“ | Venturing on a pilgrimage, brother? Well, it's best to stick to holy territory, the outer lands are infested with Narko's heretics that will try to decieve and tempt you into the darkness with them... | ” |
Okran's Gulf is a zone which comprises the western edge of The Holy Nation's Territory. It is likely given its name "Gulf" for bordering the alien-like Fog Islands, and like many other territories which the HN controls, it is named after their god Okran.
It is also home to Stack, one of the Major Towns of HN, where High Inquisitor Seta, the officer responsible for preventing invasion of various Shek factions from the South to this region and its neighboring region Okran's Pride, can be found.
It's characterized by an extensive amount of flat and arid-but-mostly-fertile-lands, which gradually transitions to a more mountainous look when it's closer to Rebirth.
Two Holy Military Bases can be found somewhat near the edge of this region, likely built to prevent widespread infiltration of Fogmen from the Fog Islands next to this region.
A series of Holy Mines can be found in this region, with one of the former Holy Mines close to the Obedience overrun by Fogmen to become a Deadhive Overrun.
Occasionally, a player may see wandering Caravan Trader Bosses (affiliated with HN) and Nomads patrolling this region.
Inhabitants[]
This zone does not spawn Camps.
Major Towns[]
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
- Holy Military Base x2
- Holy Mines x2
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Nests[]
Nests are temporary locations which can spawn randomly and typically belong to Animals. This zone has a maximum number of 20 nests. The numbers in closed brackets are the weight of nests.
- Wolf Den {100}
These nests can potentially spawn in this zone if certain World States have been reached.
- Fog Deathyard (invasion) - If The Queen is dead. {1000}
- Fogman Nest Invasion - If Holy Lord Phoenix is dead. {1000}
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood. This zone has a homeless spawn rate multiplier of 1. The numbers in closed brackets are the weight of homeless spawns.
- Starving Bandits
- Starving Bandit Mob (1 Hungry Bandit Leader, 5 ~ 9 Hungry Bandits) {15}
- Starving Bandit Big Mob (9 ~ 15 Hungry Bandits) {7}
- The Holy Nation
- Holy Army Patrol (1 High Paladin, 4 ~ 6 Paladins, 6 ~ 10 Holy Servants) if High Inquisitor Seta is alive. {5}
- Inquisitor Roam (1 Inquisitor, 4 High Paladins, 4 Paladins) if Holy Lord Phoenix is alive. {3}
- Holy Army Patrol (1 High Paladin, 4 ~ 6 Paladins, 6 ~ 10 Holy Servants) if Holy Lord Phoenix is alive. {2}
- N W Caravan (1 Caravan Trader Boss, 5 ~ 10 Caravan Guards, 1 ~ 3 Pack Bulls with the base age of 100. There is an animal age randomization of 0.1) {1}
- Holy Nation Outlaws
- Escaped Holy Servants (1 ~ 8 Escaped Servants) {10}
- Herbivore
- Bulls (3 ~ 6 Wild Bulls with base age of 80, 0 ~ 3 Wild Bulls with base age of 30. There is an animal age randomization of 0.1) {6}
- Mercenary Guild
- Mercenary Guild Human (4 ~ 7 Human Mercenaries) {2}
- Nomads
- Merchant Nomads (1 Nomad Animal Trader, 8 ~ 10 Nomads, 1 ~ 4 Pack Beasts with the base age of 20, 1 Bonedog with the base age of -10, 1 ~ 3 Pack Bulls with the base age of 20, 0 ~ 1 Wild Bull with the base age of 20, 0 ~ 5 Goats with the base age of 10. There is an animal age randomization of 0.2) {1}
- Drifters
- Traveller (1 Traveller) {1}
- No Faction
- Lost Drone (1 Lost Drone) {1}
These squads can potentially spawn in this zone if certain World States have been reached.
- Shek Kingdom
- Shek Kamikaze (5 ~ 10 Kamikazes) if Esata the Stone Golem is dead/imprisoned. {5}
- Shek Revenge Patrol (3 ~ 4 Hundred Guardians, 3 ~ 6 Shek Warriors) if Esata is alive and free and Seto is dead/imprisoned. {5}
- Shek Patrol (1 ~ 2 Hundred Guardians, 4 ~ 8 Shek Warriors) if Esata is alive and free and Phoenix is dead/imprisoned. {4}
- Shek Patrol (1 ~ 2 Hundred Guardians, 4 ~ 8 Shek Warriors) if Esata is alive and free and Seta is dead/imprisoned. {3}
- Kral's Chosen
- Kral's Chosen Squad (6 ~ 14 Kral's Chosen) if Flying Bull is alive and free and both Seta and Phoenix are dead/imprisoned. {3}
- Kral's Chosen Squad (6 ~ 14 Kral's Chosen) if Flying Bull is alive and free and Seta is dead/imprisoned. {1}
- Flotsam Ninjas
- Flotsam Patrol (10 ~ 15 Flotsam Ninjas) if Moll is alive and free while Seta and Valtena are dead/imprisoned. {3}
- Berserkers
- Berserker Squad (2 ~ 8 Berserkers) if Ghost is alive and free while Seta is dead/imprisoned. {2}
- Southern Hive
- South Hive Invasion (4 ~ 8 Droneguards) if The Queen is dead/imprisoned while Queen of the South is alive and free. {2}
- The Holy Nation
- Holy Army Bandits (4 ~ 10 Strayed Paladins) if Seta, Valtena and Phoenix are all killed/imprisoned. {2}
Environment[]
Okran's Gulf | ||||
These are the modifiers which are linked to this zone on FCS.
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Water | 50% | Fertility | 100% | |
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Environment | Resources | |||
Arid | 100% | Stone | 100 | |
Green | 10% | Iron | 100 | |
Swamp | 0% | Copper | 80 | |
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Before building an outpost, players should find information about specific areas through Prospecting. |
Weather[]
This zone has the 'Desert mild' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
- Desert -dust-swirls weather
- Sand stream ambient
- Clear times short hot 0.5
- Desert calm
- Ground sand