“ | Is it really wise for us to travel Holy Nation territory?
The locals here aren't too friendly with non-humans. And that's an understatement. |
” |
–Hive Player Characters |
Okran's Valley is a zone located in the northern part of The Holy Nation's territory. It is aptly named as 'Valley' for being between 2 mountains both called Arm of Okran, and like many other territories which HN control, it is named after their God Okran.
It is characterized for having approximately 1/3rd of grass lands and 2/3rds of desert lands, with the gradual transition between grass - desert beginning at the southern part of this region. At it's southernmost portion, the land is blanketed by a forest of coniferous trees whilst the northern lands begins its transition to desert as it connects to United Cities lands.
Holy army patrols can be seen patrolling this region regularly, and it's possible to occasionally see large groups of Scrawny Cannibals invading from Northern Coast.
There are few farms in this region, with the most northern part in ruins.
Inhabitants[]
There are no Major Towns in Okran's Valley. This zone does not spawn Camps.
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
- Holy Farm x2
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Nests[]
Nests are temporary locations which can spawn randomly and typically belong to Animals.
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
- Escaped Servant (Holy Nation Outlaws)
- Starving Bandits
- The Holy Nation - Less if Holy Lord Phoenix is alive. Less if High Inquisitor Valtena is dead.
- Bonedog
- Cannibals
- Lost Drone
- Holy Nation Robot
These squads can potentially spawn in this zone if certain World States have been reached.
- Flotsam Ninjas - If Moll is alive and Valtena and High Inquisitor Seta are dead.
- The Holy Nation - Strayed Paladins will spawn if Holy Lord Phoenix, High Inquisitor Seta and High Inquisitor Valtena are all dead.
- Kral's Chosen - If Flying Bull is alive and Phoenix, Seta and Valtena are dead.
- Western Hive - if The Queen is dead:
Environment[]
Okran's Valley | ||||
These are the modifiers which are linked to this zone on FCS.
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Water | 20% | Fertility | Unknown | |
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Environment | Resources | |||
Arid | 100% | Stone | Unknown | |
Green | 0% | Iron | Unknown | |
Swamp | 0% | Copper | Unknown | |
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Before building an outpost, players should find information about specific areas through Prospecting. |
Weather[]
This zone has the 'Desert mild' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
- Desert -dust-swirls weather
- Sand stream ambient
- Clear times short hot 0.5
- Desert calm
- Ground sand