number nests of 6.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
- The Holy Nation
- Holy Army Patrol (1 High Paladin, 4 ~ 6 Paladins, 6 ~ 10 Holy Servants) {12} (Valtena alive)
- Holy Army Patrol (1 High Paladin, 4 ~ 6 Paladins, 6 ~ 10 Holy Servants) {8} (Phoenix alive)
- Inquisitor Roam (1 Inquisitor, 4 High Paladins, 4 Paladins) {3} (Phoenix alive)
- Inquisitor Roam (1 Inquisitor, 4 High Paladins, 4 Paladins) {2} (Valtena alive)
- Holy Nation Outlaws
- Escaped Holy Servants (1 ~ 8 Escaped Servants) {20}
- Starving Bandits
- Starving Bandit Mob (1 Hungry Bandit Leader, 5 ~ 9 Hungry Bandits) {10}
- Bonedog
- Lone Wolf (1 Bonedog aged 80) {10}
- Cannibals
- Cannibal Scrawny (10 ~ 35 Scrawny Cannibals) {1}
- No Faction
- Lost Drone {1}
- Drifters
- Traveller {1}
- Skeletons
- Holy Nation Robot (1 ~ 4 Holy Nation Robots) {1}
These squads can potentially spawn in this zone if certain World States have been reached.
- Flotsam Ninjas
- Flotsam Patrol (10 ~ 15 Flotsam Ninjas) {10} (Seta and Valtena dead, Moll alive)
- The Holy Nation
- Holy Army Bandits Diaspora (4 ~ 10 Strayed Paladins) {6} (Phoenix, Seta, Valtena all dead)
- Kral's Chosen
- Kral's Chosen (HN destroyed) (6 ~ 14 Kral's Chosen) {3} (Phoenix, Seta, Valtena all dead, Flying Bull alive)
- Western Hive (The Queen dead)
- Hive Bandit (1 Hive Bandit Leader, 4 ~ 8 Hive Bandits) {15}
- Lost Prince (1 ~ 3 Lost Princes) {1}
Environment[]
| Okran's Valley | ||||
| These are the modifiers which are linked to this zone on FCS.
| ||||
| Water | 20% | Fertility | Unknown | |
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| Environment | Resources | |||
| Arid | 100% | Stone | Unknown | |
| Green | 0% | Iron | Unknown | |
| Swamp | 0% | Copper | Unknown | |
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| Before building an outpost, players should find information about specific areas through Prospecting. | ||||
Weather[]
This zone has the 'Desert mild' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
- Desert -dust-swirls weather
- Sand stream ambient
- Clear times short hot 0.5
- Desert calm
- Ground sand
Gallery[]
Trivia[]
- The fact that Soldier Drones increase in 15x frequency relative to Hive Princes here as compared to Okran's Pride would suggest that most Princes were stuck or scattered there while many Soldier Drones march all the way to this area from Vain.
- The patrols in this region is a bit less relative to bandits (4.1x) as compared to Okran's Pride (7.4x).
