Kenshi Wiki

Home of the sacred flame of Okran...

Word has it, the flame’s been burning for five thousand years…

I mean, that’s gotta be the work of a god, right?

Human Male Player Characters

Okran's Pride is the symbolic region and home to the capital of The Holy Nation. Like many other territories which HN control, it is named after their God Okran.

It is characterized by it's fertile grasslands, beautiful view of plant life, docile climate, plentiful water and the ever-annoying swarms of River Raptors that are the parasites of the paradise. Because of how it's the closest region that resembles a welcoming home to some other races, (i.e Humans and Sheks) this place fuels the ambition of many warlords from other major factions to take over.

Many Holy Farm series villages can be found in Okran's Pride, with Holy Farmers working the farms and occasionally manning turrets set up on their roof to fence off River Raptors. It is also regularly patrolled by a fairly large amount of Holy army, and will attempt to cull any River Nests alongside other bandits that are spot by them.

Okran's Pride surrounds the same river which flows through Wend to the north and through the Border Zone to the south, and likely is the major provider for the water and precipitation of the environment.


There are no Ancient Locations in Okran's Pride. This zone does not spawn Camps.

Major Towns[]

Minor Outposts[]

These locations are typically small towns, villages, or faction bases.


Nests are temporary locations which can spawn randomly and typically belong to Animals. This zone has a maximum number of 12 nests. The numbers in closed brackets are the weight of nests.

Homeless Spawns[]

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood. This zone has a homeless spawn rate multiplier of 1. The numbers in closed brackets are the weight of homeless spawns.

These squads can potentially spawn in this zone if certain World States have been reached.


Okran's Pride
These are the modifiers which are linked to this zone on FCS.
Water 100% Fertility Unknown

Environment Resources
Arid 0% Stone Unknown
Green 100% Iron Unknown
Swamp 0% Copper 0

Before building an outpost, players should find information about specific areas through Prospecting.


This zone has the 'fertile green, occasional rain' season. Seasons may cause harmful Weather Effects or be purely aesthetic.

  • Light rain
  • Clear nothing




  • Given that this region has a large river flowing through it and that Holy Bars and Bakeries sells Dried Fishes, it's possible that this river contains some fish and some of the peasants catch them for their living.